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BRAVE RIFLES Campaign mission(s) 4


Zipuli

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Nice vid zip as usual!

Gib: thanks for the map screenshots!

I will be participating without doubt next sunday as I start a one week vacation next week :D

So hedge, will make sure you get a HEMMT with some 120s!

Woops, Hedge is firing 107mm... But keep that 120mm coming for the tanks, as we got empty ones too! And TOWs, gotta get them TOWs...

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Can I participate when I will have a fast Internet 3G or 4G?:Marine:

Yes, if your ping is good (I am located in Finland, so should be OK I guess...) and there are seats left in the session.

This is how it works:

My server can support some 15-17 players MAXIMUM. When a mission is up, the "old timers" (the players who have played the previous missions) will get in and continue with their old units (for example Brun has been CO/A in 4 missions, so he will be that in mission 5 as well). After the old farts are in, and there is still room for other players, they can join and they will be assigned as junior members in the platoons, that are lead by the old players. For example if you join next game, you may find yourself as one of the tanks in Trackpad's or assassin 7's platoons. In last few games there has been more players wishing to play than it's possible for me to host :(

Over time, when you know how we play and what the "drill" is, you will be given the chance to play on the more demanding spots, like platoon leader and so on.

Even as these events are free for all, we like to keep some discipline within the action, because I for one love teamplay and good coordination between human players more than just stacking up killzzz... and it's more FUN too! :D And I know all the other old timers, like the old ARRC (VU) members, that play the campaign are along the same lines with me.

BTW this applies to all players wishing to play the campaign (or any future campaigns I coordinate). As much as I would love to play bigger games with more players, there is the limit of players the server can handle (and for my server it seems to be ~15). Also the more "old timers" are in vs. new players, the smoother the gameplay, teamplay, comms... =)

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Woops, Hedge is firing 107mm... But keep that 120mm coming for the tanks, as we got empty ones too! And TOWs, gotta get them TOWs...

Makes perfect sence. I cant deliver right ammo to right persons. that wouldnt be very military of me!

One thing that worry me about TOW, isnt that the last round that gets reloaded on the brads? HE and AP going in first. wich takes forever.

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Makes perfect sence. I cant deliver right ammo to right persons. that wouldnt be very military of me!

One thing that worry me about TOW, isnt that the last round that gets reloaded on the brads? HE and AP going in first. wich takes forever.

Yeah, I guess so... but HE and AP were not much used by the guys low on TOWs. Luckily.

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By the way Hedgehog did fine job "roleplaying" the artillery assets. When mortars are on the move, they won't fire... When they are out of range, they won't fire... That's a keeper! Hopefully one day it will be simulated in the sim itself.

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Wow. That was great, guys! Very entertaining! Looked like a lot of fun, too. The account of Gibson's recce was a nail-biter, and a great lead-in to the scenario start. I'll have to seriously consider joining a session one of these days. I applaud everyone for keeping it so authentic. Very well done.

Well the same process (albeit with different threads for the C TP and COOP battles) for the earlier phases can be found here too. :)

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Yes not too effective though, judging on the fire I took and what appeared to be planned but unobserved (at least not adjusted) barrages that happened vic Western approaches to KATHRINHAGEN throughout. :)

Yeah "Magic" Artillery.

All the Enemy on-map guns were dead by about H+70 (I think).

(The AI uses the "Default" Arty call which takes 2Min:50Sec and can't be adjusted.)

By the way Hedgehog did fine job "roleplaying" the artillery assets. When mortars are on the move, they won't fire... When they are out of range, they won't fire... That's a keeper! Hopefully one day it will be simulated in the sim itself.

Tank you, Sir.

I think there may have been a "King" Fire Mission but I was too busy moving my wagons around, and getting the Apache Troops porn supply cooked. (So thats why it went up like a bonfire.....)

Ssnake has a good idea about a higher command vehicle and map updates.

In a nutshell: Cmd Veh is on the move or is destroyed = No map updates or significant delays.

A similar thing for Arty assets would be cool.

That way you would need to defend the REMFs. :eek2:

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