Tango29 Posted July 24, 2010 Share Posted July 24, 2010 In the SB promotional video found on the SB home page, I can see players using what appears to be a new type of control yoke (new to me, anyway): a white box with two handles on either side, each carrying a number of control buttons. From what I can see, this item is a Godsend for left-handed players like me. Can anyone tell me anything about this item: name, manufacturer, features, source...any background at all will be most welcome. With a birthday and Christmas coming slowly into range, I know for a fact what would be top of the list if I could find this thing. TIA for any info! :bigsmile: :clap: :bigsmile: 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 24, 2010 Members Share Posted July 24, 2010 I'm sorry, but these control handles (by AFV Sim Ltd.) are not for sale to the general public. Not only is the price "consumer-prohibitive" (around 3,000.- per piece), it's especially all the red tape associated with foreign exports as the British government considers them war materiel (ridiculous as it sounds, it's true). 0 Quote Link to comment Share on other sites More sharing options...
Tango29 Posted July 24, 2010 Author Share Posted July 24, 2010 Well-l-l...Thanks for your quick response! Maybe I could "borrow" one (thus removing the price constraint), just to do an in-depth consumer report on its effectiveness and "general public usefulness." It shouldn't take more than... say... five or six years to complete my study (maybe longer, depending on how effective it is). And because it's "borrowed" it would not have been "exported," and therefore would not upset Her Majesty's government. I must give this further thought...:sonic: 0 Quote Link to comment Share on other sites More sharing options...
sabot_ready Posted July 24, 2010 Share Posted July 24, 2010 I have posted this link before..but maybe it will give you ideas to go off of.http://arcadecontrols.com/arcade_joey.htm 0 Quote Link to comment Share on other sites More sharing options...
Tango29 Posted July 25, 2010 Author Share Posted July 25, 2010 Sabot,Thanks: most appreciated! 0 Quote Link to comment Share on other sites More sharing options...
Homer Posted July 25, 2010 Share Posted July 25, 2010 I don't know if you are old enough to remember the Star Wars arcade game (pic) which inspired the guy on the site provided by Sabot but here is a place where you can get an almost genuine replica control yoke for $275. It will require addition modifications and probably another ~$100 to make it PC compatible. Site: http://www.ram-controls.com/order-sw.html Manual: starwars_manual.zip 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted July 25, 2010 Share Posted July 25, 2010 He's old enough, but that doesn't necessarily mean he remembers... 0 Quote Link to comment Share on other sites More sharing options...
Quagmire Posted July 27, 2010 Share Posted July 27, 2010 I was curious about the Star Wars controllers after reading this thread and found the following site: http://arcadecontrols.com/hosted/yoke/ Could be the start of something... PS - I loved that arcade game as a kid! EDIT - The ram-controls.com SW controller is viewable here in pieces to get a better idea of construction: http://forum.arcadecontrols.com/index.php?topic=99056.0 Q 0 Quote Link to comment Share on other sites More sharing options...
digital_steve Posted July 28, 2010 Share Posted July 28, 2010 Couldn't you use a flightsim yoke instead? 0 Quote Link to comment Share on other sites More sharing options...
Quagmire Posted July 28, 2010 Share Posted July 28, 2010 Couldn't you use a flightsim yoke instead?I haven't tried a flight yoke with SB Pro so can't really say. The difference is the movement of the controller though.The handles/grips on the AFVSim and Star Wars controllers are designed to control all axis of movement, whereas a flight yoke has to be pushed in to look down (or dive when flying) and pulled towards you to raise the view. Could be a bit 'weird' to use in a tank...Q 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 28, 2010 Share Posted July 28, 2010 Seems pretty similar - pull back to elevate, push forward to depress? 0 Quote Link to comment Share on other sites More sharing options...
Quagmire Posted July 28, 2010 Share Posted July 28, 2010 Seems pretty similar - pull back to elevate, push forward to depress?Is that how it works in a tank? :shocked: I never thought the who unit had to be pushed or pulled to raise or lower the main gun. I've always assumed it was just the handles that did all the work from what I've seen from the AFVSim stuff.Q 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 28, 2010 Share Posted July 28, 2010 No you don’t move the whole unit (it tends to be affixed to the turret), just the control itself (be it single like a joystick or dual).I was just saying the direction of movement was the same.You said push forward to dive, I said push forward to depress, etc.The range of movement is certainly not as great as in say an aircraft control (which I guess the “yoke” represents). 0 Quote Link to comment Share on other sites More sharing options...
