Rotareneg Posted March 14, 2015 Share Posted March 14, 2015 SB already has a borderless windowed mode, it's just a little glitchy. Add --fullscreenwindow to the "Target:" entry in the shortcut, like this:"C:\eSim Games\SB Pro PE\Release\SBProPE64cm.exe" --fullscreenwindowWhen SB uses windowed mode (the full-screen mode will still be regular full-screen,) it'll start in borderless windowed mode. The only problem I've found is the the Tank Range and Instant Action menus are broken and only contain the exit button which actually selects a mission. To fix them do something that triggers the scenario loading process, just opening the map or mission editor is the easiest. If you don't intend to use those menus you can ignore that little issue and use SB as normal. 0 Quote Link to comment Share on other sites More sharing options...
Tacom Posted March 14, 2015 Share Posted March 14, 2015 Why?Because I am seeing the border. It is easier to believe if that is not there, mainly when looking outside the tank.Hm what if you needed to move the window? How would you do that then?I never had the need. You cant also move in when you are Full screen, that is the effect I'm looking for. 0 Quote Link to comment Share on other sites More sharing options...
Tacom Posted March 14, 2015 Share Posted March 14, 2015 SB already has a borderless windowed mode, it's just a little glitchy. Add --fullscreenwindow to the "Target:" entry in the shortcut, like this:"C:\eSim Games\SB Pro PE\Release\SBProPE64cm.exe" --fullscreenwindowFor a moment I thought this was the solution, but then it extends the window to both monitors :bigsmile: 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted March 14, 2015 Share Posted March 14, 2015 Ah, didn't try it with two monitors (my desktop only has one.)For one example of how borderless windowed mode can be useful: You can run a game/sim/whatever full screen on one monitor and still have the second screen completely usable for other tasks, like having a manual, guide or some other reference material open, with the mouse freely able to move between without having to alt-tab to minimize.There's a program called Windowed Borderless Gaming that will force borderless windowed mode, but on my system the largest window SB will accept is 1920x1062 (with a desktop resolution of 1920x1080) so you'll still have a small gap at the bottom. 0 Quote Link to comment Share on other sites More sharing options...
desertsaint101 Posted March 16, 2015 Share Posted March 16, 2015 The ability for AI to use the on map mortars , and a circular artillery fall pattern. (and the ability to switch between the two. OH and a t62 with ERA :bigsmile: 0 Quote Link to comment Share on other sites More sharing options...
frankiekam Posted March 19, 2015 Share Posted March 19, 2015 ...but on my system the largest window SB will accept is 1920x1062 (with a desktop resolution of 1920x1080) so you'll still have a small gap at the bottom.Hi Rotarenegtry changing your desktop's background colour to black. That will make the experience better! :-)Frankie Kam 0 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted March 19, 2015 Share Posted March 19, 2015 Unmounted artillery and AA guns! 0 Quote Link to comment Share on other sites More sharing options...
profevil Posted March 20, 2015 Share Posted March 20, 2015 D30's and FH77 would be nice :-) But my greater wish at the moment is a 120mm unmounted mortar :-) 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted March 20, 2015 Share Posted March 20, 2015 AI calling fire missions with on map mortars 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted March 20, 2015 Share Posted March 20, 2015 An option to make the water transparent in the map editor, like it is in the mission editor, would be handy. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted March 21, 2015 Share Posted March 21, 2015 Hotkey for the EMES/TIM (AT/JC on Leo 2E)button on the TC thermal camera for Leo2A5+/2E.Working loader mg, even if only IA, and option to assemble and disassemble the mg (at this moment its only use is to block half of the view form TC periscopes).And again , 3d view for TC when he is outside the hatch. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 21, 2015 Share Posted March 21, 2015 And again , 3d view for TC when he is outside the hatch.Surely if the crew commander "stands up" (2 x Q) he sees the 3d world? 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted March 21, 2015 Share Posted March 21, 2015 I think maybe he means the commander himself should be modeled. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted March 21, 2015 Share Posted March 21, 2015 I think maybe he means the commander himself should be modeled.That's right.And infantry able to shoot the TC when he is outside the hatch would be cool. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted March 21, 2015 Share Posted March 21, 2015 That's right.And infantry able to shoot the TC when he is outside the hatch would be cool.AFV-crews are on the *List* for a long time. This would indeed add to the immersion.One hurdle for esim: let the AI-infantry make the "right" or at least a sensable decision on when to take such a shot, and when not. :-D 0 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted March 21, 2015 Share Posted March 21, 2015 AFV-crews are on the *List* for a long time. This would indeed add to the immersion.One hurdle for esim: let the AI-infantry make the "right" or at least a sensable decision on when to take such a shot, and when not. :-DPlease don't forget crews for the trucks and vehicles....Those ghost/unmanned, open top, jeeps are pretty scary when they drive all by themselves! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 22, 2015 Members Share Posted March 22, 2015 They're all Google cars. 0 Quote Link to comment Share on other sites More sharing options...
