Kev2go Posted July 15, 2016 Share Posted July 15, 2016 (edited) 28 minutes ago, Maj.Hans said: Best guess is that it wasn't a round they really wanted to fire unless they absolutely had to. Like "+P" or "+P+" ammo in a pistol. But still, perhaps to them taking the risk of the recoil system blowing apart was better than taking the risk of going into combat without effective ammo. yea in retrospect having looked that document over again: 64,813 M833 were shipped, and 4500 expended. so a mere 2,134 M900 shipped and 500 spent, isnt as much in comparison to those used. However i It is relative to how many M1s were present among the M1a1s, and also how ( if at al=) USMC M60s. were issued M900s.IN any case i guess my sources are compelling enough that proves M900 were in the gulf theatre, for SSnake have decided the green light to have it available to the initial M1, and M60A3. Edited July 15, 2016 by Kev2go 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 15, 2016 Members Share Posted July 15, 2016 6 hours ago, Rotareneg said: STAFF rounds for the M1, there's already an ammo selector for anyway! But neither STAFF nor its successor, TERM, were actually adopted by the US Army. 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted July 15, 2016 Share Posted July 15, 2016 Did any of SB version used STAFF? Im pretty sure that i fired those out of M1A1 in some desert scenario, problem is that was like 15 years ago so im not even sure was it SB 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted July 15, 2016 Share Posted July 15, 2016 7 hours ago, Ssnake said: But neither STAFF nor its successor, TERM, were actually adopted by the US Army. I know, I wasn't serious. It might be interesting to see how well they worked, but with the size limitations of a shaped charge stuck sideways inside the round like that, I doubt it would be particularly effective, especially if the target has reactive armor. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 15, 2016 Members Share Posted July 15, 2016 2 hours ago, BigBadVuk said: Did any of SB version used STAFF? Im pretty sure that i fired those out of M1A1 in some desert scenario, ...probably M1 Tank Platoon 2. 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted July 15, 2016 Share Posted July 15, 2016 1 hour ago, Ssnake said: ...probably M1 Tank Platoon 2. Gahh you are right! I feel stupid now I mixed that one with Sb.. ah well the years caught up with me ... too many sims are under my belt cant remember each and every 0 Quote Link to comment Share on other sites More sharing options...
Azure Lion Posted July 15, 2016 Author Share Posted July 15, 2016 M1 Tank Platoon 2 and M1 Abrams Battle Tank on the Sega Genesis. Good grief, now I am starting to remember other DOS games like Corn Cob 3D, Apache as well as the original M1 Tank Platoon... and the first Ultima games. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted July 16, 2016 Share Posted July 16, 2016 This was good once upon a time. Makes your eyes and ears bleed compared to what we have today, but i remember having a lot of fun with this little game 0 Quote Link to comment Share on other sites More sharing options...
Kev2go Posted July 17, 2016 Share Posted July 17, 2016 20 hours ago, Bond_Villian said: This was good once upon a time. Makes your eyes and ears bleed compared to what we have today, but i remember having a lot of fun with this little game the wolfenstien 3d of tanks. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted July 18, 2016 Share Posted July 18, 2016 (edited) The blue rings around supply trucks that you see in the mission editor would be great to have during actual missions. It would be nice if the feature was extended to repair vehicles and ambulances as well. Edited July 18, 2016 by Apocalypse 31 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted July 18, 2016 Share Posted July 18, 2016 if you click on the during a mission they still show dont they?If you give them a tactic they do i thought? 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted July 18, 2016 Share Posted July 18, 2016 The only time I can get them to show up in game is when testing a scenario, they aren't visible when running the scenario normally. 0 Quote Link to comment Share on other sites More sharing options...