OnAlienware Posted July 28, 2010 Share Posted July 28, 2010 I'm a fan of crisp response from the mouse. Perfect consistency during traverse, no dead zones, and no miles of sloppy travel from a stick. Jeez, I can't stand travel...Nevermind transitioning between the stick and mouse for tasks like using menues.For what it's worth, I believe you'll have far more control with the mouse. The enemy is bad enough; you don't need to fight the interface, too. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted July 29, 2010 Share Posted July 29, 2010 I was curious about the Star Wars controllers after reading this thread and found the following site:http://arcadecontrols.com/hosted/yoke/ Could be the start of something... PS - I loved that arcade game as a kid! EDIT - The ram-controls.com SW controller is viewable here in pieces to get a better idea of construction: http://forum.arcadecontrols.com/index.php?topic=99056.0 Q That second link doesn't inspire confidence in the company producing it or I would snap one up. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 29, 2010 Members Share Posted July 29, 2010 No you don’t move the whole unit (it tends to be affixed to the turret), just the control itself (be it single like a joystick or dual).I was just saying the direction of movement was the same.No, it's not. The real control handle requires a rotational movement for elevation while a flight yoke requires a translational motion. 0 Quote Link to comment Share on other sites More sharing options...
Quagmire Posted July 29, 2010 Share Posted July 29, 2010 No, it's not. The real control handle requires a rotational movement for elevation while a flight yoke requires a translational motion.That's what I was getting at, but I wasn't using the correct terminology. :redface:The handles rotate forwards and backwards to raise and lower the gun, and you turn them steering-wheel style to rotate the turret. Same principle with the S/Wars controllers, unlike a flight yoke that you push and pull to climb and dive (or in theory to raise and lower the gun).How many buttons are there on a real tank controller - say the M1A1 or Leopard? Do you have a single firing trigger on one handle or available on both? Plus there's the lasing button - is that duplicated? What else?Q 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 29, 2010 Members Share Posted July 29, 2010 M1, Leo 2, Bradley are all rather simplistic. One- or two-way laser button, trigger, eventually dynamic lead, eventually separate triggers for coax and main gun, and that's it (plus palm switches, of course).The trend however is to add more and more functions to the control handle; see evidence exhibition model #1, the Leclerc with its reported 17 different functions, or the CV90s with a comparable amount - ammo feed select, laser first/last return, or manual range toggle, fuze modes for programmable munitions, field of view/zoom switch, etc. 0 Quote Link to comment Share on other sites More sharing options...
Chaplain Posted July 29, 2010 Share Posted July 29, 2010 CH flight yokes have a bit of stickiness in them when you pull or push for elavator control. You get a bit of a jarring motion when gunning in SB, not the fine control that true gunner's handles give you.The only comparison I can make for sure is between the CH flight yoke, generic joysticks, the Cadillacs on a real M1A1, and generic mice. A mouse gives similar precision to the Cadillacs, but feels really weird. A joystick feels about right, but doesn't have nearly the precision. The CH flight yoke feels better than the mouse, but still not quite right; it seems more precise than a joystick, but not as precise as a good mouse.I have switched to using a mouse exclusively for turret gunnery in SB. I sometimes use a joystick in SB when following dismounted troops or using the TC position, but only if it is convenient to bring a joystick along. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 29, 2010 Members Share Posted July 29, 2010 Joysticks - especially those that have multiple buttons, are programmable, and that have a relatively soft centering spring (unless you want to play the ASLAV, then a really stiff spring that helps to build muscle is the right choice) - can be a good choice for vehicles like the CV90 where you actually have multiple programming modes etc.While it is possible to have all these functions on a keyboard, it does become a bit convoluted and rather ungainly. Integrating all this on a single multi-button stick can be a lot more elegant and convenient, and arguably is a better representation of reality than the mouse/keyboard combo. 0 Quote Link to comment Share on other sites More sharing options...
Tango29 Posted July 30, 2010 Author Share Posted July 30, 2010 He's old enough, but that doesn't necessarily mean he remembers... FWIW, yes, I'm old enough. And yes, I do remember... 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted July 30, 2010 Share Posted July 30, 2010 0 Quote Link to comment Share on other sites More sharing options...
Tango29 Posted July 30, 2010 Author Share Posted July 30, 2010 :biggrin: :biggrin: :biggrin: !!! 0 Quote Link to comment Share on other sites More sharing options...
digital_steve Posted August 2, 2010 Share Posted August 2, 2010 I haven't tried a flight yoke with SB Pro so can't really say. The difference is the movement of the controller though.The handles/grips on the AFVSim and Star Wars controllers are designed to control all axis of movement, whereas a flight yoke has to be pushed in to look down (or dive when flying) and pulled towards you to raise the view. Could be a bit 'weird' to use in a tank...QTrueAlthough you can get the flight yokes that have wads of buttons, including hat style buttons on the yoke that would deal with that (i.e. using the hats with your thumbs).I dunno, just me thinking aloud... i have no experience with real tank stuff (despite having a previous step-father in the aussie armoured corps). 0 Quote Link to comment Share on other sites More sharing options...
Homer Posted August 3, 2010 Share Posted August 3, 2010 They do make left handed joysticks too. For example, http://www.testfreaks.com/blog/review/thrustmaster-t16000m-pc-joystick/ 0 Quote Link to comment Share on other sites More sharing options...
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