Sgt_Anzac Posted August 7, 2010 Share Posted August 7, 2010 (edited) Excerpts of the commander's orders for BLUECOM, Vigilant Guardian. 1) SITUATION: A) General: 1 week after the taskforce set foot in Blueland (losely based on the situation in Congo) the situation is still tence. instead of overt fighting the diffrent factions now hide out in their jungle base areas waiting for the elections. Some limited fighting have taken place between Govenrnment forces and insugrgents in the eastern part of the country where VG (vigilant Guardian) forces haven yet reaced. our mandate alows us to help out the govenment forces to bring order in areas where insurgents might try to interfere in democratic elections. This is a peacekeeping mandate with a option to later on, if the situation escalates, bring it into a peaceenforcing one. **UPDATED INFO** During our movment into the AOR we encountered heavy but unorgnized resitance from mainly marurders in the jungle area. We also confimed the high MINE theat along the roads. Most of BG Fortitude have reached the AOR, C COMPANY (Mech) have taken up defensive positions to the WEST. D COMPANY are deploying for an operation to the south, but the Op have been delayed by very bad road conditions. TF DANE are at work surveing the defenses and bridges in the AOR. TF BOOMERANG along with A COMPANY (Tank) havent arived in the AOR yet. Our company (B COMPANY (Mech)), have established a temporary FOB (KALIX) near Kwanga, At the the moment 1/B is on standby as a QRF while the other platoons prepare for a recon operation to the east. (some of the platoons will have limited fuel at the start of the mission) Two hours ago, while B COMPANY was preparing for the recon op, a mortar barrage hit Kwanga. No casaulties have been reported but this might just been a first attempt to zero in on the FOB. We did get an aproximate range and bearing to the mortars and finding and eleminating them have high priority. Government troops will be conducting offensive operations to the north in an atempt to reach or block the retreat of the mortars. B) Combatants: The main combatant groups consists of 3 main categorys: 1) The main category and the most common threat is the local maruder gangs using scavanged arms and vehicles, their traning are nonexistent, but dont underestimate them, most of them have carried a weapons since their early teens and know how to use them. They are known to have a very limited AT capability, mainly old RPGs and LAWs in very limited numbers. the maruders are more or less bandits, high on some local drug they terrorize the local population, and engage in turf wars against other gangs. They are known to force childern into their ranks. (Radio report name: Bandits) 2) the Gurillas of the Peoples Defence Coalition (PDC) are the second most common insugent group. They are a revolutionary militia with the ursual rethoric, mostly consisting of local sympatizers, regular army deserters, and a quite large number of foreign fighters from neigbouring countries. the PDC are quite well armed and have at least some formal training. they also have foreign backers that supply them with arms and amunition. they are mainly using AKs, RPGs and MORTARS. Transport are rare but they are known to emply TRUCKS when longer transports are needed. They have no real armored units, but are known to have scavanged a few tanks and APCs. (Radio Report name: Gurillas) 3) Foreign Troops from the Republic of Redland are known to from time to time operate in the norternmost part of Ompalompaland. Several clashes have occured with Combatian troops. They are suspected of suporting the PDC with weapons. Their crossborder Ops mostly consist of seach and destroy raids with Maruder gangs as targets, but we suspect there are more to it then meets the eye. their equipment consists of your regular 3rd world arsenal, T55s, T72s, BMPs, Arty etc. (T55s will be represented by LEO 1s with no Stab and realy old ammo) (Radio report name: Regulars) C) Own: (only part of the units will be used for each mission, crossatachments will be common) (Battlegroup Fortitude) ( TF Arctic) (Mechanised infantry) 1 Companys of Strv122 3 Companys of CV9040c 1 Staff and mortar Company (2x3 