Hedgehog Posted October 27, 2011 Share Posted October 27, 2011 Basically SB Pro PE is corrupting my Map files when I try to open them. It seems to be a theme that I made.... It would really be nice to create my scenario rather than trying to sort this mapping issue. (Waste of an evening, not happy.) Anyway, Error Log: debugLog.txt 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted October 27, 2011 Members Share Posted October 27, 2011 Err, more info? What means "corrupting", do you know which theme file may be the culprit, could you upload it? 0 Quote Link to comment Share on other sites More sharing options...
sabot_ready Posted October 27, 2011 Share Posted October 27, 2011 it looks like the type of error has popped up before...but no fix.http://www.steelbeasts.com/sbforums/showthread.php?t=13038http://www.steelbeasts.com/sbforums/showthread.php?t=13511 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted October 28, 2011 Author Share Posted October 28, 2011 Well the Map editor won't load the map file thats broken (more than 2)And Mission editor goe squiffy, map isn't loaded properly.I have my suspicions about which theme it is.Will up load later. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 28, 2011 Moderators Share Posted October 28, 2011 Yes, upload the theme and the map file please.As for all those missing armor resource files, that is normal. Many things in SB do not have ARM resource files because they don't need them. There is however one object in a theme you are using that seems to be bad and this is getting perpetuated when you load the theme onto other maps. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted October 28, 2011 Author Share Posted October 28, 2011 There you go. The Theme that I suspect is causing this agro is probably "TD Woodland Hedge Tiberium Early_ver_1.1.thm" (Its this One I opened when it all started.) And "TD Temperate Early Existing Maps.thm" is another that is Fubar'd I believe. I've included the 2 maps that I which I want to use and I know are corrupted. I shall now go and Purge My Maps Folder....... Themes.zip Maps.zip 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 28, 2011 Moderators Share Posted October 28, 2011 You don't have to purge the maps folder, but you should probably purge your themes folder instead. Then next time you install SB, all the themes will be the official ones (which I assume are not the ones causing the problem). 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 7, 2011 Author Share Posted December 7, 2011 Update: I have a suspicion about the "Pick Map" and "Replace Map" Options in the Mission Editor its corrupting files (Again)Steps:1.) Loaded Mantueffel's Hannover map (Latest Release)2.) Picked an area to play over3.) Tried to reajust the area over which to play using the Replace Map Option.Result: Black box didn't appear.4.) Repeated step 3 with Pick Map4.) Started a New Mission5.) Opened Map in Step 1.Result: SB Loads "Blank" terrain (Pancake_flat .ter) and mission: UntitledAlso appears when SB is in this state it breaks any file subsequently opened in the same session (Not too fond of exploring this "Feature" and wiping everything in my Scenarios folder)Yay, Bug Reporting at home, I do enough of this at work.The Error Log tells me Jack in plain English (which is actually rather nice, better than some obscure code.)Unless its something to do with strings.Steel Beasts Log File v2.552000 ----------------------READING STRING FILE:..\loc\English (US)\pstrings.txtunknown string:STRING_BREACHTODone reading string file.#### Missing armor resource. TypeID = 10000a1 ######## Missing armor resource. TypeID = 10000a1 ######## Missing armor resource. TypeID = 10000a1 ######## Missing armor resource. TypeID = 10000a1 ######## Missing armor resource. TypeID = 10000a1 ######## Missing armor resource. TypeID = 5f ######## Missing armor resource. TypeID = df ######## Missing armor resource. TypeID = 1040089 ######## Missing armor resource. TypeID = 104009f ######## Missing armor resource. TypeID = 1040097 ######## Missing armor resource. TypeID = 104006e ######## Missing armor resource. TypeID = 104008b ######## Missing armor resource. TypeID = 104006f ######## Missing armor resource. TypeID = 104006d ######## Missing armor resource. TypeID = 1040086 ######## Missing armor resource. TypeID = 1040088 ######## Missing armor resource. TypeID = 104006c ####Error loading height map: Hannover_Germany.rawCould not load height map Hannover_Germany.rawError reading scenario file!#### Missing armor resource. TypeID = 10000a1 ####Error loading height map: Hannover_Germany.rawCould not load height map Hannover_Germany.rawError reading scenario file!#### Missing armor resource. TypeID = 10000a1 ####Error loading height map: Fulda Gap.rawCould not load height map Fulda Gap.rawError reading scenario file!#### Missing armor resource. TypeID = 10000a1 #### 0 Quote Link to comment Share on other sites More sharing options...
Froggy Posted December 9, 2011 Share Posted December 9, 2011 go into your maps\height folder, and rename all .raw files with .hgt .raw files are not supported by the map or mission editor now.But renaming them .hgt makes them work again. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 31, 2011 Author Share Posted December 31, 2011 Update: I have encountered this corruption issue again on a different PC (my old Multiplayer one). Only this time I have just opened the Scenario file and it has gone wrong.File that is affected is flat.hgt straight off the install.(Only Mods done are sound mods)Anyway I now require a flat.hgt file(Does anyone know where this is readily avaliable?)(This issue is really making me loathe to create scenarios for fear of corruption.) 0 Quote Link to comment Share on other sites More sharing options...
