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Leo 1A5s


Hedgehog

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Leo1A5s don't reload in 2.483

(when in fire positions, I think.)

Both AI and 'Manned'

Turret turns to reload position and performs a stuttering 'palm switch' SFX

and constanly repeated reloading message.

Only tried it with sabots DM63C

I'm thinking it could be an feedback issue.

Haven't tried it with the AS1 yet.

Its a possible bug, see if i can repeat it.

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try and list everything you did before the bug happened.

in a worst case scenario, it could be the bug is based on one of the random variables in SB, and a combination of other actions. it could also be its a calculation inaccuracy, and Al has forgot to put in a value that normalizes it, so the turret is 99.9999% in the correct position for reload but not 100%, and jumping in and out of the gunners position resets the value.

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