jlh Posted September 7, 2010 Share Posted September 7, 2010 Thanks for the great upgrade.I've noticed that the Centauro AI gunners cannot hit moving targets. I set up 3 Cetauros in line formation with hold tactics with engine damage. Moving across their front at about 1100m were 5 blind T-55s in column formation moving at 'fast' speed. I stopped the scenario after 25 consecutive misses by the Centauros. It appeared that all misses fell behind the targets.Also, does the Centauro have a true fire on the move capability in the same way that the Leo and the M1 have? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 8, 2010 Members Share Posted September 8, 2010 With the exception of cant correction, yes. I guess I'll have to investigate this. The good news is, we're working on the Centauro anyway at the moment. 0 Quote Link to comment Share on other sites More sharing options...
pvtkramer Posted September 16, 2010 Share Posted September 16, 2010 on my computer, in the Leo 2A5 tutorial mission: 00 Leo 2A5 Introduction.sce, the Hinds have mine rollers. 0 Quote Link to comment Share on other sites More sharing options...
john.gear Posted September 16, 2010 Share Posted September 16, 2010 awesome!!!! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 16, 2010 Share Posted September 16, 2010 (edited) on my computer, in the Leo 2A5 tutorial mission: 00 Leo 2A5 Introduction.sce, the Hinds have mine rollers.That's odd as this issue (Hinds with mine rollers) was one specifically "fixed" in 2.538 (according to the release notes anyway).Are you sure you have 2.538 and the current scenarios (not perhaps one modified by an earlier version)? Edited September 16, 2010 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted September 16, 2010 Moderators Share Posted September 16, 2010 Are you sure it is the "00 Leo 2A5 Introduction" tutorial scenario? I played through it and there isn't one single helicopter in the whole scenario. Needless to say, it doesn't help to point attention to the wrong scenario - unless I am missing something here... 0 Quote Link to comment Share on other sites More sharing options...
pvtkramer Posted September 16, 2010 Share Posted September 16, 2010 (edited) i did a fresh reinstall of 2.538 twice, deleting any folders left behind, just to make sure i had fresh files to check.yes the mission is the 00 Leo 2A5 Introduction.sce in the tutorials folder.the mission file properties:Name: 00 Leo 2A5 Introduction.sceType: SCE FileSize: 172 KBDate Created: 1/30/2005 10:04 PMDate Modified: 1/30/2005 10:04 PMAttributes: Althere are 2 Hind helicopters in the mission and they have mine rollers, as depicted in my screenshots. Edited September 16, 2010 by pvtkramer 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted September 16, 2010 Share Posted September 16, 2010 Ähm....: 0 Quote Link to comment Share on other sites More sharing options...
pvtkramer Posted September 16, 2010 Share Posted September 16, 2010 ok, i fixed the mission by opening it in the mission editor and choosing Save As and saving it with the same name and overwriting the mission file.result - no more mine rollers on the Hinds!i guess it must have been because this was a mission made with an older version of SB Pro PE? 0 Quote Link to comment Share on other sites More sharing options...
huppel Posted September 16, 2010 Share Posted September 16, 2010 Blast. Well, I'll have them uploaded to the download section here, and make sure to have it added to the next patch, if there is one.Are the 9035 tutorials already posted? I am not able to find them...Greetings, Huppel 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted September 16, 2010 Moderators Share Posted September 16, 2010 ok, i fixed the mission by opening it in the mission editor and choosing Save As and saving it with the same name and overwriting the mission file.result - no more mine rollers on the Hinds!i guess it must have been because this was a mission made with an older version of SB Pro PE?Try using the updated Tutorials files. They should fix the helicopter roller problem, along with a host of other "old" problems:http://www.steelbeasts.com/sbforums/showthread.php?t=14561 0 Quote Link to comment Share on other sites More sharing options...
pvtkramer Posted September 16, 2010 Share Posted September 16, 2010 thanks!i have the updated tutorials installed, but that mission was not one of the ones included in the file. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted September 16, 2010 Moderators Share Posted September 16, 2010 thanks!i have the updated tutorials installed, but that mission was not one of the ones included in the file.Ahh, right you are about that. Ok, I will look into it. 0 Quote Link to comment Share on other sites More sharing options...
pvtkramer Posted September 16, 2010 Share Posted September 16, 2010 ok. i was just wanted to help fix a small problem i noticed with this particular mission. 0 Quote Link to comment Share on other sites More sharing options...
