WarUlf Posted January 16, 2008 Share Posted January 16, 2008 How do I script an alternative route for any unit that has encountered a minefield? 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted January 16, 2008 Share Posted January 16, 2008 only thing I can think of is to create a Zone that matches the minefield. and then do a reatreat if -> this unit (or 1/A) is in zone -> Minefield1thats the only way I can think of. but that demands you use stationary minefields and not fascam... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 16, 2008 Members Share Posted January 16, 2008 Or you could count the number of immobilized and/or destroyed (friendly) vehicles in the area. 0 Quote Link to comment Share on other sites More sharing options...
WarUlf Posted January 16, 2008 Author Share Posted January 16, 2008 only thing I can think of is to create a Zone that matches the minefield. and then do a reatreat if -> this unit (or 1/A) is in zone -> Minefield1thats the only way I can think of. but that demands you use stationary minefields and not fascam...Exactly my problem.I am currently scripting Autobahn Wars part 2 were FASCAM/AT2 is playing the main character. And I am desperately trying to find some sort of realistic OPFOR AI response after encountering a FASCAM minefield.Could it by possible that Esim could implement something like: IF Unit(this) has encountered mines THEN do etc etc in future release of SBpro? 0 Quote Link to comment Share on other sites More sharing options...
cobrabase Posted January 17, 2008 Share Posted January 17, 2008 The scripting for mines IS rough. It's one of the reasons why I am updating my last scenario this weekend. 0 Quote Link to comment Share on other sites More sharing options...
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