tubes of 120mm) 1 Logistics, repair and medical company (TF Boomerang) (Cav Recon) 3 Cavalry Troops (4 x ASLAV-25, 2 x ASLAV-PC, 1 x Cavalry Scout Section) Combat Support Echelon (1 x ASLAV-25, 1 x ASLAV-R, 1 x ASLAV-F, 1 x ASLAV-8) Squadron HQ (2 x ASLAV-C, 2 x ASLAV-25) (TF Dane) (Engineers and logistics) 2 Platoon of engineers, standard equipment 1 platoon of engineers , MICLIC 1 platoon of leo1 minerollers/plows 1 section of Bibers 1 First Aid Station, 2 Medical M113 1 Section of Logisics, 2 HEMMIT trucks 1 Section of Fuel transports D) other intel: During the 10 years of conflict the diffrent fractions have made extensive use of mines.OFFROAD MINE THREAT LEVEL IS TO BE CONSIDERED VERY HIGH, ON ROAD MINE THREAT IS TO BE CONSIDERED HIGH. The area to the EAST of us have been in gurilla control for close to two years. we have very little intel on the composition of the defenses in the area. the little intel we have comes from govenment operations into the area, but the intel is quite old. The enemy uses dug in positions to defend high value terrain and use mines to channel attackers into killzones. we suspect that there are several company size bases to the east, finding them will be hard but we need the intel to plan offensive operations into the area. 2) MISSION: A) ROE: Do not fire unless fired upon, or if target is identified as an enemy combatant with hostile intent. Due to the nature of the conflict identifying fractions hostile will be a problem, and engaging the wrong one will bring hostility to our mission. In this mission the ROE will be a little less strict due to the fact that we are entering an area known hostile to us. Built up areas are due to civilian activity NO FIRE ZONES for all but small arms, this includes CAS. CAS is also forbidden to engage targets on roads. Limit of advance is 64 EAST B) Mission objective To recon the area Marked on the map with black slash-dot lines. Find report, and at TF Commands discretion eliminate enemy positions and logistics in the area. C) Units for this operation: TF Arctic: Co/B CV9040c Xo/B CV9040c (Mine Plow) 10/B M113(FO) 1/B Plt (QRF) 2/B Plt (~80% fuel) 3/B Plt (~50% fuel) 4/B Plt (~50% fuel) On call: 1/H 1 M113(ENG) & 1 M113(miclic) 2/H 1 M88A1 & M133 (rep) 3/H 1 HEMTT Cargo & HEMTT Fuel 10/H 1 ASLAV-A (Ambulance) One Flight of 2 F16 on-call CAS with 500lb bombs. ETA 5-10 minutes after request (callsign Viper 21 and 22) One Flight of 2 AH on-call CAS standard loadout. ETA unknown (callsign Opal 1 and 2) MERT Helo On Standy ETA 10 minutes (no Escort, designated LZ at FOB Kalix should be safe, if other LZ is used, secure route for helo) 3) EXECUTION: 1: Move across the bridge to the north and then to the west to the opening in the blue side minefield, then towards the enemy minefield. 2: Recon a Good point for breaching the minefield. and continue into the enemy area 3: use the assets you need to do a quick recon of the suspected mortar position, if enemy mortars are located neutralize them. 4: Move into a position to recon the black slash/dot area. 5: Recon the Area indicated by black slash/dot. 6: report any minefields, fortified areas, base areas, or other significant enemy assets in the area. 7: cross back into freindly area. 5) COMMAND AND SIGNALS: As Sop 6) MAPS Edited August 7, 2010 by Sgt_Anzac Updated text with additional support, and a limit of advance to the east 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted August 7, 2010 Share Posted August 7, 2010 Read & understood, no Q's. OK, people from last sunday, please come in and report your availability. We got the 8 player limit, so you got the 1st priority to get some action. 0 Quote Link to comment Share on other sites More sharing options...
BaLrOg_70 Posted August 7, 2010 Share Posted August 7, 2010 Did you manage to muster up a full team last time I am willing but am probably no where near 'trained' enough :sonic: 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted August 7, 2010 Share Posted August 7, 2010 Last sunday we had 8 players, so it was full. But you never know if someone cannot make it, so see you on TS, and we'll see if there's space? 0 Quote Link to comment Share on other sites More sharing options...
