Members Ssnake Posted March 21, 2006 Members Share Posted March 21, 2006 What I was saying is that if you want to contribute useful vehicle models, we certainly welcome that and will be happy to accept them - but in order to do so, you will need to bring not only talend, but also determination. Our experiences so far with people tinkering with 3D model design as a pure hobby haven't been encouraging. We invested a considerable amount of time to teach the important elements for the design work (no "trade secrets" in here, just a matter of naming conventions and mesh organization as well as polycount and texture space limits), only to see people give up with 80% or 90% of the work done, at which we either have to take over or start from scratch. Taking over includes the risk of later copyright infringement and litigation, and it doesn't save enough time to justify these risks. Consequently we rather start from scratch.Therefore we are a bit cautious here. No big secrets. Nothing that couldn't be solved. We just want to raise awareness of all the implications that come with it. 0 Quote Link to comment Share on other sites More sharing options...
DrDevice Posted March 21, 2006 Share Posted March 21, 2006 Excellent. That's what I wanted to clarify. It's an area of user-contribution that is fairly prevalent in other games, but not here. I'm sure there was a reason, but initial responses seemed odd. I understand if 90% finished is as much trouble as from scratch when the complications of creative credit comes in. That can get unnecessarily sticky. There is no doubt in my mind that seeing a project 100% through is a big commitment. I just hope that with the release of ProPE, some talented people will take the time and have the determination to help out in this area. It may not be the top of the list, but hopefully it can give you something useful in areas you are less-inclined to spend time on. (Because it may not pay the bills, for instance! ) 0 Quote Link to comment Share on other sites More sharing options...
BipBip Posted March 22, 2006 Share Posted March 22, 2006 Deja...that's not community contribution - that's eSim staff qualifications. Big difference.Well, there's what most modders could do, and then there's what we would need so that we could actually put it to good use. Nobody is better off with a half-done model, or with just a LOD1 model, or one that is done, but without texture unwrapping.A model that is 99% done is still 100% useless. This may be a bit hard to swallow for some, but it's exactly the way it is. This is not Raino's fault. Actually it's nobody's fault. It's just that if a contribution is supposed to be helpful, it also must be complete. Incomplete work will create as much extra work on our end that we could just as well start the work from scratch, and therefore we wouldn't touch it.Sure... Leclerc exterior model was completed months ago (don't remember the exact date, but it was in 2004 or early 2005). So the 3D model is not all, I guess... 0 Quote Link to comment Share on other sites More sharing options...
Banshee-66 Posted March 22, 2006 Share Posted March 22, 2006 3D modeling can be rough sometimes, I'm trying to learn Lightwave 3D. IF you don't mind me asking what is your poly count on a model? 0 Quote Link to comment Share on other sites More sharing options...
Homer Posted March 22, 2006 Share Posted March 22, 2006 If you guys require the services of an artist, I have a friend who is available for projects on a part-time or full time basis. He has experience making graphics for games; his last commercial project was Falcon 4 Allied Force (http://www.lead-pursuit.com), he created the cockpits, user interface and some of the model textures and terrain graphics. If you are interested, send a pm, email or contact me via ICQ and I will provide you with more details. I bet he would be willing to do some work in exchange for a copy of SBpro PE 0 Quote Link to comment Share on other sites More sharing options...
armytanker Posted March 23, 2006 Share Posted March 23, 2006 t55 t69 etc and mabe a technical or two would make intersting OIF scenarios :3starsk2: 0 Quote Link to comment Share on other sites More sharing options...
pongo Posted July 10, 2010 Share Posted July 10, 2010 Well well well.... at first I thought I was hallucinating! 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted July 10, 2010 Share Posted July 10, 2010 That's one strange looking Leo2 varient. 0 Quote Link to comment Share on other sites More sharing options...
Raven434th Posted July 13, 2010 Share Posted July 13, 2010 I just stumbled across this thread ,but it begged to be addressed in relevent times.The solution seems to me to be quite simple.Release a fully functional model as template and regulate the submisions for new game content.I guarantee you'd have more "finished" content than you'd know what to do with. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted July 13, 2010 Share Posted July 13, 2010 The solution seems to me to be quite simple.I take it you're not a programmer. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted July 13, 2010 Moderators Share Posted July 13, 2010 Ok, who gets the Thread Necromancy award? :biggrin:Just to be clear, the Challenger 2 is NOT going to be playable, at least not yet. Have to get it into SB first, then maybe one day it will and all of that. Still, it is better than not having it at all, right? You can at least use it for a supporting asset. 0 Quote Link to comment Share on other sites More sharing options...
