Eisenschwein Posted January 16, 2012 Share Posted January 16, 2012 Which map are you using?I think it´s the old Haune Valley Map made by GO for SB 1 ????Years ago we made a LAN Party in this Area, so I rework it complete.Now we have new Roads and Signs, so I do it again ;-=P.S. I did a little Video: Trip from MARBACH to RÜCKERSMore sone.... 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 16, 2012 Author Share Posted January 16, 2012 Ok, just had some beer with Grenny, his English was way better then my German 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 16, 2012 Share Posted January 16, 2012 Try to give the Buildings you want to damage a IED each, voila. Ah good idea! Thanks. Just did a test and it works fine. Now I just need to show a little restraint in placing them "less is more" here, I think. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted January 16, 2012 Share Posted January 16, 2012 A short Video Marbach to Rückers Sorry for the low Quality, all other needs to much uploadtime....... 0 Quote Link to comment Share on other sites More sharing options...
Wicked Posted January 17, 2012 Share Posted January 17, 2012 A short VideoMarbach to Rückers Sorry for the low Quality, all other needs to much uploadtime....... Very nice work! I like the little details of roadsigns ect. :thumbup: 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 17, 2012 Author Share Posted January 17, 2012 A short VideoMarbach to Rückers Sorry for the low Quality, all other needs to much uploadtime....... I like the way you place the buildings closer to each other instead of having them space so far apart. The towns that you drove by looks like towns now 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 17, 2012 Share Posted January 17, 2012 (edited) I'll dig out the map we used for ADF #2 that may help too. Update:Link to previously uploaded file:http://www.steelbeasts.com/sbforums/showthread.php?t=15213The building density around GS 5782 was reaching the workable limits for 2.5x MP (started to see hover tanks and other weirdness). You may want to adjust the time to see things more clearly.2.640 may be better. Edited January 17, 2012 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 17, 2012 Author Share Posted January 17, 2012 I'll dig out the map we used for ADF #2 that may help too. Update:Link to previously uploaded file:http://www.steelbeasts.com/sbforums/showthread.php?t=15213The building density around GS 5782 was reaching the workable limits for 2.5x MP (started to see hover tanks and other weirdness). You may want to adjust the time to see things more clearly.2.640 may be better.Mark, I tried to open the sce and it stated I'm missing the hgt map for it. Could you place it in your dropbox for me.Thanks 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 17, 2012 Share Posted January 17, 2012 Height and Terrain maps "Up"! 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 17, 2012 Author Share Posted January 17, 2012 Got them, thanks Mark 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 22, 2012 Author Share Posted January 22, 2012 I´m not satisfied with the MLC Signs, so I did new ones.A little Weathering and it´s done ;-= The Rest is reworking this very nice Map Eisenschwein, Have you finish the roadsigns? I would like to use them if possibly. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted January 22, 2012 Share Posted January 22, 2012 Sure! I hope we don´t work on the same Map...... I work here (GO old Haune Valley Map): And here are the Signs: SignsHAUNETAL.rar 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 22, 2012 Share Posted January 22, 2012 Yes it would be a pity to have two versions of one part of the map "polished" and the remaining majority in its standard form. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 22, 2012 Author Share Posted January 22, 2012 Not sure what area that is in the old Haune Valley map but here is what I've been doing. Still need to add small parts to the towns, fields. I didn't want to release it yet so will name it v1.0 for now. Still need to add the roads and some towns on the southeast of the map. Edit: Now I see down by Hünfeld. Hünfeld_v1.0.rar 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted January 22, 2012 Share Posted January 22, 2012 Jep. that´s the good old Haune Valley Map from GO. But it is SB 1 Standard, not bad but to crude (? sorry for the bad english)! If you compare the Map with Google Maps you will see the differences: - Too much Bridges - Too much Rivers, where are only small streams - Selection of Houses is very limited - A lot of Roads and Ways are missing - No Landmarks, needed for orientation a.s.o. Don´t get me wrong, it´s one of my favorite Maps for Years, but it need a update. That´s what I´m doing. Somethink to compare: Sargenzell the real deal from Google: GarryOwen, or Your Map: My WIP: Good thing is, GO Map is that accurate, that detailing the Map did not affect older Scenarios (just a little detailing the Red Routes) after update them. BUT, it´s still a shitload of work to do :=( 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 22, 2012 Author Share Posted January 22, 2012 That's why I asked about how much detail should go into a map on another thread. I was thinking about that issue on too many rivers when it shows only streams on Google maps.My "Battle for Hünfeld" scenario is mostly on the east side of the map. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 22, 2012 Author Share Posted January 22, 2012 I'm using these maps to help base some of the towns and roads. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted January 22, 2012 Share Posted January 22, 2012 2nd Map seems to be very accurate (military Map?), but much to small (hey man, I´m a old Guy ;-) can´t see anything )and to old....As said: Write your Sce. and update the Map later... 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 22, 2012 Author Share Posted January 22, 2012 2nd Map seems to be very accurate (military Map?), but much to small (hey man, I´m a old Guy ;-) can´t see anything )and to old.... As said: Write your Sce. and update the Map later... Sorry, here is one of the maps to look at. Seems the other is to large even when compress. These maps and pictures I got from GO. Untitled-2.rar 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted February 7, 2012 Share Posted February 7, 2012 Some WIP´s of the northern Corridor; from South to North: 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted February 8, 2012 Share Posted February 8, 2012 John O. What's the hold up? I created a theme to represent Wyoming, North Korea and Western Europe. I used height maps to build the Fulda Gap and the Salisbury Plain, with custom German hedges, the autobahn and hanging gardens. I skinnned the entire Bundeswer, US Army and CGF for a hypothetical World War III scenario in 1985 ( to include the Czech's, East Germans and Pol's). I played the solitaire campaign I made, until a Nuke dropped or the French interveined. I got bored so I updated the campaign to include odd numbered years from 1983 to 1991. I then played these 5 campaign's, all while waiting for your Fulda Gap scenario. BTW NATO won 3-2. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 8, 2012 Share Posted February 8, 2012 He has a job and is not stuck in some ice shack waiting for the fishing to improve. 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted February 8, 2012 Share Posted February 8, 2012 He has a job and is not stuck in some ice shack waiting for the fishing to improve. Point taken. 0 Quote Link to comment Share on other sites More sharing options...
DrDevice Posted February 8, 2012 Share Posted February 8, 2012 John O. What's the hold up? I created a theme to represent Wyoming, North Korea and Western Europe. I used height maps to build the Fulda Gap and the Salisbury Plain, with custom German hedges, the autobahn and hanging gardens. I skinnned the entire Bundeswer, US Army and CGF for a hypothetical World War III scenario in 1985 ( to include the Czech's, East Germans and Pol's). I played the solitaire campaign I made, until a Nuke dropped or the French interveined. I got bored so I updated the campaign to include odd numbered years from 1983 to 1991. I then played these 5 campaign's, all while waiting for your Fulda Gap scenario. BTW NATO won 3-2.And all of this cool content is where, exactly? :biggrin: All I've seen are some hyper detailed (but still very cool) skins... 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted February 8, 2012 Share Posted February 8, 2012 And all of this cool content is where, exactly? :biggrin: All I've seen are some hyper detailed (but still very cool) skins...It's all on my HD, to be released immediatly when the M3A1 and M2A1 or M2A0and M3A0 are released on the next update. See it wouldn't be proper to have all those scenarios with friggin M2A2's and A3's. 0 Quote Link to comment Share on other sites More sharing options...
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