pigdog Posted January 31, 2011 Share Posted January 31, 2011 Couldnt find any info. thanks 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted January 31, 2011 Share Posted January 31, 2011 Yes, but it is a PITA - each frame of the animation for each pose would need modifying... it would be easier to pick the closest of the existing types and then to invest the time needed once 3d infantry with 'skins' are added in the upgrade cycle. 0 Quote Link to comment Share on other sites More sharing options...
pigdog Posted January 31, 2011 Author Share Posted January 31, 2011 I'm an animator, so doing every frame and it being a PITA is what I'm used to. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 31, 2011 Share Posted January 31, 2011 Well in the scenario editor you can select the nationality and hence "bold adjust" the uniform.If you want to have greater control / more flexibility then yes its more drastic. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted January 31, 2011 Share Posted January 31, 2011 It certainly is possible just like any texture for any vehicle. Years ago I tried to make a paramilitary type batch, the below is one of the early stages. Eventually I had every figure in the bottom template complete, however, they were being rendered with a gray box around them in the program itself- I never could figure this out, I guessed it might have had something to do with pixels leaving a border agea. This took several weeks, and by that point I was well over it. With the possibility of 3D figures in the future, it's pretty much a waste of time to put that much effort into something that's going to be replaced. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 31, 2011 Share Posted January 31, 2011 however, they were being rendered with a gray box around them in the program itself- I never could figure this out,It may have been the Alpha layer...Nice work though. Lots of patients to do that. 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted January 31, 2011 Share Posted January 31, 2011 lots of patience also 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 31, 2011 Share Posted January 31, 2011 Oh I thought it was some sort of “many hands make light work” approach. Esp. if they were patients in some institution with nothing else to do. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted January 31, 2011 Share Posted January 31, 2011 Let's not forget you have to do the death animations while you're at it- a very tedious project for anyone. I can't even pretend to know what it's like to have created these originally from scratch. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 31, 2011 Share Posted January 31, 2011 lots of patience also.i.. :wink: 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted January 31, 2011 Share Posted January 31, 2011 Oh I thought it was some sort of “many hands make light work” approach. Esp. if they were patients in some institution with nothing else to do. That would just be cruel. 0 Quote Link to comment Share on other sites More sharing options...
pigdog Posted January 31, 2011 Author Share Posted January 31, 2011 Anyone know how far along the 3D models are? CC I like the models you did. The insurgent would be great. I guess it would be wasted effort if they will be updating to 3D. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 31, 2011 Members Share Posted January 31, 2011 I can assure you, the days of the sprites are numbered. I expect a prototype of SB Pro with 3D characters this week. It will of course still take time to expand from one basic character to a large number, but at the moment it appears as if we can have the sprites completely replaced by the end of March. Then we need to expand things. After all, 3D characters are not a goal of themselves, just a method to make it easier to achieve certain other development goals.There will be no future SB Pro PE release with sprites. 0 Quote Link to comment Share on other sites More sharing options...
pigdog Posted January 31, 2011 Author Share Posted January 31, 2011 Thanks for the update on the models. Looking forward to them. Let me know if you need an animator 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted January 31, 2011 Share Posted January 31, 2011 will the behaviour change also?will they do more than go prone?any chance of them exiting veh while under fire say from hummers and such per tactical protocal. 0 Quote Link to comment Share on other sites More sharing options...
CalAB Posted February 1, 2011 Share Posted February 1, 2011 I can assure you, the days of the sprites are numbered. I expect a prototype of SB Pro with 3D characters this week. It will of course still take time to expand from one basic character to a large number, but at the moment it appears as if we can have the sprites completely replaced by the end of March. Then we need to expand things. After all, 3D characters are not a goal of themselves, just a method to make it easier to achieve certain other development goals.There will be no future SB Pro PE release with sprites.This is awesome news and I can't wait to see a sneak peak of it's implementation. Rock "N" Roll. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 1, 2011 Share Posted February 1, 2011 will the behaviour change also?will they do more than go prone?any chance of them exiting veh while under fire say from hummers and such per tactical protocal.I suspect replacing the current dismounted "sprites" with 3D figures is a different issue to implementing vehicle crews. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 1, 2011 Members Share Posted February 1, 2011 Notice that I mentioned "replace by end of March" and "expand after that". So we clearly won't stop at merely replacing what we currently have. We made the transition to 3D characters because we want to add charcter types and functionality. 0 Quote Link to comment Share on other sites More sharing options...
squiduk Posted February 1, 2011 Share Posted February 1, 2011 3D Tankcommanders? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 1, 2011 Members Share Posted February 1, 2011 I will clearly not talk about specifics. I told you about the current development stage only to avoid wasted effort. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted February 1, 2011 Share Posted February 1, 2011 ... We made the transition to 3D characters because we want to add charcter types and functionality.I know you won't answer ;-), but I hope these "issues" will go into the direction of "model behaviour"...i.e. as friendly/hostile/neutral soldier or friendly/hostile/neutral civilian.Otherwise it would be just eyecandy for the same inf. stuff we have now 8-) 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted February 1, 2011 Share Posted February 1, 2011 I can assure you, the days of the sprites are numbered. I expect a prototype of SB Pro with 3D characters this week. It will of course still take time to expand from one basic character to a large number, but at the moment it appears as if we can have the sprites completely replaced by the end of March. Then we need to expand things. After all, 3D characters are not a goal of themselves, just a method to make it easier to achieve certain other development goals.There will be no future SB Pro PE release with sprites.Awesome.3D infantry are nearly here! (sort of)In the style of Grand Moff Tarkin:*affects Peter Cushing style voice*"The last remnents of the old engine, have been swept away." 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted February 1, 2011 Share Posted February 1, 2011 I know you won't answer ;-), but I hope these "issues" will go into the direction of "model behaviour"...i.e. as friendly/hostile/neutral soldier or friendly/hostile/neutral civilian.Otherwise it would be just eyecandy for the same inf. stuff we have now 8-)More than that- think of the ease of adding weapons classes (say in a theoretical example man portable AA section, machine gun section), or a broader range of behavior and interaction without being tied to the tedious limitations of animating sprites for a new specialist.If you think about it, over the long run it makes good economic sense. Once you invest in the basics, you have the option to do all that other stuff- add civilians, more national armies, add guerrilla fighters for the amount of development time you would otherwise have your artist spending time working on infantry sprites. It's probably not the most efficient way to spend resources.The sprite graphics really never troubled me, but I think the main disadvantage with them is behavior associated with a small number of animation frames. Maybe in a similar sense, film studios have abandoned traditional had drawn cel animation for computer graphics. However, in that case I prefer the former, but the economics of why they do that makes sense. 0 Quote Link to comment Share on other sites More sharing options...
Steel_Hamster Posted February 2, 2011 Share Posted February 2, 2011 Sexy news indeed. 0 Quote Link to comment Share on other sites More sharing options...
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