SeanPatrick Posted December 31, 2011 Share Posted December 31, 2011 Here you go: flat.zip 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted January 1, 2012 Author Share Posted January 1, 2012 Ta very muchly.Mental note:Create backup copy of .hgt folder 0 Quote Link to comment Share on other sites More sharing options...
Wicked Posted January 5, 2012 Share Posted January 5, 2012 I might have a related problem with mission editor. I am editing an existing map. Saved it with another name. I can always open it without problem. But sometimes the F1 view refuses to load. After restarting SB I can use it again. This happens often. Any ideas? Thank you. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 5, 2012 Members Share Posted January 5, 2012 The problem is that the preview make a function call which needs 150 MByte of unfragmented RAM. Depending on how many other programs you have open and how many documents you opened and closed it may happen that the RAM space is broken into segments which may be smaller than 150MByte. In that case the preview won't show stuff. Closing a few other applications may help - if not, logging off and logging back on should do the trick. 0 Quote Link to comment Share on other sites More sharing options...
Wicked Posted January 5, 2012 Share Posted January 5, 2012 The problem is that the preview make a function call which needs 150 MByte of unfragmented RAM. Depending on how many other programs you have open and how many documents you opened and closed it may happen that the RAM space is broken into segments which may be smaller than 150MByte. In that case the preview won't show stuff. Closing a few other applications may help - if not, logging off and logging back on should do the trick.I am not running any other applications/documents in the background. Could it be that switching to F1 preview often would be the case? Would it make a difference if I use map editor in windows mode? Perhaps turning off AA and AF? Restarting SB is a workaround for me now. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 5, 2012 Members Share Posted January 5, 2012 Can't rule out that frequent previews may also fragment the RAM. Personally, I haven't yet seen this with 8GByte RAM and Win7/64, so I'm a bit like a blind man advising on colors. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 5, 2012 Share Posted January 5, 2012 I've had something similar with Win 7/64 and 4Gb but admittedly that's with IE9 running concurrently (with a bunch of tabs open).Will see if quitting that and reboot "fixes" it.If it does I'm happy if large map editing is "a single application running" type solution for as long as it takes. 0 Quote Link to comment Share on other sites More sharing options...
Wicked Posted January 6, 2012 Share Posted January 6, 2012 Running Vista/64 6GB ram right now. Planning this spring for new puter with Win7/64 and 8GB ram. I start using less frequent F1 view. I'm introducing some small river with bridges too in the map I am editing. If anyone knows, how can I make the river a little deeper in an existing map? Is this possible? I already had a road, dropped in the bridge. Can I delete a part of an existing road? Or need I select and delete it, wich I do not prefer as its a long road with already many objects facing it. I dont like the road going down into the river (see picture). 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 6, 2012 Share Posted January 6, 2012 Try grabbing that end of it and shorten it up to your liking. 0 Quote Link to comment Share on other sites More sharing options...
Wicked Posted January 6, 2012 Share Posted January 6, 2012 Try grabbing that end of it and shorten it up to your liking. Thanks Tacbat but its a road that goes from north to south half way the map. Meanwhile I replaced the metal bridge with the new slighty curved stone brigde. And has the same roadtextures too. Looks even better. And road going into the river...cant see it anymore. "Problem" solved. Tested the bridge with some computer controlled armor. Works great! Me happy 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted January 6, 2012 Share Posted January 6, 2012 Use the "Bridge roads" function which will split the road at water and add a stone bridge. You can then change the bridge type after.To make the bridge sit higher go to its end points at look at the height. Find a point nearby where its higher elevation and find a point of matching altitude for the other end of the bridge. Then adjust your road to match. 0 Quote Link to comment Share on other sites More sharing options...
Wicked Posted January 6, 2012 Share Posted January 6, 2012 Aah..thats the info I needed. Thank you DarkAngel :remybussi: Edit: the result looks much much better now 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted January 6, 2012 Members Share Posted January 6, 2012 Woow looking nice Don't want to know how much effort you spent to do this though.. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 6, 2012 Moderators Share Posted January 6, 2012 Use the "Bridge roads" function which will split the road at water and add a stone bridge. You can then change the bridge type after.To make the bridge sit higher go to its end points at look at the height. Find a point nearby where its higher elevation and find a point of matching altitude for the other end of the bridge. Then adjust your road to match.Yes, good point: "bridge roads" is just an initial operation on the bridge, just to make it less of a hassle to create the bridge itself. Every now and then the feature will bridge the road perfectly, but this usually happens only when the bridge is not on a diagonal, or in rough terrain. It is always best to go back and inspect each bridge, then manually adjust them as necessary. 0 Quote Link to comment Share on other sites More sharing options...
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