Gibsonm Posted March 14, 2011 Share Posted March 14, 2011 A rectangle is a Graphic!!.:eek2: Of course, sorry I took draw a rectangle as drawing a "selection rectangle" to select all the minefields, when you just meant a "plain jane" rectangle. 0 Quote Link to comment Share on other sites More sharing options...
companyteam Posted March 14, 2011 Author Share Posted March 14, 2011 DarkAngel - Mate, you're a genius. Just downloaded and tried the "30" map. Certainly gets rid of the holes of doom. I've renamed the file to suit the original .hgt, will save to the .ter, some minor tweaks and repost.Mark - Dismantle the Atlantic Wall. An amphib vs Stockton should be a goer! 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted March 14, 2011 Share Posted March 14, 2011 DarkAngel - Mate, you're a genius. We all have our crosses to bear!.If you want, you can name the Heightmap to something more descriptive and I can edit the terrain map to work with it. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 14, 2011 Share Posted March 14, 2011 Can someone please confirm that the new height and terrain files will still work (line up, etc.) with my scenario or do I have to start over?If "start over" I may stick with the original maps for this one and then transition to the newer ones. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted March 14, 2011 Share Posted March 14, 2011 The terrain file hasn't changed and the new heightmap is a perfect alignment with the original. 0 Quote Link to comment Share on other sites More sharing options...
companyteam Posted March 14, 2011 Author Share Posted March 14, 2011 Agree - good line up. I've only noticed a couple of hills that have appeared, but it adds to it all. Only changes I'll do to terrain are minor and cosmetic. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted March 14, 2011 Share Posted March 14, 2011 I have a whole repertoire of effects i can do to the heightmap (and the terrain map). Catch me on TS at some point and I'll tell you the sort of things. If I'm in the R&D channel just text me or poke me. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted March 14, 2011 Share Posted March 14, 2011 While we have the attention of 'the_Fixer' Can I request a repair of the Singleton map? Tis the Obelisk of water and gates to hell, in the south eastern corner.Hedgehog. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted March 14, 2011 Share Posted March 14, 2011 If I'm in the R&D channel just text me or poke me. I hear he prefers the latter. 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted March 14, 2011 Share Posted March 14, 2011 With or without lubricant?:biggrin: 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted March 14, 2011 Share Posted March 14, 2011 With or without lubricant?:biggrin:Yes!!! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 14, 2011 Share Posted March 14, 2011 Agree - good line up. I've only noticed a couple of hills that have appeared, but it adds to it all. Only changes I'll do to terrain are minor and cosmetic. I've also just made the bridges at Hexham and Karuah dual span for the Pacific Hwy but apart from that it looks good (now to test how accurate the minefield records are ). Thanks a lot. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted March 15, 2011 Share Posted March 15, 2011 I've also just made the bridges at Hexham and Karuah dual span for the Pacific Hwy but apart from that it looks good (now to test how accurate the minefield records are ).Thanks a lot. I hear your Cricket team needs some practice.... BANG! "Theres one!" 0 Quote Link to comment Share on other sites More sharing options...
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