Rotareneg Posted July 7, 2014 Share Posted July 7, 2014 For the map editor:A working undo function for roads and other objects.Another nice one would be highlighting or some other visual indication that the cursor will effect a vertex on a line instead of the entire line itself, to avoid accidentally dragging an entire road when you meant to just adjust one vertex. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted July 8, 2014 Share Posted July 8, 2014 -New route/tactic order,similar to scout order:Advance until enemy contact is made, then engage if enemy can be destroyed, retreat if not.For example, CV-90 engange if he detects BMP and retreats if he is facing some T-XX.You can also add on the facing of the enemy(if he is on read or side) when diciding if engange or not.-AI gunner is very very slow,especially at short distances,this is a big problem in MP games(not very bad in SP).Decrease his reaction time.-Better infantry IA pathfinder,now IA goes crazy with walls 0 Quote Link to comment Share on other sites More sharing options...
wolfstriked Posted July 8, 2014 Share Posted July 8, 2014 -AI gunner is very very slow,especially at short distances,this is a big problem in MP games(not very bad in SP).Decrease his reaction time.What about a faster reaction time only if battle sight range is selected? 0 Quote Link to comment Share on other sites More sharing options...
MikeKiloPapa Posted July 9, 2014 Share Posted July 9, 2014 -AI OPFOR units without god-like situational awareness and Insta-Target Acquisition™ ..Seriously ...trying to employ shoot'n scoot tactics with something like the Leo 1 , is an exercise in futility when the enemy engages you the split-second you crest a hill. Even if you ambush them from the flank or rear. ....Or maybe i just suck at Steel Beasts ? :confused: 0 Quote Link to comment Share on other sites More sharing options...
hoggydog Posted July 9, 2014 Share Posted July 9, 2014 AI is a tricky one. In many cases the AI is painfully slow in engaging targets. In cases when they seem to have supernatural target identifying ability they quite often have already spotted you and are tracking in your general direction anyway. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted July 9, 2014 Share Posted July 9, 2014 Seriously ...trying to employ shoot'n scoot tactics with something like the Leo 1 , is an exercise in futility when the enemy engages you the split-second you crest a hill. Even if you ambush them from the flank or rear. ....Or maybe i just suck at Steel Beasts ? :confused::confused: Hmmm,this is the oposite of what i have seen.More opinions?Importan question about IA,their time of aiming is constant?, or increases with distance and if target is moving? 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted July 9, 2014 Share Posted July 9, 2014 What I've seen runs the gamut, but I play on various difficulty settings and against enemies with varied capabilities. So, from my POV, everything seems to be working pretty well.Although, I won't argue that battlesight engagements could be quicker when it comes to my own AI gunners. 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted July 10, 2014 Share Posted July 10, 2014 Difficulty settings may be influencing OPFOR behaviour. As could be expected, 'Medium' difficulty gives you a more Soviet-style OPFOR whereas 'Difficult' is like fighting crack NATO gunners fresh from a CAT meet!This thread provides helpful context: http://www.steelbeasts.com/sbforums/showthread.php?t=14927&referrerid=5379 0 Quote Link to comment Share on other sites More sharing options...
hoggydog Posted July 10, 2014 Share Posted July 10, 2014 A genuine request here, I love the dirt textures we have on some of the periscopes, could this be both expanded across more vehicles and maybe into gunsights as well? 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 11, 2014 Share Posted July 11, 2014 A genuine request here, I love the dirt textures we have on some of the periscopes, could this be both expanded across more vehicles and maybe into gunsights as well? Wiper marks would be cool 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted July 14, 2014 Share Posted July 14, 2014 Animated rain drops and water or dust on periscope or gun sight lenses would be very nice, along with dedicated wiper button But i think this would require shader programming ( im not even sure is this engine capable of doing that, SSnake mentioned something , but it was long time ago..) 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted July 14, 2014 Share Posted July 14, 2014 Animated rain drops and water or dust on periscope or gun sight lenses would be very nice, along with dedicated wiper button But i think this would require shader programming ( im not even sure is this engine capable of doing that, SSnake mentioned something , but it was long time ago..) steel beasts is partially shader enabled. the infantry animations are for example entirely shader-based. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 14, 2014 Share Posted July 14, 2014 Wiper marks would be cool I can just imagine the grief when people complain that they missed the shot because the AI generated rain, caused random mud that blocked their shot. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted July 15, 2014 Share Posted July 15, 2014 Animated rain drops and water or dust on periscope or gun sight lenses would be very nice, along with dedicated wiper button Just spit on your computer screen. 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted July 16, 2014 Share Posted July 16, 2014 Just spit on your computer screen. :D It is a big screen i cant spit that much 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted July 16, 2014 Share Posted July 16, 2014 Bubble wrap perhaps? 0 Quote Link to comment Share on other sites More sharing options...
lavictoireestlavie Posted July 16, 2014 Share Posted July 16, 2014 Just a monthly reminder :angel: 0 Quote Link to comment Share on other sites More sharing options...
D u k e Posted July 16, 2014 Share Posted July 16, 2014 Servus,You want condoms for armor cannons?cheersD u k e 0 Quote Link to comment Share on other sites More sharing options...
Azure Lion Posted July 16, 2014 Author Share Posted July 16, 2014 0 Quote Link to comment Share on other sites More sharing options...
lavictoireestlavie Posted July 16, 2014 Share Posted July 16, 2014 Servus,You want condoms for armor cannons? cheers D u k e !!!!! 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted July 17, 2014 Share Posted July 17, 2014 !!!!! A lance for the TC so he can stab enemy infantry a close range? 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted July 17, 2014 Share Posted July 17, 2014 A lance for the TC so he can stab enemy infantry a close range?Or stab an enemy TC with it,as 2 knights galopping towards each other on their ironclad horses ... 0 Quote Link to comment Share on other sites More sharing options...
DarkLabor Posted July 17, 2014 Share Posted July 17, 2014 On the right hand side of the turret is the gunner. 0 Quote Link to comment Share on other sites More sharing options...
rump Posted July 17, 2014 Share Posted July 17, 2014 Hu? Dutch license plate? 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 18, 2014 Share Posted July 18, 2014 A lance for the TC so he can stab enemy infantry a close range? 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.