Panta Posted November 22, 2009 Share Posted November 22, 2009 Since I began playing, crossing bridges has been a sort of nightmare for me, it is very hard not to lose a vehicle here and there.When I started designing scenarios the nightmare turned Freddy-like.What is the safest way for a unit to cross a bridge (other than driving the vehicles yourself)? I asume that COLUMN formation SLOW speed and NORMAL or WIDE distance would do but, is there any other thing to take into account? :confused:Cheers,Panta 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted November 22, 2009 Share Posted November 22, 2009 Anchor way points on the road immediately before and after the bridge using Shift-click.Avoid changing formation or halting too soon after the bridge, as the trailing elements may not have cleared it. Consider breaking a platoon into two sections, and crossing by section.I find that close formation and high speed minimises duration of risk (I avoid top, as the road may not be followed accurately if changes in direction are needed). Fast, tight section formations clear the bridge faster than full platoons at wide spacing...Avoid crossing bridges under fire - the vehicles can manoeuvre off the bridge looking for hull-down positions (they are over a depression after all). Use smoke to obscure the crossing from direct fires and observation if you can't clear the defences first. Against TIM equipped units an HE barrage offers moderate (short-term) obscuration from dust/debris. 0 Quote Link to comment Share on other sites More sharing options...
Panta Posted November 22, 2009 Author Share Posted November 22, 2009 Thanks. I have been using Shift+click with no evident improvement though. 0 Quote Link to comment Share on other sites More sharing options...
El_Chacho Posted November 23, 2009 Share Posted November 23, 2009 This a great topic, Panta. I'm particularly interested in crossings under fire. Thanks Lieste!Cheers, 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted November 23, 2009 Share Posted November 23, 2009 Breach might be the most suitable route type for congested routes, including bridges where staying on the route is of primary importance... Unfortunately breach, bridges and mine clearing plows/rollers aren't very compatible.It is also much better for breaching the defended region of the wooded route in Blind Elephants for example, than the other route types, as the unit stays together and on the road, yet returns fire against the enemies as they are detected. (A similar 'remain on route' logic can also be forced by issuing hold-fire orders, but this leaves the unit exposed to more fire as there is no suppressive fire). 0 Quote Link to comment Share on other sites More sharing options...
ashdivay Posted November 24, 2009 Share Posted November 24, 2009 i always cross using march+ column formation and don't change your formation until all vechs in that PL have crossed over. works every time for me. 0 Quote Link to comment Share on other sites More sharing options...
Panta Posted November 25, 2009 Author Share Posted November 25, 2009 Yes, all that works fine while I am in command of the platoon, but my troubles begin whilst scripting the AI movement. Despite all my efforts, there is always one or more vehicles that go the wrong way. Sometimes it is because they become loose from their platoons and begin behaving wildly. I decided to quit designing scenarios where the AI has to negotiate bridges whatsoever, too much work for too much uncertainty... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 25, 2009 Members Share Posted November 25, 2009 Maybe you should use the LOS tool to determine the area from which your units can be seen during the approach and crossing of the bridge. Create a region that covers this zone of all possible observation positions that have a line of sight to the bridge. Then use the embark condition to go across that ridge only if no known enemy is in that region. That way you could at least ensure that units will cross bridges only if they are uncontested. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted November 26, 2009 Share Posted November 26, 2009 I decided to quit designing scenarios where the AI has to negotiate bridges whatsoever, too much work for too much uncertainty... I guess you could edit the map by removing the bridges, and adding some ground across the water... 0 Quote Link to comment Share on other sites More sharing options...
ashdivay Posted November 26, 2009 Share Posted November 26, 2009 I guess you could edit the map by removing the bridges, and adding some ground across the water...that works too, 0 Quote Link to comment Share on other sites More sharing options...
Panta Posted November 26, 2009 Author Share Posted November 26, 2009 Well, perhaps removing the bridges or filling the surrounding area with normal terrain is some sort of overkill.For what Ssnake said, it is evident to me that some of the problems I have with bridge crossing are more related to my relative ignorance of how the AI behaves. I got a similar problem with the small circle in the tactics graphics, but after some kind gents explained me patiently how the stuff works, it became a much useful tool for me since. :debile2: 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 27, 2009 Members Share Posted November 27, 2009 If you could do me a favor and write up all the points that get you stumped or frustrated, and how it was solved by someone explaining it to you, maybe we can use that as a checklist for a future manual revision that sheds more light on these things? 0 Quote Link to comment Share on other sites More sharing options...
Panta Posted November 28, 2009 Author Share Posted November 28, 2009 Wilco. Cannot do it this very weekend 'cause have to work, but asap.Cheers,P. 0 Quote Link to comment Share on other sites More sharing options...
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