JohnO Posted November 5, 2011 Share Posted November 5, 2011 First the question is about bridges not bridgelayers What I would like to see in the next patch or next game is the ability to set the size and weight limits of the bridges. Right now any vehicle can cross a bridge even a bridge that is place on a dirt road with a crossing of a river/stream on the map. If that is implemented in the next patch, the scenario with different types of weight limit will effect the planning and outcome of a scenario battle, that would mean that you will have to have a recon element move to within a bridge to see what the weight limit would be to handle the tanks weight. Major highways on the map will have the weight limit shown, but most of the bridges off the main highway will not have its weight limit shown on the map, hence the recon element. Another question can bridges be destroy by arty, air, or by engineers? If not it would be cool to have, it would be shocking to see a bridge and it is intact and you move to cross it and to see it blowup in front of you and now you say "What now". If this has been discussed before I couldn't find anything under search for bridges. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 5, 2011 Share Posted November 5, 2011 I don't think you can "drop" them in the Editor and the only way I've been able to replicate them as blocked is to fill them with vehicle wrecks to make them impassable to vehicle traffic.Like the Bridge Class idea though - give Recce more importance.Of course most bridges in RL don't have a sign on them saying "Mil Bridge Class 60" so apart from "rapid trial" (e.g. ASLAV crossed therefore its at least Class 15) I'm not sure how in game you'd replicate the Engineer Recon report that measures all the various components and then estimates what it can carry. 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted November 5, 2011 Share Posted November 5, 2011 Or drop FASCAM on it + arty or smoke (to have a clear visual effect), the moment you want to cross the bridge 0 Quote Link to comment Share on other sites More sharing options...
sabot_ready Posted November 5, 2011 Share Posted November 5, 2011 Pre-damaged bridges can be created by laying incomplete bridges with a gap in between. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 5, 2011 Share Posted November 5, 2011 Pre-damaged bridges can be created by laying incomplete bridges with a gap in between.Of course! (note to self: idiot!) 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted November 5, 2011 Author Share Posted November 5, 2011 I don't think you can "drop" them in the Editor and the only way I've been able to replicate them as blocked is to fill them with vehicle wrecks to make them impassable to vehicle traffic.Like the Bridge Class idea though - give Recce more importance.Of course most bridges in RL don't have a sign on them saying "Mil Bridge Class 60" so apart from "rapid trial" (e.g. ASLAV crossed therefore its at least Class 15) I'm not sure how in game you'd replicate the Engineer Recon report that measures all the various components and then estimates what it can carry.Bridge Class, I was thinking that the recon element must be within a certain radius of the bridge to get the weight class. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted November 5, 2011 Author Share Posted November 5, 2011 Of course most bridges in RL don't have a sign on them saying "Mil Bridge Class 60" so apart from "rapid trial" (e.g. ASLAV crossed therefore its at least Class 15) I'm not sure how in game you'd replicate the Engineer Recon report that measures all the various components and then estimates what it can carry.I do remember seeing weight class signs on bridges in Germany, Ssnake could say if this is true or not. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 6, 2011 Members Share Posted November 6, 2011 Actually it's an interesting coincidence to see this thread pop up right now. Because today I wanted to post some news about the bridges.Yes: Bridges will now all have their load limit. This applies not to the bridge as a whole, just to the segments between pillars.Yes: Wooden bridges will have a lower load limit than others.Yes: Air strikes can destroy bridges.Yes: large caliber HE rounds in direct fire more, or artillery fire, can destroy the wooden (light) bridge. Or you demolish it with an IED.No: There won't be automatic MLC signs placed next to the bridges with their actual load limits, I'm sorry. It's planned for a future release though, so there's still hope.No, you can't (yet) set your own load limits. We may at a later point implement an option to have a bridge prepared for demolition, or damaged with a random or specific reduction in its capacity. Which obviously would be pointless if there were not a way to actually reconnoiter the trafficability of such an object, so yeah: We'd need a method to convey the data to a reconnaissance unit. Unfortunately we don't have the time to implement this now.Oh, and there's a total of nine bridge models now, some of them railway bridges (two? three?), the rest for normal vehicles. No, no trains yet. Just deserted rail textures. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 6, 2011 Share Posted November 6, 2011 I do remember seeing weight class signs on bridges in Germany, Ssnake could say if this is true or not. And for the rest of the planet? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 6, 2011 Share Posted November 6, 2011 Actually it's an interesting coincidence to see this thread pop up right now. Because today I wanted to post some news about the bridges.Yes: Bridges will now all have their load limit. This applies not to the bridge as a whole, just to the segments between pillars. Yes: Wooden bridges will have a lower load limit than others. Yes: Air strikes can destroy bridges. Yes: large caliber HE rounds in direct fire more, or artillery fire, can destroy the wooden (light) bridge. Or you demolish it with an IED. No: There won't be automatic MLC signs placed next to the bridges with their actual load limits, I'm sorry. It's planned for a future release though, so there's still hope. No, you can't (yet) set your own load limits. We may at a later point implement an option to have a bridge prepared for demolition, or damaged with a random or specific reduction in its capacity. Which obviously would be pointless if there were not a way to actually reconnoiter the trafficability of such an object, so yeah: We'd need a method to convey the data to a reconnaissance unit. Unfortunately we don't have the time to implement this now. Oh, and there's a total of nine bridge models now, some of them railway bridges (two? three?), the rest for normal vehicles. No, no trains yet. Just deserted rail textures. Sounds good. