Eisenschwein Posted July 29, 2013 Share Posted July 29, 2013 Maybe 2 Weeks, roads are all there but not in the right place.......It´s a PITA to check all distances by google Maps and switch from Map Editor to Sce. Editor to do so....go back to Map Editor to do the changes and go back to Sce. Editor to check again, a.s.o.I´ll keep you informed ;-=BTW: Do you know Hünfeld is the Konrad Zuse City? The Father of all modern Computers .....What would he think about all this...... 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 29, 2013 Share Posted July 29, 2013 BTW: Do you know Hünfeld is the Konrad Zuse City? The Father of all modern Computers .....Hmm, so not Charles Babbage and his difference engine? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 29, 2013 Members Share Posted July 29, 2013 Well, Zuse's electronic computers were the first that actually worked. The ones in Bletchley Park were bigger of course, but came a few years later. Babbage was the first who had the principles right (along with Ada Lovelace), but lacked the industrial base to get a working specimen. 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted July 30, 2013 Share Posted July 30, 2013 Eisenschwein Your dedication to this map, attention to detail and patience is amazing and appreciated! Out of interest, when do you think it may be available for download? I have a scenario featuring 11th ACR c.1988 in mind that I'm thinking of working on but I don't want to start it without this map. Please note, I'm definitely not trying to rush you... 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted July 30, 2013 Share Posted July 30, 2013 Here you find the latest WIP, with all the Skins, a original Map of 1988 and 2 Sce. with Location Names for a better orientation.Try it:https://www.dropbox.com/s/fpgdkk2yyr25gha/Huenfeld2012_06.2013.rar 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted July 30, 2013 Share Posted July 30, 2013 Here you find the latest WIP, with all the Skins, a original Map of 1988 and 2 Sce. with Location Names for a better orientation.Try it:https://www.dropbox.com/s/fpgdkk2yyr25gha/Huenfeld2012_06.2013.rarThanks! I'll download this when I get home and take a look at it. Appreciate the preview; I'll have to get on with serious planning of the scenario now! :diable: 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 30, 2013 Share Posted July 30, 2013 Thanks! I'll download this when I get home and take a look at it. Appreciate the preview; I'll have to get on with serious planning of the scenario now! :diable: Second that From Soviet point of view. :sonic: That's the beauty of Soviet VU, you can always get involved with a good cold war scrapping match type scenario. 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted July 30, 2013 Share Posted July 30, 2013 Great to have even more detailed maps! Keep it up! 0 Quote Link to comment Share on other sites More sharing options...
AlphaSierra Posted August 1, 2013 Share Posted August 1, 2013 Eisenschwein, your dedication is admirable and very appreciated!Keep up the good work! 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted August 1, 2013 Share Posted August 1, 2013 Amazing dedication and talent. It's really going to come to life with some 3.0 civilians and vehicle traffic. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 1, 2013 Share Posted August 1, 2013 It´s a little like Sim City... ;-) It´s more work I accepted for HÜNFELD - Making a new Skin for the German Flashlight in Front of Railway Crossings - We need Sidewalks for nearly all Roads in Hünfeld - Haune River must be exactly in the right Place, otherwise we have 10 Meter deep Holes in the City area a.s.o. In Vers. 2.6x it´s a PITA to Maneuver KI Units through the Towns, hope this goes better with 3.0! Here we are: 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 6, 2013 Share Posted August 6, 2013 You want HÜNFELD in HD, so you get it! But there are some Thinks to be noticed: - You will never go with mech. Units in the Center of the City - I/we need more detailed Skins (I made a "Commercial Cubus" out of a ME Building, but....) - Some Templates of the Building Skins would be useful to eliminate Parts that are not needed - Creating the Navmashes for 3.0 crash my Computer ;-) - It take much more Time to make HÜNFELD in 1:1 Pictures: 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted August 6, 2013 Author Share Posted August 6, 2013 Nice, very nice. Seems a shame that when the battle starts all that work will get destroy 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 6, 2013 Share Posted August 6, 2013 So will you go back and "retro fit" the highway overpasses, etc.? 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 7, 2013 Share Posted August 7, 2013 Sure if we have working Overpasses. 0 Quote Link to comment Share on other sites More sharing options...
Azure Lion Posted August 7, 2013 Share Posted August 7, 2013 Amazing. Wow. That sir, is art. 0 Quote Link to comment Share on other sites More sharing options...
Wicked Posted August 7, 2013 Share Posted August 7, 2013 Excellent work! Love what you doing! :) I'm also wondering... with the 3.0 upgrade... we can see soldiers moving in rooms in a building. More mapbuilders move buildings in/over other buildings to create different looks of excisting buildings. How will the AI soldiers react on this? They dont get stuck in rooms? 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted August 7, 2013 Share Posted August 7, 2013 You want HÜNFELD in HD, so you get it! If, as German-born architect Ludwig Mies van der Rohe is reputed to have said, 'God is in the details', you can be assured of comfortable slot in heaven. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 7, 2013 Share Posted August 7, 2013 Thanks for your Attention!I think move one Building over another would not work for 3.0 correct.What I made and what I try to do is to create "special Spots" you can point at.At my point of view it is a very important aspect of combined Force Tactic, the Infantry Man must be able to point out a specific House to call for Fire of the Tanks.But that would not work with 3.0 with that account of Buildings.... so the next Year work is prepared..... 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted August 8, 2013 Share Posted August 8, 2013 Sure if we have working Overpasses.I believe we will have them soon. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 8, 2013 Share Posted August 8, 2013 I too ;-) 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 11, 2013 Share Posted August 11, 2013 A "little" Update: 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 13, 2013 Share Posted August 13, 2013 Finish is in sight: 0 Quote Link to comment Share on other sites More sharing options...
Wicked Posted August 13, 2013 Share Posted August 13, 2013 This is going to be huge! Again.. Im going to love this map, alot!! :) Really awesome work! 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted August 14, 2013 Share Posted August 14, 2013 How do you generate the grey place names? 0 Quote Link to comment Share on other sites More sharing options...
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