Members Ssnake Posted November 10, 2011 Author Members Share Posted November 10, 2011 Nobody will fire on them (you can try that even with the three cars in the current SB Pro PE 2.5). Make them blind, have no troops in them, and you can park them with "stay" orders wherever you like. 0 Quote Link to comment Share on other sites More sharing options...
murcielago Posted November 10, 2011 Share Posted November 10, 2011 (edited) jpg 60 are Chinese soldiers? ... mmm maybe mbt-2000 or type 90/96 are available?? Edited November 10, 2011 by murcielago JPG 60 SORRY 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted November 10, 2011 Share Posted November 10, 2011 jpg 60 are Chinese soldiers? ... mmm maybe mbt-2000 or type 90/96 are available??As far as I know, Chinese soldiers have been in SB pro for some time ("CN" infantry nationality for troops). While it would be nice, I don't *think* it's an indicator, I think they're just doing 3d versions of all the troop sprite nationalities. Will we see more detailed thermal modeling at some point? I.e. gun barrels, tries/tracks, and engines glowing base on use, not starting glowing? So that parked cars or unfired guns won't glow. 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted November 10, 2011 Share Posted November 10, 2011 As far as I know, Chinese soldiers have been in SB pro for some time ("CN" infantry nationality for troops). I was about to make the same point.Related question: There's a folder for Canadian troops' camo, yet CA is not an option in the mission editor. Odd, eh? 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted November 11, 2011 Share Posted November 11, 2011 Not for too much longer I would guess. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted November 13, 2011 Share Posted November 13, 2011 I just saw the latest pics. I'm glad the map is getting some very welcome updates. Populated areas should look more convincing now more than ever. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 14, 2011 Author Members Share Posted November 14, 2011 Well, someone still has to edit all the maps. I'd rather see us working on a way to automatically populate the area with at least the common traffic signs. But that won't happen for this release. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 14, 2011 Share Posted November 14, 2011 As long as we get past the current issues of road signs, etc. messing with vehicle speeds as they seem to negotiate a route "around" each light pole, etc. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 15, 2011 Author Members Share Posted November 15, 2011 That issue has been solved already 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 15, 2011 Share Posted November 15, 2011 Great!Maybe an upcoming video can show an armoured column moving down a "cluttered" street? 0 Quote Link to comment Share on other sites More sharing options...
Quagmire Posted November 15, 2011 Share Posted November 15, 2011 Maybe an upcoming video can show an armoured column moving down a "cluttered" street?Complete with stationary cars, vans and trucks too. They cause a major headache to AI drivers in the current release. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 15, 2011 Author Members Share Posted November 15, 2011 I'll see what we can do for #5...#4 is already in post-production. 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted November 21, 2011 Share Posted November 21, 2011 More ARV love in the gallery :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 21, 2011 Author Members Share Posted November 21, 2011 Since that isn't "news", here's some: Of course the Autosave function that I described for the Map Editor will also be in the Mission Editor.Ah, the world trembles...Another one: Mouse wheels now work. You can zoom the map, pan the map (hold mousewheel button), operate the range input of the Leopards' ballistic computer control panel (hold Shift for bigger range changes).(Crickets...)Okay, how about this one: We changed the user interface in one point. Until now, you created a missile team in the editor and then changed the missile type through the ammunition selection dialog box. Now you first have to go to set an "Optional Weapon" before you can do so. It may appear a bit more clumsy this way, but it offers more flexibility in the long run as more and more missile based weapons are being added.Case in point: We have now available the AT-3d, AT-4, TOW-2, TOW-2A, TOW-2B, Javelin, Milan, RBS56 BILL, and they can all be fired by the user directly from a first person view.Arright, I admit: None of these items was worth to be "feature of the day" (although IMO the mouse wheel thing is a real boon). But three small news make a big one, I hope. These are just as important as the more prominent ones as nearly everybody can profit from them on a near daily basis.More news tomorrow. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 21, 2011 Share Posted November 21, 2011 Well I’ll help bribe the band for a drum roll and cymbal strike. 0 Quote Link to comment Share on other sites More sharing options...
SeanPatrick Posted November 21, 2011 Share Posted November 21, 2011 Mouse wheels now work...(Thunderous Applause)Arright, I admit: None of these items was worth to be "feature of the day" (although IMO the mouse wheel thing is a real boon).I think that's worthy! 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted November 21, 2011 Share Posted November 21, 2011 Ready for a million dollar question, will there be any illumination rounds for night missions? If not how about the next time for an update version? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 21, 2011 Author Members Share Posted November 21, 2011 No, and It Depends. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted November 21, 2011 Share Posted November 21, 2011 Ok, I had to ask. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted November 21, 2011 Share Posted November 21, 2011 No crickets here. I welcome the mouse wheel feature. 0 Quote Link to comment Share on other sites More sharing options...
SeanPatrick Posted November 21, 2011 Share Posted November 21, 2011 I second illumination rounds. 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted November 21, 2011 Members Share Posted November 21, 2011 I second Ponies.(everyone loves ponies) 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 22, 2011 Author Members Share Posted November 22, 2011 The_List demands rodents, not unripe equine quadrupeds. 0 Quote Link to comment Share on other sites More sharing options...
sabot_ready Posted November 22, 2011 Share Posted November 22, 2011 I second illumination rounds.All in agreement say aye!Localized light sources would go hand in hand with shadows I would think. 0 Quote Link to comment Share on other sites More sharing options...
Administrators Sean Posted November 22, 2011 Administrators Share Posted November 22, 2011 How about goats, or some sheep. I remember someone in the german community made a mod that added sheep or cows to SB some time back. 0 Quote Link to comment Share on other sites More sharing options...
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