RecceDG Posted December 19, 2011 Share Posted December 19, 2011 I continue to be amazed by the Aussie penchant to classify everything. ACP125 is explicitly UNCLASS and is allowed to be redistributed without auth from NDHQ - it says so on the first page.Table 4B-2-1 Fixed callsigns for an Armoured RegimentCP Stations: 0A, 0B (live CP is 0)A Sqn CPs: 1A, 1B (live CP is 1)B Sqn CPs: 2A, 2B (live CP is 2)C Sqn CPs: 3A, 3B (Live CP is 3)D Sqn (Recce) CPs: 4A, 4B (Live CP is 4)OPCOM subunit CPs (if any) 7A, 7BHQ Sqn CPs: 8A, 8B (live CP is 8)RHQCO: 9DCO: 9AOpsO: 9BRSM: 9CLO: 9ESigO: 91Sig Sgt: 91ARRBs: 91B, 91C etcAdjt: 92IntO: 93MP O: 96MP Dets: 96A, 96B etcFAC: 97HQ SqnOC Hq Sqn: 892IC: 89AAdm O: 89BSSM: 89CUmpires: 80A, 80B etcQM: 81RQMS: 81AMedO: 93Ambs: 83A, 83B etcTptO: 84Cargo (Tracked): 85, 85A, 85B etcCargo (Wheeled): 86, 86A, 86B etcSpare Vehs: 87, 87A, 87B etcMaint Tp Ldr: 88ETSM: 88AMRT: 88B, 88C etcRecovery (Wrecker, ARV): 88ERHQ Recce Tp Ldr: 60 (all other callsigns follow recce standard with prefix 60 - see below)A Sqn (Tank) (note - all applies to B, C change prefix from "1" to 2, 3 as applicable)OC: 192IC: 19ABC: 19BSSM: 19CSQMS: 19DLO: 19E1 Tp (Tank) Ldr: 11 (all applies to 2 Tp, 3 Tp, 4 Tp; just change suffix)1 Tp WO: 11A1 Tp Sgt: 11B1 Tp Mine Plow: 11CDozer Tank (OC's Wingman): 16Echelon Ammo Trucks: 15, 15APOL Turcks: 15B, 15CFAC/DZ/LZ: 17-17DMaint WO, Sgt: 18, 18AMRT (Wpn): 18BMRT (Veh): 18CARVs: 18D, 18ERad Tech: 18FAmbs: 19F, 19GD Sqn (Recce) - as per tank Sqns except:OC's Rover: 49H1 Tp (Recce) (also applies to 2, 3 Tp - change suffix)Tp Ldr (T Ptl or Tp HQ): 41Tp Ldr's Wingman: 41GTp WO (A Ptl): 41ATp WO's Junior: 41BTp Sgt (C Ptl): 41CTp Sgt's Junior: 41DE Patrol: 41EE Ptl Junior: 41FTp Ldr Assault Tp: 44Tp WO: 44ASection Comd: 44BSection Comd: 44CDG 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted December 19, 2011 Share Posted December 19, 2011 Yes, please.Only because you said please 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 19, 2011 Share Posted December 19, 2011 Wow. Those callsigns are confusing. Well now you know what its like when we work with you. Or indeed what its been like for the last 7 years in SB Pro for me and my trainees (and even more confusing as what's on the map here is different to what I actually used overseas when working with you guys). Hence why I'm keen to get this working. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 19, 2011 Share Posted December 19, 2011 I continue to be amazed by the Aussie penchant to classify everything. ACP125 is explicitly UNCLASS and is allowed to be redistributed without auth from NDHQ - it says so on the first page.DG Well that's great but I have to live by my rules. I did notice on your list that some of our stuff is different but not as far as the fight elm is concerned (our RSM / SSM use a different letter and the echelon is a different number). But overall I think the "ANZAC" list will work becuase you just select you echelon components from the 8th unit to get the 8 prefixes. Can you let me know if is workable for you and I'll rename and upload for general usage? 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted December 19, 2011 Share Posted December 19, 2011 Wow. Those callsigns are confusing.In the US we go from left to right (company>platoon>section>team)I was the platoon leader for 3rd platoon, in Alpha Company. Therefore my callsign was: A-3-1My Alpha Section leader was: A-3-2My Alpha Team leader was: A-3-2-AI really like this feature, and I've always found that the default SB callsigns are backwards, for me anyway, since I'm used to the way that the FBCB2 displays icons from left to right. If anyone is interested, I can put something together for US callsigns.Templates for those are already in there I think. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 19, 2011 Moderators Share Posted December 19, 2011 Templates for those are already in there I think. Yes, indeed. Load the US callsign set -- then edit it from there as needed. We certainly knew what the US callsign method was all these years, but since SB Pro PE is not specific to US, we always had to use a generic approach (hence the SB Pro PE default callsign template). But, there is now a US template available for use. What I would like to see is someone make a UK callsign template for official use in SB. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 19, 2011 Moderators Share Posted December 19, 2011 Yes, please.I will make it easy for you:In Map Editor...1) Options > Unit call signs > Blue > select #12) Select the Import... button3) Load US.cst OR US-battalionDONE (or edit the template from there to suit your fancy)----------------Ahh, my mistake, I think I see now that Apocalypse 31 wants to change the display order of the callsigns to match FBCB2 (the US callsigns match the old pen and paper map approach). Yes, this is very easy to do, Apocalypse 31, perhaps you can take US template and change the order around in that to save you some time. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 19, 2011 Share Posted December 19, 2011 What I would like to see is someone make a UK callsign template for official use in SB. That's what I'm aiming for too. I've asked the Canadians to try the ANZAC template (it is the same for the manoeuvre units and the key appointments you construct individually anyway). But no responses as yet. Similarly if a UK user confirms its basically the same for UK units (again it shouldn't be too far off the mark) we can rename "ANZAC" to "Commonwealth" and then upload it or equally incorporate it into the future 2.6x patch. But until some one from these two countries actually TRIES IT and is happy I can't vouch for it. Will now cross post to the LAVIII and CR2 threads and see if I get a response from there. 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted December 20, 2011 Share Posted December 20, 2011 That's what I'm aiming for too.I've asked the Canadians to try the ANZAC template (it is the same for the manoeuvre units and the key appointments you construct individually anyway).But no responses as yet.Ok took a quick peek. 11 would be paired with 11C for a fire team, 11A would have 11B as a fire team partner.so ..11,11C11A,11B 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 20, 2011 Share Posted December 20, 2011 Ok took a quick peek. 11 would be paired with 11C for a fire team, 11A would have 11B as a fire team partner.so ..11,11C11A,11BAh so there ARE differences.Here the Tp Ldr pairs with the Tp CPL (11 and 11B) while the Tp Sgt pairs with the jnr csn (11A and 11C).So it works for AUS but not CAN at the vehicle level?What about the higher Tp level (which I suspect most casual users are worried about)? 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted December 20, 2011 Share Posted December 20, 2011 Maybe its the medicine I'm taking to fight this cold, but what is the top part for "Apply If" Is this correct if I want just a callsign for the Mech Bn and a Cav Trp? What I have is the first company is HHC too E Co and the 7 company is HHT too D Btry. Did not include the helicopter section to the 11th CAV. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 20, 2011 Members Share Posted December 20, 2011 Maybe its the medicine I'm taking to fight this cold, but what is the top part for "Apply If" You can have multiple templates in one scenario, e.g. to simulate two or more allied forces, each with their own callsigns. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 20, 2011 Share Posted December 20, 2011 (edited) So I think that means for example:If the Company number is between 1 and 5 use this template.Then you have another with say:6 and 10 in the boxes, which translates to:If the Company number is between 6 and 10 use this second template. Edited January 2, 2012 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 2, 2012 Share Posted January 2, 2012 Tweaked the call sign template. First Troop selected is "10" to reflect SHQ / CHQ So fighting sub units need to be the second and subsequent units created (or the person renames them after creation). Currently with some UK contacts before I submit it for upload as a "Commonwealth" standard (or near enough). 0 Quote Link to comment Share on other sites More sharing options...