Skybird03 Posted September 25, 2010 Share Posted September 25, 2010 I maybe had a variation of the M1 EMES problem.Mission was "A gap in the screen", with modified ammo and countdown removed, that were all edits.There are two teams, each with 1 M1A1 HA and 2 Bradleys. After contact was made with the enemy, some shooting started, both teams were enagegd, almost exclusively the Abrams fired. Red did not return any fire (no thermals, and bad viewing conditions). I switched between these two teams and a third one, which consists of two Bradleys exclusively.When returning to one of the Abrams teams, I suddenly noted that the damage list in the right top corner said EMESEMEStwo times. However, I had the impression that Red at no time ever returned fire. The EMES indeed was no longer functional.I switched to the other team with an Abrams - and also found that Abrams there had EMES listed twice in the top right damage list.The Bradleys were unaffected regarding EMES.Additonally, the Insert key to switch to Ammo type 1 suddenly was gone. I could switch to type 2, and toggle the MG, but I never was able to switch back to type 1. As TC, "Insert" 2x did not cause a reloading of the gun (already loaded with type 2) with type 1. The Bradley'S LRF worked, but their ammo switches were blocked, too: only type 2 and TOW, but no type 1 (Insert).I stopped and went into the AAR, checking the events, seing every shot being marked with a blue line. As I already thought during the mission, Red indeed at no time returned fire with scoring a hit, there was no Red hit of any kind mentioned in the AAR. I restarted the mission, and this time manually took over the gunnery seats. The EMES event did not materialise. The ammo switch worked again for both the Abrams and Bradleys.I wonder if it is possible that excessive use of the LRF by the AI gunners (due to some LOS problems) may have damaged the systems due to overheating? But when manually firing the Laser time and again in short time, I was not able to make it overheating (which might be another problem in itself, as I recall it, the Leo's laser just switches off for a time when overheating, while the Abram's should burn through, or not?).The EMES problem is not that obvious to me, since I use to edit almost all mission to make them playable with Leopards. It was the first time since a very long time that I have used M1s. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 25, 2010 Members Share Posted September 25, 2010 The LRF malfunction, I think, is now done in a way that there is a small chance at mission start to determine for each tank whether it still has the old LRF that could burn out; if not it is treated as having been retrofitted with a protected model. AFAICT this reflects reality well. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted October 4, 2010 Share Posted October 4, 2010 Is the issue of not being able to play the Lemur OHW vehicles in the Tank Range going to be addressed?Is the RWS .50 playable?(not Lemur) 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 4, 2010 Members Share Posted October 4, 2010 1) We don't know yet what causes this specific issue, so it's not fixed2) No, and I don't expect that to happen anytime soon. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted October 4, 2010 Share Posted October 4, 2010 ok thnx thought it was just me. 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted October 11, 2010 Share Posted October 11, 2010 don't know if this one was reported before: the T-72 don't have muzzle flash when it fires with the coax machine gun (don't see it firing the NSVT yet...) I see that T-55 an T-62 have a nice muzzle flash :diable: not a killer one but well maybe it can be added, thanks! 0 Quote Link to comment Share on other sites More sharing options...
spartan Posted October 11, 2010 Share Posted October 11, 2010 I am not sure if its a bug or not,i am new player.I just scored in the tank range 106 out of 100 with a Leo1A5.Is that possible?If so,how it will affect the AI of my gunners when i am doing missions? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 11, 2010 Members Share Posted October 11, 2010 It is possible (though rare), and nothing negative (nor overly positive) will come from it. All units gunnery score are capped at 100%. 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted October 11, 2010 Share Posted October 11, 2010 Yes, I notice nothing extraordinary as a result of a 300+ gunnery score.The AI gunner is still marginally competent in shots that are easy for me to take, and vastly superior in other cases.He is specifically less good at correcting BOT or engaging weak portions of the target array, but much better at 'guessing' range or target type from an obscured target - or if not better - at least a heck of a lot faster... 0 Quote Link to comment Share on other sites More sharing options...
Panthera283 Posted October 15, 2010 Share Posted October 15, 2010 Graphics for the M2 and M3 don't work.Anyone has the same problem?I have the same problem too , and not only with the M2 or M3 i have a texture problem with M1a1 the skin look like with diferent colors to external.I ve read to we need a fresh installation but what mean a fresh installation?I ve delete all the main folder in C: and in my documents folder , i ve reintalled Sbpro from my original Cd( a old version before to 2.483 version) next i have installed 2.483 patch and next 2.538 and 2.546 patch. but i still having the same texture issue.Any Ideas or support about this issue? :confused:Regards 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted October 15, 2010 Share Posted October 15, 2010 2.538 is not a patch, it is a new version that should be installed clean.Remove all again, and then install only 2.538 0 Quote Link to comment Share on other sites More sharing options...
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