Vacquero Posted March 22, 2015 Share Posted March 22, 2015 I was just reading the thread about map making, and something occurred to me. What about the ability to rotate a map in the mission editor. That would put a whole new perspective on a given map. At least for myself there have been many times I've looked through just about all the terrain maps looking for "the right" one, that fits a narrative, and see what I want but it needs rotated 90 degrees. For instance, to make a river with a large city frontage run north/south, instead of east/west. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 22, 2015 Share Posted March 22, 2015 I was just reading the thread about map making, and something occurred to me. What about the ability to rotate a map in the mission editor. That would put a whole new perspective on a given map. At least for myself there have been many times I've looked through just about all the terrain maps looking for "the right" one, that fits a narrative, and see what I want but it needs rotated 90 degrees. For instance, to make a river with a large city frontage run north/south, instead of east/west.Why not just rotate your point of view?You can achieve the same thing just by having them advance South to North instead of North to South?You still have the river blocking the advance, the terrain is aligned for you, etc.? 0 Quote Link to comment Share on other sites More sharing options...
Vacquero Posted March 22, 2015 Share Posted March 22, 2015 That would work, but if you have a sort of narrative for a scenario or something like that, it can make it harder to find a map to fit. Then you have to make one, which I'm sure everyone knows is a very long process if you want it to look even halfway decent. Really it was more thinking out loud, whilst waiting for coffee to kick in. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 22, 2015 Share Posted March 22, 2015 Much easier to edit a narrative than create a map. 0 Quote Link to comment Share on other sites More sharing options...
Vacquero Posted March 22, 2015 Share Posted March 22, 2015 I know! 0 Quote Link to comment Share on other sites More sharing options...
LoupGarou Posted March 24, 2015 Share Posted March 24, 2015 I'd really like an interior for the NZLAV, even if only a rudimentary one since it's my preferred IFV in the sim. AND....working multi spectral smoke for the RWS's :luxhello: 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 24, 2015 Share Posted March 24, 2015 AND....working multi spectral smoke for the RWS's :luxhello:So are you saying you select that option in the Mission Editor and it doesn't work?I.e. You select RWS as an option, then go to "Set ammunition" and select "Multispectral smoke" and the smoke it fires isn't.Or that its not available?I.e. You select RWS as an option, then go to "Set ammunition" and select there is no "Multispectral smoke" to choose.If the later, it may well be that it doesn't come with a multispectral smoke option in RL? 0 Quote Link to comment Share on other sites More sharing options...
LoupGarou Posted March 24, 2015 Share Posted March 24, 2015 So are you saying you select that option in the Mission Editor and it doesn't work?I.e. You select RWS as an option, then go to "Set ammunition" and select "Multispectral smoke" and the smoke it fires isn't.Or that its not available?I.e. You select RWS as an option, then go to "Set ammunition" and select there is no "Multispectral smoke" to choose.If the later, it may well be that it doesn't come with a multispectral smoke option in RL?Neither, well more like the first really. I go to the menu, select multispectral smoke, which is available, and in game only normal smoke pops out. This is the case both for the RWS available for the Iveco LMV and for the Lemur. The kongsberg RWS does not pop smoke at alle, neither normal nor multispectral and all of them have both types of smoke available in the ammunition menu. Here comes the funny bit, on the vehicles that have their own smoke launchers, like the piranha IIIC and the bushmaster etc., multispectral is working when not equipped with an RWS.This has been an issue on my installation since 3.11. I'm now running 3.25 and it still is. I have made a complete reinstall where I removed all traces of the past installs and it's still not working....again, on MY installation at least. 0 Quote Link to comment Share on other sites More sharing options...
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