Jump to content
WarUlf

How to Script, if unit ran into mine field.

Recommended Posts

only thing I can think of is to create a Zone that matches the minefield. and then do a reatreat if -> this unit (or 1/A) is in zone -> Minefield1

thats the only way I can think of. but that demands you use stationary minefields and not fascam...

Share this post


Link to post
Share on other sites

Or you could count the number of immobilized and/or destroyed (friendly) vehicles in the area.

Share this post


Link to post
Share on other sites
only thing I can think of is to create a Zone that matches the minefield. and then do a reatreat if -> this unit (or 1/A) is in zone -> Minefield1

thats the only way I can think of. but that demands you use stationary minefields and not fascam...

Exactly my problem.

I am currently scripting Autobahn Wars part 2 were FASCAM/AT2 is playing the main character. And I am desperately trying to find some sort of realistic OPFOR AI response after encountering a FASCAM minefield.

Could it by possible that Esim could implement something like: IF Unit(this) has encountered mines THEN do etc etc in future release of SBpro?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...