JanTog Posted June 7, 2010 Share Posted June 7, 2010 Working on editing my old sceneryes up to v460 or above i have a problem !When i set "Minimum light level" > 20% the vehicles slows down to a walking speed even at hard road's,at 0% you migth as well stay where you are and hope the vill come to you.Scenery:http://www.steelbeasts.com/Downloads/p13_sectionid/24/p13_fileid/1237Map:FT POLP LA 50km 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 7, 2010 Members Share Posted June 7, 2010 Darkness works best for transition periods, but not in the middle of the night. You may want to shift your scenario start time to early morning or late afternoon instead. Also, check if you have activated the NVG option. 0 Quote Link to comment Share on other sites More sharing options...
Administrators Sean Posted June 7, 2010 Administrators Share Posted June 7, 2010 Vehicles move very slow in the dark because they can't see too well. 0 Quote Link to comment Share on other sites More sharing options...
DrDevice Posted June 7, 2010 Share Posted June 7, 2010 Also, check if you have activated the NVG option. Could you elaborate on that, or point me to a post with some info? (The search turned up a lot of options, and I'm not sure what I'm looking for! ) How does one check for the NVG option? 0 Quote Link to comment Share on other sites More sharing options...
Furia Posted June 7, 2010 Share Posted June 7, 2010 Could you elaborate on that, or point me to a post with some info? (The search turned up a lot of options, and I'm not sure what I'm looking for! )How does one check for the NVG option? I am also extremely interested on this issue. :eek2: 0 Quote Link to comment Share on other sites More sharing options...
Administrators Sean Posted June 7, 2010 Administrators Share Posted June 7, 2010 That feature did not make it in this build. 0 Quote Link to comment Share on other sites More sharing options...
DrDevice Posted June 7, 2010 Share Posted June 7, 2010 Ok, cool. Just thought I'd missed something neat! 0 Quote Link to comment Share on other sites More sharing options...
JanTog Posted June 7, 2010 Author Share Posted June 7, 2010 Thanks for the help, but did not solve the problem, as I see it night is useless when vehicles are moving at a speed below 10 km / hPutting Upgrade of. Sce on the shelved ! 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted June 7, 2010 Share Posted June 7, 2010 Any bets as to whether or not it'll be in the next upgrade? 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 7, 2010 Share Posted June 7, 2010 Shake a magic 8 ball. 0 Quote Link to comment Share on other sites More sharing options...
Administrators Sean Posted June 7, 2010 Administrators Share Posted June 7, 2010 I'm pretty sure it will. 0 Quote Link to comment Share on other sites More sharing options...
CalAB Posted June 8, 2010 Share Posted June 8, 2010 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 8, 2010 Members Share Posted June 8, 2010 We're still not where I want to be in the end with night and night vision equipment - but the option to activate NVGs for vehicles (and, correspondingly, higher travel speeds under low light conditions) will be available in the next PE version.I'm still not convinced that, from a constructive/tactical simulation point of view our simulation results are of the fidelity that we want to achieve. But NVGs are a step in the right direction. 0 Quote Link to comment Share on other sites More sharing options...
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