Chaplain Posted August 30, 2010 Share Posted August 30, 2010 By the text of the tutorial, the Load Pos button and the ammo count buttons should function. On my install, they do not. I can reload the M2HB and cock it, but then I have to use the ammo readout in the upper right to keep track of ammo usage.I created a test scenario using the M113 DK with the Lemur. In that case, the same thing happened. I reloaded the M2HB before running out of ammo, so that I could test the ammo reset button, and that did work. However, the Load Pos and all of the rest of the ammo count buttons failed to do anything.I could not change the ammo type in the Lemur from M85 to M84 or back, though the balistics of the two rounds seem to be very similar. Even at long ranges, M84 rounds hit where the reticle was aimed, even though the Lemur thought M85 was loaded.I did do a complete uninstall, including deleting the eSim directories, before installing 2.5. I'm using Windows 7, x64. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 30, 2010 Share Posted August 30, 2010 Padre,It may not be your installation.There seems to be a trend of items "broken" in the tutorials as they shipped. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 30, 2010 Members Share Posted August 30, 2010 Actually, the ammo count buttons work, but only after you press the Enter button (which is either an error on our part (in this case it'll get fixed), or a really disingenious user interface design (in which case things will stay the way they are until we are notified that things changed in real life). 0 Quote Link to comment Share on other sites More sharing options...
Chaplain Posted August 30, 2010 Author Share Posted August 30, 2010 I experimented more, and found that:F2, Barrel Pos, and F3, Load Pos, do nothing, no matter what other buttons you push or what state the Lemur is in. HOWEVER, you can reload the Lemur weapon in any position, so the F2 and F3 fucntions don't really matter, anyway.The left and right arrows do change ammo type IF you click the Store button right after clicking the appropriate arrow buttonThe Reset Amm Count button takes effect immediately, no need to click the Store buttonThe Ammo Up x100 and the Ammo Up x1 buttons both work, BUT you must click the Ammo Up button and then click the store button for each increment. To adjust the ammo count up by 202 takes 8 mouse clicks. :-(The Ammo Down x100 and Ammo Down x1 buttons do nothing, even if you follow up clicking on them with clicking on the Store buttonIf you click on Reset Amm Count and then immediately click on Store, the ammo count jumps to 300. Therefore, if one always reloads in 300-round increments, one could ignore the Ammo Up and Ammo Down buttons entirely. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 30, 2010 Members Share Posted August 30, 2010 ...unless you are working with a 40mm AGL where the belt length is 64 rounds. 0 Quote Link to comment Share on other sites More sharing options...
Chaplain Posted August 31, 2010 Author Share Posted August 31, 2010 Based on Ssnake's comment about 40mm, I tried a further experiment. In doing so, I discovered that I cannot load the secondary ammunition for the AGL in the scenario editor. Even if I remove all HEDP ammunition, I cannot load any ready or stored HE rounds. I tried it with the M113 DK and the PIIIC. Both acted the same.I also found that I not cannot replicate the Reset Ammo/ Store sequence to quickly bring the count up to 300. I did it at least twice before. I thought I understood what I did those times, but now I can't say for sure... 0 Quote Link to comment Share on other sites More sharing options...
jlh Posted September 2, 2010 Share Posted September 2, 2010 Is there a way to print the briefing for each Lemur tutorial so as to have the briefing in print as one is doing the tutorial. Better yet, is there a way to put it into "Word" format so that it could be edited down as desired and printed.Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted September 2, 2010 Share Posted September 2, 2010 Search for the "Lemur OHW" folder. All the briefings are in there in .txt format. 0 Quote Link to comment Share on other sites More sharing options...
jlh Posted September 2, 2010 Share Posted September 2, 2010 I found the file, but I'm a little slow; what program will open the file and display it properly?Thanks 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted September 2, 2010 Share Posted September 2, 2010 Open with Word or Notepad. The formatting will need to be adjusted manually. 0 Quote Link to comment Share on other sites More sharing options...
singleshot Posted September 2, 2010 Share Posted September 2, 2010 I experimented more, and found that:F2, Barrel Pos, and F3, Load Pos, do nothing, no matter what other buttons you push or what state the Lemur is in. HOWEVER, you can reload the Lemur weapon in any position, so the F2 and F3 fucntions don't really matter, anyway.you have to deactivate the palmswitch by holding [P] on your keybord while clicking on F3The Ammo Up x100 and the Ammo Up x1 buttons both work, BUT you must click the Ammo Up button and then click the store button for each increment. To adjust the ammo count up by 202 takes 8 mouse clicks. :-(The Ammo Down x100 and Ammo Down x1 buttons do nothing, even if you follow up clicking on them with clicking on the Store buttonIf you click on Reset Amm Count and then immediately click on Store, the ammo count jumps to 300. Therefore, if one always reloads in 300-round increments, one could ignore the Ammo Up and Ammo Down buttons entirely.this is not the way, how it should be done. First you have to activate "load pos" as I mentioned above. Then a little green counter appears above the normal counter. This green counter can be set with the "AMM UP/"AMM DOWN" buttons. Then you can store the value. 0 Quote Link to comment Share on other sites More sharing options...
Chaplain Posted September 2, 2010 Author Share Posted September 2, 2010 Ah, I missed the palm switch part about the Load Pos switch. :c:However, The ammo down x100 & x1 buttons still do not work for me.On the other hand, the ammo count up buttons work better than it seemed at first. One can click the Ammo Up x100 button three times and hit store, and the count jumps right to 300. You don't have to go back-and-forth between buttons. 0 Quote Link to comment Share on other sites More sharing options...
singleshot Posted September 2, 2010 Share Posted September 2, 2010 don´t forget to reset the counter after reloading and before you set the value. Do you see the little green counter? This counter is directly affected by AMM UP/DOWN. Then the store button saves this value into the normal ammo counter. 0 Quote Link to comment Share on other sites More sharing options...
Chaplain Posted September 2, 2010 Author Share Posted September 2, 2010 I see. The extra ammo counter wasn't there before - probably because I didn't use the palm switch and Load Pos first. Now that works fully. Thanks.The only problem left, then, is how to load a secondary ammo type to the Lemur AGL. Can anyone else create a scenario and successfully load both HE and HEDP? If so, what steps do you take? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 2, 2010 Members Share Posted September 2, 2010 You can, I think, put both munitions in the vehicle, but only one of them can be ready at any time (no alternating belts). You can then give the command to reload the other type of ammo ... I think (external observer position?). 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted September 2, 2010 Share Posted September 2, 2010 Hmm, I can't add any ammunition to the secondary type at all...The 50cal Lemur does work as expected though. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 2, 2010 Members Share Posted September 2, 2010 There may be a bug at work. I thought one could have two kinds of cal .50 rounds, and figured that it would also be possible for the 40mm. Apparently not. Well, if in doubt, load HEDP. 0 Quote Link to comment Share on other sites More sharing options...
Chaplain Posted September 2, 2010 Author Share Posted September 2, 2010 The scenario designer has places to load two types of 40mm ammo, just like it has places to load two types of .50 ammo. However, the second place for 40mm ammo does not seem to accept anything. It seems to insist on remaining at 0/0. 0 Quote Link to comment Share on other sites More sharing options...
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