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JanTog

Minimum light level

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Darkness works best for transition periods, but not in the middle of the night. You may want to shift your scenario start time to early morning or late afternoon instead. Also, check if you have activated the NVG option.

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Also, check if you have activated the NVG option.

Could you elaborate on that, or point me to a post with some info? (The search turned up a lot of options, and I'm not sure what I'm looking for! :) )

How does one check for the NVG option?

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Could you elaborate on that, or point me to a post with some info? (The search turned up a lot of options, and I'm not sure what I'm looking for! :) )

How does one check for the NVG option?

I am also extremely interested on this issue. :eek2:

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Thanks for the help, but did not solve the problem, as I see it night is useless when vehicles are moving at a speed below 10 km / h

Putting Upgrade of. Sce on the shelved !

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We're still not where I want to be in the end with night and night vision equipment - but the option to activate NVGs for vehicles (and, correspondingly, higher travel speeds under low light conditions) will be available in the next PE version.

I'm still not convinced that, from a constructive/tactical simulation point of view our simulation results are of the fidelity that we want to achieve. But NVGs are a step in the right direction.

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