munckmb Posted August 20, 2016 Share Posted August 20, 2016 For the wishlist: Magach 6 and m113 'Zelda' :-) And every other Merkava variant...Plus more ATGM's variants. 0 Quote Link to comment Share on other sites More sharing options...
Parachuteprone Posted August 20, 2016 Share Posted August 20, 2016 6 hours ago, Ssnake said: Why not use "dismount if... unit [this] [is] under [direct] fire"? There is a high correlation between the two conditions. Been using that one as well 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted August 20, 2016 Share Posted August 20, 2016 10 hours ago, Ssnake said: ...yeah, because with countless exception rules and whatnot it became utterly unpredictable for most users when infantry would automatically dismount or not. So you now must script it. Do it at a waypoint, and they will follow the subsequent routes. Do it on a route, and they get left behind. That's pretty predictable behavior. The biggest problem I have with this is that the infantry converge into a singular cluster-**** at the waypoint they go to. There needs to be some way (other than making individual routes) to tell them to take parallel paths so as to arrive at the way-point in a linear formation. Something to make the infantry realize: 1. I was dropped off at Waypoint 1 by the APCs carrying me, I am ordered to go to Waypoint 2 with "Engage" orders, in "Wedge or Line" formation, at "Slow" speed. 2. The APCs that dropped me off at Waypoint 1 are proceeding to Waypoint 2, with "Engage" orders, in "Wedge or Line" formation, at "Slow" speed. 3. Therefore, in this specific circumstance, if I dismounted from the APC on the furthest left/right of that formation, I should travel along my route at the same distance away from the central track as the APC that dropped me off so that I do not bunch up with my fellow infantry. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 21, 2016 Share Posted August 21, 2016 While on Mech Inf .... Is it possible to include what the passengers have? E.g. in a composite log unit I can click on it and see that it is 1 x Amb, 1 x M88, 2 x Supply, etc. Often in say TGIF or other mission the briefing doesn't provide detail as to what the passengers are. It would be ideal to click on a Mech Inf platoon and have the "contents" as say: 4 x M113, 1 x FO, 3 x AT-4, 3 x MG teams This would avoid having to unload everyone at the mission start to work out what you actually have (and any resulting remounting issues that the dismounts might have). I don't think it needs to be so detailed as X x rifles, Y x AGL rounds, etc. just "Rifle Team", "MG Team", "Javelin", "Bill", "AT-3", "AT-4", etc. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 21, 2016 Share Posted August 21, 2016 +1 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 21, 2016 Share Posted August 21, 2016 I was just looking around to see how you can see who is loaded on a transport. So with that, a big +1 on listing passengers, even generically. At this point I putting them into an excel spreadsheet to keep track. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 21, 2016 Share Posted August 21, 2016 I couldn't find this in any of the documentation... A hot key to switch party. When I am testing a scenario and AI responses on different sides, it would be a lot easier than going back into the map each time. 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted August 22, 2016 Share Posted August 22, 2016 IDF: M113 Zelda M3 halftrack APC Super Bazooka M151 jeep and TOW variant M48 Magach 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted August 22, 2016 Share Posted August 22, 2016 M113A2 / A3 with M47 Dragon ATGM launcher up on the hatch mount in addition to the M2HB. M113G2 with Milan2 ATGM launcher up on the hatch mount in addition to the MG3. One change to the existing infantry teams: Can we get a method to allow a human player to assemble certain weapon systems, and then to creep forward with them very slowly as if they are belly crawling and dragging the gun/launcher? This should only apply to systems that are light enough for this to be done with. Off the top of my head: M2HB & MG3 HMG, Mk19 AGL, Milan 2, AT4, Javelin, M47 Dragon. This way a human player could have his troops assemble their ATGM launcher behind a ridge, and then slowly pull it up over the crest to try to get a sneak attack in on unsuspecting tanks. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 22, 2016 Share Posted August 22, 2016 (edited) M2HB is about 60Kg on its tripod, from memory, so it might be a bit of an ask for a guy to crawl and drag that with him. Then someone else needs to drag the ammo up. I suspect some of the others when assembled are similar in weight. Edited August 22, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted August 22, 2016 Share Posted August 22, 2016 1 hour ago, Gibsonm said: M2HB is about 60Kg on its tripod, from memory, so it might be a bit of an ask for a guy to crawl and drag that with him. Then someone else needs to drag the ammo up. I suspect some of the others when assembled are similar in weight. Still doable. Here's a 413kg AT gun getting dragged up a slope. One guy might not be able to do it, but a whole ATGM launcher crew could probably put their Dragon ATGM launcher together and sneak it over a hilltop. