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Bridge demolition in SB 2.640 Demo scenario


rump

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*** File can now be found in the download section under SB Pro PE single player missions.***

Here's a small scenario demoing the destruction of bridges in 2.640. (Is now updated to include a wooden bridge)

Will post in the downloads area, after feedback. Please try the scenario and let me know.

Thanks, rump

Here's the briefing:

Bridge Demolition v1.2 15 DEC 2011

Small demo mission showing how to destroy bridges in Steel Beasts version 2.640

In this mission bridges can be destroyed by:

- Airstrikes

- Engineers

- HE barrage

- Remote detonated IED by FO team

AIRSTRIKES

The airstikes are all scripted (mission time based), no interaction needed. They destroy all the bridges, except the wooden bridge (B7) up north the river.

ENGINEERS

The two M113 Engineer units, 1/1/A and 4/1/A are tasked to blow up Bridge nr. 1 to nr. 4 (B1, B2, B3, B4)

They will drive up to the bridges, 'place' the explosives, backup and detonate the explosives, destroying the bridge and then move on to the next bridge.

- Call trigger 1 (Shift+1) 'Deploy 1/1/A' to deploy just this unit. Destroys B1 and B2

- Call trigger 2 (Shift+2) 'Deploy 4/1/a' to deploy just this unit. Destroys B3 and B4

- Call trigger 3 (Shift+3) 'Deploy all Engineers' to deploy both, destroying B1, B2, B3 and B4

HE BARRAGE

Except for wooden bridges, no artillery in SB, apart from Air strikes, is actually capable of destroying bridges. Calling the HE barrage on the stone bridge (B5) just sets off an IED.

Bridge nr. 5 (B5) and wooden bridge nr. 7 (B7) are to be destroyed by Artillery.

Bridge nr. 5:

- Select the Artillery platoon, 3/B and give it the 'resume route' command by pressing 'C'

- Watch them deploy, a radio message will be played when ready

- Switch to the commanders position (F7, then F2) in the FO unit, 1/B and find bridge nr. 5. From this units position it is between 1650 and 1667 Azimuth, lase (Ctrl) to get this value. Or simply watch it in view mode when testing in the mission editor

- Call trigger 4 (Shift+4) 'Call Arty on bridge 5' to start the barrage and destroy the bridge

Bridge nr. 7:

(Artillery platoon 3/B needs to be ready, see above)

- Switch to the commanders position (F7, then F2) in the FO unit, 4/B and find bridge nr.7. From this units position it is between 1868 and 1931 Azimuth, lase (Ctrl) to get this value. Or simply watch it in view mode when testing in the mission editor

- Call trigger 5 (Shift+5) 'Call Art on wooden bridge 7' to start the barrage and destroy the bridge

- Optional: Don't call the artillery, but just drive over it with your M981 (FO unit).

FO Team

Bridge nr. 6 (B6) is to be destroyed when the FO Team, 2/1/C detects enemy forces crossing the bridge

- Call trigger 6 (Shift+6) 'FO Team'

- An enemy BMP-2 will cross the bridge and sets off the IEDs

Mission ends when bridges B1 to B7 are destroyed. The order in which you destroy the bridges is not important.

Edited by rump
New scenario version
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If it's the same map, it should be as easy as selecting "Refresh map" under the "Map" dropdown box inside the mission editor.

It's an existing map, changing that and refreshing on my computer is indeed easy. So, like Gibson said, if I just embed the map, everyone downloading the scenario will have the changed map?

- Rump

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The terrain map - of which bridges are a part - is always embedded in the scenario. The only option to embed the map is about the height map (the terrain contours). As long as you use one of the standard maps that get installed with SB Pro, embedding the height map is superfluous (everybody has it already) and only inflates the scenario file size. It is meant to be used when a non-standard height map is the basis for your scenario.

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