BaLrOg_70 Posted August 7, 2010 Share Posted August 7, 2010 Cheers! What capacity do your nubs normally fill other than tea boy of course as I am still fairly new to the whole thing. Would I be better getting some turret time before diving in? Whats your tolerance for fail? 0 Quote Link to comment Share on other sites More sharing options...
Sgt_Anzac Posted August 7, 2010 Author Share Posted August 7, 2010 i would say that skill have almost nothing to do with it. at least not the gunnery skills. Wanting to play as a unit with a chain of command, trying to make it "real" is my main priority.i always encourage elements like medevacing wounded, repairing or denying damaged equipment in my missions and somewhat proper comunications. and that requires a different skillset then the H2H games.if you feel that you can take the role as a Plt leader, i say have a go.we are also desperaty looking for someone other then me to handle the support units.(H company in the breif) That do not require as much skill with the guns, but you need to be able to handle a few more units. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted August 7, 2010 Share Posted August 7, 2010 Well if no one has objections to me hosting, I'd like to see this one through to the end, or was it really bad last time I hosted?I could take the support units + JTAC duties.(Just bear in mind, I shall be transferring the flag to Leos when they enter the fray :sonic:) 0 Quote Link to comment Share on other sites More sharing options...
Sgt_Anzac Posted August 7, 2010 Author Share Posted August 7, 2010 The only requirement for hosting i guess is that we have hamachi running, i made a promise to Tacbat about using it. and the host shouldnt be me i guess, i have 10 Mbit/s downstream, but only 1 Mbit/s upstream. and im on a wireless network 0 Quote Link to comment Share on other sites More sharing options...
BaLrOg_70 Posted August 7, 2010 Share Posted August 7, 2010 Interesting and thanks for the response's I guess I would be up for the support role at some point although I am still 'training' with some of the newer features of SB as up until this week we have been playing with SB gold which still provides a good atmosphere while we wait for all our copies to arrive. I am curious about the Hamachi requirement for hosting? Is this due to a port forwarding issue? Both myself and my colleagues overcame some of these and would be more than happy to help out with pointers if there is an issue. I must say I was a fan of hamachi in the early day's but its a real hog now that log me in are on the team. There is also the problem that DRM with black shark detects some virtual network cards as radical changes in hardware and used up some of my activations.:eek2: If your looking for Vpn that is a little more 'gamer' freindly perhaps tunngle would be of interest? http://www.tunngle.net/ Any way I would be happy to jump on team speak and chat about con figs and mission roles anytime but I guess I am still a little too much on the new side to fulfill any useful role. Perhaps some of you might like to hook up for a less formal mission style so you can assess my performance / suitability for future roles game times. I am between jobs at the moment so my time is flexible with in reason. pm me if your interested no worries if your not Any way I will cease my abduction of this thread cheers 0 Quote Link to comment Share on other sites More sharing options...
Sgt_Anzac Posted August 7, 2010 Author Share Posted August 7, 2010 the only ones that use hamachi is the host and tacbat, he have some strange ISP(?) problem that wont allow him to connect without it. all others use regular connection i think.i think you should show up on sunday, and if there are still seats free, grab a vehicle at least and take part. no need for it to be a complex one. why not a M113? or a truck perhaps? =) the only way of getting experience is by taking part. 0 Quote Link to comment Share on other sites More sharing options...
BaLrOg_70 Posted August 7, 2010 Share Posted August 7, 2010 Ok I will try to make it, it will be nice to meet you guys. 0 Quote Link to comment Share on other sites More sharing options...