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted November 6, 2011 Share Posted November 6, 2011 Oh, and there's a total of nine bridge models now, some of them railway bridges (two? three?), the rest for normal vehicles. No, no trains yet. Just deserted rail textures.2 Rail bridges 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted November 6, 2011 Share Posted November 6, 2011 Very nice, it will add an extra layer of friction to missions. The wooden bridge, is the information as to the weight limit of that bridge available? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 6, 2011 Members Share Posted November 6, 2011 Volcano knows best. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted November 6, 2011 Author Share Posted November 6, 2011 Actually it's an interesting coincidence to see this thread pop up right now. Because today I wanted to post some news about the bridges.Yes: Bridges will now all have their load limit. This applies not to the bridge as a whole, just to the segments between pillars. Yes: Wooden bridges will have a lower load limit than others. Yes: Air strikes can destroy bridges. Yes: large caliber HE rounds in direct fire more, or artillery fire, can destroy the wooden (light) bridge. Or you demolish it with an IED. No: There won't be automatic MLC signs placed next to the bridges with their actual load limits, I'm sorry. It's planned for a future release though, so there's still hope. No, you can't (yet) set your own load limits. We may at a later point implement an option to have a bridge prepared for demolition, or damaged with a random or specific reduction in its capacity. Which obviously would be pointless if there were not a way to actually reconnoiter the trafficability of such an object, so yeah: We'd need a method to convey the data to a reconnaissance unit. Unfortunately we don't have the time to implement this now. Oh, and there's a total of nine bridge models now, some of them railway bridges (two? three?), the rest for normal vehicles. No, no trains yet. Just deserted rail textures. Outstanding, I was working on the map for my scenario and it has allot of bridges on it and just thought to ask about bridges 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted November 6, 2011 Moderators Share Posted November 6, 2011 CLASS 0: weak ~10tCLASS 1: light ~30tCLASS 2: medium ~50tCLASS 3: heavy ~100tCLASS 4: super heavy ~200tCLASS 5: nearly invincible ~400t////////////////////////////concrete, road 1 lane - CLASS 2 2 lane - CLASS 3 4 lane - CLASS 4 Highway - CLASS 5stone 2 lane - CLASS 3 rail - CLASS 3metal truss road - CLASS 5 rail - CLASS 5 wooden1 lane - CLASS 0And yes, eventually I want to specify the t weight of each vehicle in SB in the SBwiki, but there is too much to do at the moment. 0 Quote Link to comment Share on other sites More sharing options...
Froggy Posted November 6, 2011 Share Posted November 6, 2011 I think I will update numerous maps and scenarios! It's a great news! 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted November 6, 2011 Share Posted November 6, 2011 This is seriously WOW !!!? If too many vehicles cross a bridge vs it's max load limit,does the bridge collaps then ? 0 Quote Link to comment Share on other sites More sharing options...
cata Posted November 6, 2011 Share Posted November 6, 2011 Regarding bridges and weights, until you have a full system in place could I propose the idea of providing us with a number of very simple sign posts that we (the customer) could skin and add details to? Just a hand full and we could cover a lot. I have used marker panels in this manor before, but been only one panel there is not a lot you can do. But with a number of road signs we could make a lot of difference in the way map makers or scenario designers populate maps and get around, and/or mark bridges with weight restrictions. I do appreciate it may seem a simple thing to a none coder graphic designer like myself, but just thought I would throw it out there. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 6, 2011 Members Share Posted November 6, 2011 Like I wrote before, at the moment SB only evaluates the load on bridge segments (between pillars). So on an MLC50 bridge you could probably have 50 Leopard 2, as long as you make sure that each Leo occupies exactly one segment at a time. Two-way traffic or bypassing an immobilized vehicle may then be somewhat problematic. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 6, 2011 Members Share Posted November 6, 2011 could I propose the idea of providing us with a number of very simple sign posts that we (the customer) could skin and add details to? Your suggestions are always welcome. 0 Quote Link to comment Share on other sites More sharing options...
cata Posted November 6, 2011 Share Posted November 6, 2011 IEDs and bridge dems, specking as an ex Bn combat engineer, when it comes to Dems the important part in the equation was P…P= plenty, IEDs sounds as good as anything…sweet! 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted November 6, 2011 Share Posted November 6, 2011 Mmm, Bridges.(Drools with anticipation)Even this functionality will add more to Recon Missions. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted November 6, 2011 Author Share Posted November 6, 2011 (edited) CLASS 0: weak ~10tCLASS 1: light ~30t CLASS 2: medium ~50t CLASS 3: heavy ~100t CLASS 4: super heavy ~200t CLASS 5: nearly invincible ~400t //////////////////////////// concrete, road 1 lane - CLASS 2 2 lane - CLASS 3 4 lane - CLASS 4 Highway - CLASS 5 stone 2 lane - CLASS 3 rail - CLASS 3 metal truss road - CLASS 5 rail - CLASS 5 wooden 1 lane - CLASS 0 And yes, eventually I want to specify the t weight of each vehicle in SB in the SBwiki, but there is too much to do at the moment. Is the t weight of the vehicles the same in RL or game t weight of the vehicles? Maybe I should of said "Does this question make sense on what I'm asking" Edited November 7, 2011 by JohnO 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 6, 2011 Share Posted November 6, 2011 (edited) OK so does that imply a new M1 capable AVLB too? MTLB and Leo 1 AVLB / Biber don't lay MLC 60+ bridging. Edited November 6, 2011 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 6, 2011 Members Share Posted November 6, 2011 For the moment, they do. 0 Quote Link to comment Share on other sites More sharing options...
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