hussar11 Posted January 8, 2012 Share Posted January 8, 2012 Modable Unit call signs There are five sections to the changeable unit call signs set-up from top to bottom. 1. NAME This section has the name of the .cst that you are using. Each .cst that you use or make is and should be individually named As well there are five buttons in this section. a. OK This button selects what you have listed below and applies it to the scenario b. CANCEL This button cancels what you have selected and leaves the set-up page. All call signs (c/s) stay as per the last set-up c. IMPORT… This button brings the .cst settings from the export folder. The export folder can normally be found here C:\Documents and Settings\your computer\My Documents\eSim Games\Steel Beasts\export d. EXPORT… This button saves what you have selected from the pull-down lists in the four sections below as a .cst in the export folder. The .cst should be individually named so you can import it from the export folder for use in another scenario at a later time. e. REMOVE This button removes the .cst from the export folder. http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9666&stc=1&d=1326054608 2. APPLY IF This section allows you to pick which company’s you want to change the c/s. With this you can use multiple .cst for the scenario I.E. In the first .cst you would select from the pull-down list 1 == company== 4 this would change only the company’s listed from 1 to 4 in the Call Signs symbols section In the second .cst you would select from the pull-down list 5 == company== 8 this would change only the company’s listed from 5 to 8 in the Call Signs symbols section With this you can change one company or all the company’s in a scenario The same applies for the platoon’s NOTE: There are ONLY 15 Company’s per BLUE side / RED side, not 16 as listed in the Call Signs symbols section http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9667&stc=1&d=1326054608 3. TEXT CALL SIGN This section sets up how a unit is listed in the text area in the bottom left of your screen There are three levels of how a unit can be listed in the text area a. Platoon b. Section c. Team Each of these has a number of pull-down lists from 2- 4 The pull-down lists have COMPANY, PLATOON, SECTION, and TEAM Depending on where the pull-down list is you may not have all four choices. As well you have open blocks between each pull-down list where you can place individual marks or symbols I.E. - ^ / \ : # * This section I haven’t played with much so I normally ignore it. http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9668&stc=1&d=1326054608 4. MAP CALLSIGN This section sets up how a unit is displayed on the map (F5) of your screen There are three levels of how a unit can be displayed on the map. a. Platoon b. Section c. Team Each of these has a number of pull-down lists from 3 - 5 The pull-down lists have MAP ICON, COMPANY, PLATOON, SECTION, and TEAM Depending on where the pull-down list is you may not have all five choices. The MAP ICON is the basic map symbol for that unit at platoon, section, team levels. You can have something displayed on both sides of the map icon depending on where you place MAP ICON in the pull-down lists I.E. PLATOON, MAP ICON, COMPANY would list what platoon from the CALL SIGNS SYMBOLS section to the left of the map icon and the company to the right of the icon http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9669&stc=1&d=1326054608 Platoon 1, icon, company B As well you have open blocks between each pull-down list where you can place individual marks or symbols I.E. - ^ / \ : # * Platoon level http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9670&stc=1&d=1326054608 platoon, icon, company Section level http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9671&stc=1&d=1326054608 platoon – section, icon, company Team level http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9672&stc=1&d=1326054608 platoon – section, team, icon, company For these examples, this is how you would be set 5. CALL SIGN SYMBOLS This section sets up how you want your units called by COMPANY, PLATOON, SECTION, TEAM As well there is a CO and XO spot where these two can have their own designation. The four lists are numbered 1-16 NOTE: There are ONLY 15 company’s per BLUE side / RED side, not 16 as listed in the Call Signs symbols section so only company’s 1- 15 will be displayed Each of these lists can be done as numbers, letters, symbols This set-up can be used for both the BLUE side and the RED side 0 Quote Link to comment Share on other sites More sharing options...
hussar11 Posted January 8, 2012 Share Posted January 8, 2012 Ok what did I do wrongHave 9 img Iwanted to put with that post, but would only let me do 7As well hadto do the img as attachments 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted January 9, 2012 Share Posted January 9, 2012 Ok what did I do wrongHave 9 img Iwanted to put with that post, but would only let me do 7As well hadto do the img as attachmentsIs there a question in there?:confused: 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted January 9, 2012 Author Share Posted January 9, 2012 use photobucket and then link directly here instead of attachments 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted June 22, 2013 Share Posted June 22, 2013 Bump for reference. 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted June 25, 2013 Share Posted June 25, 2013 Bump yet again for reference. 0 Quote Link to comment Share on other sites More sharing options...
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