Jester_UK Posted September 15, 2010 Share Posted September 15, 2010 I'm getting back into using the mission editor and have a basic general mission plan in mind...... All the normal stuff... Minefield breach etc and on testing the initial stages of the mission I found it ran about 45 minutes on average to get all the units through the minefield (after dealing with the OPFOR overwatch).This started me wondering whether it may be better to split the operation into smaller segments (minefield breach as one mission. Beating off the counterattack as a seperate mission and so on).I have no idea whether or not this will ever get made available for download, but thought I'd askfor people's thoughts on this. Is it better to have a single mission that could eventually take a few hours to complete, or a series of missions where each takes about an hour?Edit: Sorry, somehow posted this in the wrong forum section. Could one of the moderators move it to the scenario design sub forum please? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 15, 2010 Members Share Posted September 15, 2010 For "typical" computer games the average play time has been measured to be 30 minutes. I don't think that SB Pro works well for such short snippets, but about an hour or so sounds right to me. Notice that the mission end countdown timer only goes up to 120 minutes. 0 Quote Link to comment Share on other sites More sharing options...
GaryOwen Posted September 15, 2010 Share Posted September 15, 2010 This might answer some of your questions:scenario design census results 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted September 15, 2010 Members Share Posted September 15, 2010 I also think that this is the wrong forum </forum police> 0 Quote Link to comment Share on other sites More sharing options...
Jester_UK Posted September 15, 2010 Author Share Posted September 15, 2010 Thanks for the link Gary. I missed that thread, I'll give it a read through.Retro, yeah I know.... Irealised immediately after hitting the submit button. That's why I added the edit at the bottom of my post. :redface: 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted September 15, 2010 Moderators Share Posted September 15, 2010 A typical TGIF head to head mission is about 1.5 hours. Time flies when you are having fun... 0 Quote Link to comment Share on other sites More sharing options...
ShotMagnet Posted September 20, 2010 Share Posted September 20, 2010 45-60 minutes.Shot 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted September 20, 2010 Share Posted September 20, 2010 I typically do not put a time limit on my sce anymore. Let the user decide how long to take to accomplish the mission (within reason, I suppose)Mog 0 Quote Link to comment Share on other sites More sharing options...
BaLrOg_70 Posted September 20, 2010 Share Posted September 20, 2010 Well based on the play time we have had in Anzac Vigilant Guardian campaign 3 hours is hitting the wall anything less is a stroll in the park :eek2: 0 Quote Link to comment Share on other sites More sharing options...
Jester_UK Posted September 20, 2010 Author Share Posted September 20, 2010 Thanks for the responses gents.So the consensus is that it could be better to split a mission with multiple tactical goals (such as the example I mentioned in the OP) over a couple of scenarios then (so keeping each "phase" of the overall scenario plan to about an hour). 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted September 21, 2010 Share Posted September 21, 2010 This might answer some of your questions:scenario design census resultsTHATISCHOICE~!Seriously. There should be another one in a year or so as new features are implemented. Excellent work Dr. Device.Oh, and yea, in my opinion, I think an hour or less (30-45 with another 15 minutes of optional clean-up?) is good -- somewhere in that nature for anywhere from a couple platoons to battalion + playable vehicles. Of course most people cannot, nor want to command so many units. More unis tends to = more time planning, but not always more time actually fighting and playing. If I only have a platoon, hell, 15-30 minutes. two cents. 0 Quote Link to comment Share on other sites More sharing options...
cj95 Posted October 21, 2010 Share Posted October 21, 2010 Agreed.Shorter is better.I want to command an drive a tank.......not be General Patton commanding the Third Army. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted October 21, 2010 Share Posted October 21, 2010 I heard that longer was better, but I don't think she plays SB. 0 Quote Link to comment Share on other sites More sharing options...
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