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Steel Beasts: Content Wish List


Azure Lion

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  • 3 weeks later...

I know this isn't really a content item for the wishlist, but I would like to know if it is possible to add an option to individual waypoints to make them "silent" or "announced" over the chat radio.......?

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  • 2 weeks later...

Automated(scripted) detachments and attachments of units. Something like "Separate this unit if" or "Detach if" and "Attach if ..."

Sample: platoon arrives to waypoint, separates there in to sections, moves using few separate routes leading to one common waypoint or region and consolidates there back to one unit.

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killjoy i was just about to post, that now 3.0 is almost out of the way and you guys/gals have had your well deserved tea and biscuit brake when will we get the daddy of all tanks the chieftain. :debile2:

I reckon we'd need 2, the Mk5 and the Mk 11.

These two are vastly different.

Though Mr Dark would campaign for the Mk5. :)

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Nothing against eye candy, but please. Do we want to adopt bad habits of other forums like this?

As the very minimum, babe pics belong to Ground Zero, into the "Off-topic topic" thread or some other obvious time sink. Even better yet, seek your online porn where it comes from, instead of dumping it here.

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  • 2 weeks later...
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Oooo, CV90-120 could be a lot of fun.

Has it ever been fielded by any army?

Or, from a tactical perspective, how do you consider its capabilities to be different than, say, the Centauro? Both a lightly armored vehicles with a big gun - the CV90 being admittedly a bit more resilient.

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  • 2 weeks later...

Any chance we might get an M1A1/HC to bridge the gap between the new A2 we're getting and the existing A1/HA?

I understand that the /HC is slightly different in electronics from the /HA, but the primary difference is that it has the 2nd generation DU armor.

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Despite claims otherwise on the various wikis and web pages out there, the M1A1HA and HC armour packages are identical. The vast majority of HC M1s are simple DS level field conversions that take one to two weeks to complete and don't touch the armour at all. There may be a second generation DU armour package out there, but it would be limited to base M1A2s and the small handful of new production M1A1HCs.

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Apart from yet another M1 or Leo variant, I’m interested in some “smart” obstacles such as a “road block” or a “check point” for use in asymmetric scenarios.

Ideally this would be something a unit could “create” with conditions associated with it. This would also mean it conforms with the LOS modelling.

So for example the check point wouldn’t be effective unless dismounted units were within say 50m.

“Effective” would mean it stops any light traffic (for any other side) routed through it. It would not stop a Tank or APC or other protected vehicle. It would stop civilian trucks, cars or pedestrian traffic.

The check point would open either on command from the nearby dismounted unit and have a scriptable option so it would open automatically if the conditions were satisfied (so the Ai could run one).

Usage:

Unit X arrives at road junction or suitable location.

Unit X “creates” the check point.

Unit X orientates the check point to cover the required route (similar to “defend”, “hold”, etc.)

Unit Y (different nationality civilian, light vehicle, etc.) plots route along road, etc.

Unit Y encounters check point.

If scripted and under AI control, once the conditions are satisfied (say Unit Y is unarmed and has been true for Z minutes) the check point is “opened” and the unit resumes its route.

If manually controlled, the check point opens at the player’s discretion.

On Unit Y’s side, encountering a check point could be a trigger for a supposedly civilian unit (vehicle or pedestrians) to reveal its weapons and initiate contact or perhaps initiate a VBED or PBIED.

I’m not worried about what it looks like - single row of steel girders, oil drums, jersey barriers, etc. would be fine, but probably not the movie cliche “boom gate” type affair.

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