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Can uniforms be modded?


pigdog

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It certainly is possible just like any texture for any vehicle. Years ago I tried to make a paramilitary type batch, the below is one of the early stages. Eventually I had every figure in the bottom template complete, however, they were being rendered with a gray box around them in the program itself- I never could figure this out, I guessed it might have had something to do with pixels leaving a border agea. This took several weeks, and by that point I was well over it. With the possibility of 3D figures in the future, it's pretty much a waste of time to put that much effort into something that's going to be replaced.

soldier_1_edited-1.jpg

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I can assure you, the days of the sprites are numbered. I expect a prototype of SB Pro with 3D characters this week. It will of course still take time to expand from one basic character to a large number, but at the moment it appears as if we can have the sprites completely replaced by the end of March. Then we need to expand things. After all, 3D characters are not a goal of themselves, just a method to make it easier to achieve certain other development goals.

There will be no future SB Pro PE release with sprites.

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I can assure you, the days of the sprites are numbered. I expect a prototype of SB Pro with 3D characters this week. It will of course still take time to expand from one basic character to a large number, but at the moment it appears as if we can have the sprites completely replaced by the end of March. Then we need to expand things. After all, 3D characters are not a goal of themselves, just a method to make it easier to achieve certain other development goals.

There will be no future SB Pro PE release with sprites.

This is awesome news and I can't wait to see a sneak peak of it's implementation. Rock "N" Roll.

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Notice that I mentioned "replace by end of March" and "expand after that". So we clearly won't stop at merely replacing what we currently have. We made the transition to 3D characters because we want to add charcter types and functionality.

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... We made the transition to 3D characters because we want to add charcter types and functionality.

I know you won't answer ;-), but I hope these "issues" will go into the direction of "model behaviour"...i.e. as friendly/hostile/neutral soldier or friendly/hostile/neutral civilian.

Otherwise it would be just eyecandy for the same inf. stuff we have now 8-)

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I can assure you, the days of the sprites are numbered. I expect a prototype of SB Pro with 3D characters this week. It will of course still take time to expand from one basic character to a large number, but at the moment it appears as if we can have the sprites completely replaced by the end of March. Then we need to expand things. After all, 3D characters are not a goal of themselves, just a method to make it easier to achieve certain other development goals.

There will be no future SB Pro PE release with sprites.

Awesome.

3D infantry are nearly here! (sort of)

In the style of Grand Moff Tarkin:

*affects Peter Cushing style voice*

"The last remnents of the old engine, have been swept away."

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I know you won't answer ;-), but I hope these "issues" will go into the direction of "model behaviour"...i.e. as friendly/hostile/neutral soldier or friendly/hostile/neutral civilian.

Otherwise it would be just eyecandy for the same inf. stuff we have now 8-)

More than that- think of the ease of adding weapons classes (say in a theoretical example man portable AA section, machine gun section), or a broader range of behavior and interaction without being tied to the tedious limitations of animating sprites for a new specialist.

If you think about it, over the long run it makes good economic sense. Once you invest in the basics, you have the option to do all that other stuff- add civilians, more national armies, add guerrilla fighters for the amount of development time you would otherwise have your artist spending time working on infantry sprites. It's probably not the most efficient way to spend resources.

The sprite graphics really never troubled me, but I think the main disadvantage with them is behavior associated with a small number of animation frames. Maybe in a similar sense, film studios have abandoned traditional had drawn cel animation for computer graphics. However, in that case I prefer the former, but the economics of why they do that makes sense.

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