Andres87 Posted July 22, 2016 Share Posted July 22, 2016 (edited) I also will add to the wishlist: Working Headlights, TailLights, IR halogens. Leopard 1A2/ AS1, have a infrared/white searchlight ( XSW30 ), Chieftein Mk5, T-xx series etc. Order from tank commander/ platoon commander like " Stay Concealed" . When Concealed active crews shut down IR lamp and other lights. They are ready to ambush. Modeled IR lamp switch for manual control. I hope it will be not difficult to implemented in next future upgrade ? Regards Edited July 22, 2016 by Andres87 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted July 22, 2016 Share Posted July 22, 2016 5 minutes ago, Andres87 said: I also will add to the wishlist: Working Headlights, TailLights, IR halogens. Leopard 1A2/ AS1, have a infrared/white searchlight ( XSW30 ), Chieftein Mk5, T-xx series etc. Order from tank commander/ platoon commander like " Stay Concealed" . When Concealed active crews shut down IR lamp and other lights. They are ready to ambush. Modeled IR lamp switch for manual control. I hope it will be not difficult to implemented in next future upgrade ? Regards IR searchlights would be cool to simulate the pre-TIS era. But, hmm, headlights/ taillights? why? for roadmarch /public traffic simulation? 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 22, 2016 Share Posted July 22, 2016 (edited) 16 minutes ago, Grenny said: IR searchlights would be cool to simulate the pre-TIS era. But, hmm, headlights/ taillights? why? for roadmarch /public traffic simulation? You knows it, nothing says immersion quite like a night time road march. We need a scenario where you take a column of PzH2k though a sleepy German Hamlet in the dead of night. You win a point for every angry resident you wake up. 2pts for every road sign / street light knocked over and 10 pts for every VW Passat squashed, 100pts for Merc A classes. Also Content wish list: Panzer Haubitze 2000. Just cos it looks cool. Merc A class. Squash able cars. "Out of my way! Peasant!" Edited July 22, 2016 by Hedgehog 0 Quote Link to comment Share on other sites More sharing options...
Andres87 Posted July 22, 2016 Share Posted July 22, 2016 That's right, for night time road march and traffic. Some scenarios , where trucks and APCs ride in convoy with headlight on. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted July 22, 2016 Share Posted July 22, 2016 33 minutes ago, Andres87 said: That's right, for night time road march and traffic. Some scenarios , where trucks and APCs ride in convoy with headlight on. Don't know, in my time every march under combat(training) conditions was "light setting 0". Lights on is a peace time road safety thing, and as SB is a combat simulation.... 0 Quote Link to comment Share on other sites More sharing options...
Andres87 Posted July 22, 2016 Share Posted July 22, 2016 (edited) 20 minutes ago, Grenny said: Don't know, in my time every march under combat(training) conditions was "light setting 0". Lights on is a peace time road safety thing, and as SB is a combat simulation.... I know, is vehicle centric combat simulator but SB have much more potential for scenarios with civilians. They used lights This isn't really necessery. Edited July 22, 2016 by Andres87 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted July 22, 2016 Share Posted July 22, 2016 If im correct IR searchlights could be seen by even nvg equipment. So having them under manual control as gunner would be cool. 0 Quote Link to comment Share on other sites More sharing options...
Dalager Posted July 22, 2016 Share Posted July 22, 2016 3 hours ago, BigBadVuk said: If im correct IR searchlights could be seen by even nvg equipment. So having them under manual control as gunner would be cool. You're right, they can. 0 Quote Link to comment Share on other sites More sharing options...
Kev2go Posted July 22, 2016 Share Posted July 22, 2016 (edited) yea agreed usable ir lamps for illumination are a must have because you cant see much in front of you through the night sights without them. Edited July 22, 2016 by Kev2go 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted July 22, 2016 Share Posted July 22, 2016 I guess now is the time to start posting "SSnake, can we have it? Can we have it? Can we have it" 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 22, 2016 Share Posted July 22, 2016 (edited) 3 hours ago, BigBadVuk said: I guess now is the time to start posting "SSnake, can we have it? Can we have it? Can we have it" I guess (if you want to waste typing) basically I doubt you'll get anything on this list before August/Christmas as they'll be putting out 4.0 (which no doubt already has a 95% locked down feature set). Unless you just want to create more frenzy and then more disappointment when Ssnake issues a "reality check". Edited July 23, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted July 23, 2016 Share Posted July 23, 2016 Yes i know ,but camooooon Let us dream ... 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted July 24, 2016 Share Posted July 24, 2016 Elevation reference points which have a text label that is automatically populated with the elevation of the point. 0 Quote Link to comment Share on other sites More sharing options...
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