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted August 22, 2016 Share Posted August 22, 2016 There is a big difference with standing upright and dragging something that actually has wheels, and lying on you belly and dragging something unwieldy while crawling forward... 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 22, 2016 Share Posted August 22, 2016 20 minutes ago, Grenny said: There is a big difference with standing upright and dragging something that actually has wheels, and lying on you belly and dragging something unwieldy while crawling forward... Usually with spades on the legs of the tripod specically desgined to dig into the ground and reduce movement. 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted August 23, 2016 Share Posted August 23, 2016 Call it what you will, but a way for weapons teams (AGL, HMG, ATGM) to assemble their weapon below the crest of a ridge/hill and then move the completed assembly sneaky-like into a firing position. 0 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted August 23, 2016 Share Posted August 23, 2016 Object request: Highway overpass, curved, "ON" Off" ramps. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 23, 2016 Share Posted August 23, 2016 I can see setting up some of those heavy weapons below the crest of a hill and moving them. But not on a crawl and not with a great amount of stealth. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted August 23, 2016 Share Posted August 23, 2016 Sabres for TCs. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 23, 2016 Share Posted August 23, 2016 4 hours ago, Lt DeFault said: Sabres for TCs. Already got my Wilkinson Sword, Cavalry Pattern sabre. So its not on my wish list. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted August 23, 2016 Share Posted August 23, 2016 The americans (at least those of 2nd Cav Rgt) wear spurs, so thats a start. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 23, 2016 Share Posted August 23, 2016 59 minutes ago, Grenny said: The americans (at least those of 2nd Cav Rgt) wear spurs, so thats a start. So do we. Boxed into the heels of the half Wellingtons, not the "strap on" Cowboy style. 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted August 23, 2016 Share Posted August 23, 2016 (edited) 6 hours ago, Gibsonm said: So do we. Boxed into the heels of the half Wellingtons, not the "strap on" Cowboy style. I always thought your idea of fitting a great big bayonet to the end of the tanks gun barrel was a good one Gibsomn. LoL More CAS assets With better and more realistic capability's With the new engine I hope this will be possible. Edited August 23, 2016 by Marko 0 Quote Link to comment Share on other sites More sharing options...
Carthaginian Posted August 23, 2016 Share Posted August 23, 2016 It's not really 'armor' but would something like the M1117 ASV be a possibility for addition? I know it would be a very low-priority thing; the MP Corps would never want a linked sim training device like the Armor Corps, so a crewable version wouldn't be anything marketable. 0 Quote Link to comment Share on other sites More sharing options...
RENEGADE-623 Posted August 23, 2016 Share Posted August 23, 2016 (edited) 8 hours ago, Grenny said: The americans (at least those of 2nd Cav Rgt) wear spurs, so thats a start. all soldiers who are in a cavalry unit are authorised to wear spurs. they must either go through a spur ride or go to combat with a cav unit. silver spurs go through spur ride. good spurs are combat spurs. I have the combat spurs Edited August 23, 2016 by RENEGADE-623 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted August 23, 2016 Share Posted August 23, 2016 (edited) What is a spur ride? My unit did training at Bergen Hohne, 30 days at Hohenfels, tank gunnery at Bergen Hohne, then 30 days on the Czech border. Started in January and ended in May. When we got back one of the E-5s informally presented me with a pair of spurs and said I had earned them. I have always wondered what he meant by that gesture. I still have the spurs. Edited August 23, 2016 by TSe419E 0 Quote Link to comment Share on other sites More sharing options...
Tread_Head57 Posted August 23, 2016 Share Posted August 23, 2016 My wishlist following 4.0 (in order): Playable T-64BV Chieftain Challenger 1 T-80A/BV BMP-1 M60A1 FV438 M2 Bradley (pre-ODS) Non-Playable FV432 T-12 Anti-tank gun ASU-85 Other Working IR search lights ATGM capability for playable T-tanks 0 Quote Link to comment Share on other sites More sharing options...
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