Raven434th Posted July 14, 2010 Share Posted July 14, 2010 Programmer?...no...have I built armor for games?...yes.In fact I'll go a step further to prove my point.I didn't know anything about modeling,or codeing,but through the use of a template,was able to build a number of additions to a game all working as expected,fully functional in just a few weeks.So I can just imagine what someone with real professional or even a hobbist level could do.Just sayin... 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted July 14, 2010 Moderators Share Posted July 14, 2010 Programmer?...no...have I built armor for games?...yes.In fact I'll go a step further to prove my point.I didn't know anything about modeling,or codeing,but through the use of a template,was able to build a number of additions to a game all working as expected,fully functional in just a few weeks.So I can just imagine what someone with real professional or even a hobbist level could do.Just sayin...Actually, no. The complexity involved in just getting a vehicle model without any sort of playable functions into SB cannot be fathomed; there are all sorts of components, parts and elements that have to come together, and making the vehicle "playable" is even more complex. But as long as there are those who continue to think things are relatively simple to do, we will never have a shortage of hearing what "should easily be done". 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted July 14, 2010 Share Posted July 14, 2010 meh, it is relatively simple. there's only about 200-300 things to keep track of. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted July 14, 2010 Moderators Share Posted July 14, 2010 meh, it is relatively simple. there's only about 200-300 things to keep track of.Hah, yep, just a couple of things rotating on X, -X, Y, -Y, Z, -Z across three LODs and DONE! Nothing else to worry about, very simple. 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted July 14, 2010 Share Posted July 14, 2010 Hah, yep, just a couple of things rotating on X, -X, Y, -Y, Z, -Z across three LODs and DONE! Nothing else to worry about, very simple. so easy a homeschooler can do it... 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted July 14, 2010 Share Posted July 14, 2010 Ok, who gets the Thread Necromancy award? :biggrin:Thanks for expanding my vocabulary V. I had to look that one up. :yltype:SB.com - Fun and educational. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted July 14, 2010 Moderators Share Posted July 14, 2010 Thanks for expanding my vocabulary V. I had to look that one up. :yltype:SB.com - Fun and educational.That's what I'm here for (education, yep). :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Raven434th Posted July 14, 2010 Share Posted July 14, 2010 Well,compare it to say ...Arma...if people can do that level of complexity...and in a different lanuage not their own...without any modeling experience...well........... 0 Quote Link to comment Share on other sites More sharing options...
Raven434th Posted July 14, 2010 Share Posted July 14, 2010 so easy a homeschooler can do it... I was thinking something more like this.A T90A and a T80UM1,which didn't exist in the game until someone from the community put them in. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 14, 2010 Share Posted July 14, 2010 That's what I'm here for (education, yep). :biggrin:Well, we're boned......:biggrin::biggrin: 0 Quote Link to comment Share on other sites More sharing options...
DarkLabor Posted July 24, 2010 Share Posted July 24, 2010 i'd like to see a challenger, i'd like to see an M60, i'd like to see a T-90, when are we going to see the T-55, is there ever gonna be a leclerc, is there gonna be more french vehicles? more british vehicles? any plans for korean vehicles?can we have the chinese type 98, would be good for a chinese vs US scenario. i want an M1A2 interior. i really want an M1A2 interior. can we see the M1A2? how about the AAAVP7? T-62? WW2 mod? vietnam mod? how about every one of the 100 vehicles that served in WW2? to all this, i say: sure, keep them coming but i'm only 1 person, and so is Al. and it takes me 3 weeks to create 1 vehicle, 1.5 months to create an interior (optimistic) so you'll have to wait. You're making me happy, after 3 weeks of field (military preparation for those who want to join the army). From what I saw, you made an incredibly detailed Chally, well done! 0 Quote Link to comment Share on other sites More sharing options...
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