Sgt_Anzac Posted August 7, 2010 Author Share Posted August 7, 2010 Bump for update of the first post, some additional support was added to the TO&E.also there is now a limit of advance to the east. 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted August 8, 2010 Share Posted August 8, 2010 Hedge, I think I'd better host because I have the sce file here and will add all the graphics (plan) to it later today before the game starts...? But let's figure it out 19.30ish 0 Quote Link to comment Share on other sites More sharing options...
haukka81 Posted August 8, 2010 Share Posted August 8, 2010 I'm in! Just tell me where to go and what to shoot :biggrin: -Espi81 0 Quote Link to comment Share on other sites More sharing options...
Brun Posted August 8, 2010 Share Posted August 8, 2010 I hope the main Gun on 3/B has been repaired/replaced before go time, and that my gunner has healed up nice. Count on me to be mission ready. 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted August 8, 2010 Share Posted August 8, 2010 Cool Brun!BTW Espi (Haukka81) will be absent... so an available seat right there! 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted August 8, 2010 Share Posted August 8, 2010 Can always shoot it over the network.Thing is, I really don't want to miss 90% of the mission because my CPU and Network card don't like each other.And hosting seems to be the only way around it at the moment. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted August 8, 2010 Share Posted August 8, 2010 Hi guys,Hope the mission went ahead as planned today. I'm still recooperating from that minor gunshot wound sustained in the last mission. Doc says it should be fine in a few days, so I expect to be back in the turret for the next one. :wink: 0 Quote Link to comment Share on other sites More sharing options...
BaLrOg_70 Posted August 9, 2010 Share Posted August 9, 2010 Well I enjoyed myself and it was a good introduction, hopefully I will be able to play a more active role if and when the opportunity arises again. I did wonder if it would be possible to obtain the mission file for the first part of the campaign as I think myself and my team could make good use of it as a training tool for possible future engagements? And it might help us familiarize ourselves with the format of your sessions. Many thanks again for allowing me to tag along look forward to future events.Iain / BaLrOg 0 Quote Link to comment Share on other sites More sharing options...
Sgt_Anzac Posted August 9, 2010 Author Share Posted August 9, 2010 yes i can provide it, but it is supposed to be played with one player acting as director, using manual triggers to time ingame events. but i might write you a couple of notes on what the triggers do 0 Quote Link to comment Share on other sites More sharing options...
BaLrOg_70 Posted August 9, 2010 Share Posted August 9, 2010 ahh so when you say director you mean DUNGEON MASTER :eek2: thats cool I have done a bit of that kind of thing my self back in the day 0 Quote Link to comment Share on other sites More sharing options...
Sgt_Anzac Posted August 9, 2010 Author Share Posted August 9, 2010 yeah, dungeon master is a good way of describing it. its a way of getting a little bit closer to the classroom edition. and also saves alot of mission making time and playtesting, you still have to make the plans for all enemy vehicles, but you do not have to program the logic for them to make choices. to go or not to go, that is the question =) 0 Quote Link to comment Share on other sites More sharing options...
BaLrOg_70 Posted August 9, 2010 Share Posted August 9, 2010 Sounds to me like you need some random elements to play the "baddies" but yes I see where you are going with this. Guess its time for me to start plowing into the mission editor. Trouble with controlling the bad guys is that you usually don't get the same level of adrenalin rush that your teammates do as you know what is waiting around that corner.Well I am happy to have a look at that kind of thing but I would just like to get my gang in game first as currently we have a delay in the arrival of 1 of our copies which is slowing down our preparedness. I have the mission from last night though and I will take a closer look at that. 0 Quote Link to comment Share on other sites More sharing options...
Sgt_Anzac Posted August 9, 2010 Author Share Posted August 9, 2010 yes, in an ideal world i would use human opfor players, that play a part, not to win. If they are representing khat shewing Somali militiamen they better act like it. But im not sure if there is anyone interested in playing opfor.Designing a mission for me is to direct a challenging, realistic experience that i hope the players also find educating. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted August 9, 2010 Share Posted August 9, 2010 I'd be willing to try running the OPFOR. Wouldn't need a mic to do that. :wink: 0 Quote Link to comment Share on other sites More sharing options...
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