ssidiver Posted September 10, 2016 Share Posted September 10, 2016 7 hours ago, Major duck said: My wish list 1. Detachable F5 Map view so i can move it onto my second screen 2. Update the arty system so the fire coordinator can get corrections from the observers pos and not only his own and make the arty queue more logical and visible 3. Get a compass that works both in 3d view and on the maps with both mils and degrees 4. Get dismounts for the GD M240 all versions and be able to shoot with the MG3 from the scout version 5. Be able to control what each man in a platoon has as a function/armament so we don’t have to make so many workarounds(with the default units) and then group them and give them a call sign as a group so you make each individual and then a weapons/Fire Team, then a Squad/section, then a platoon with the different teams then coys etc... and off course make them reusable like legos. (Sort of like a bottom up callsign template without the c/S template but so you can only chose units from the unit template so if you need more units import another unit template). 6. Make a drag and drop like system for the maps with a configurable icon system (Nato,WAPA,Others,Custom)so we can play without map updates and still fast update our maps with enemy pos etc.. like if we or our staffs drew on the map with a grease pen 7. Make the Centurion 5/2-DK playable, it used the same FCS , TIS and laser system as the leo 1 8. Get a crew able M113A2 Mk I DK “Wildcat/Mickey Mouse” (Inf Firesupport/Anti helo support vehicle) 9. Get the M41DK1 (Recce/Light Tank) MD I would love 1, 2, 3, 5 and 6. A great wish list! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 10, 2016 Share Posted September 10, 2016 I get that its a "wish list" but why the ongoing request for a "compass"? AFV crews don't have them, apart from in a pocket if they need to escape and evade (and they wont work inside a big metal box anyway). They certainly wont give you the accuracy to plot artillery missions with Mils accuracy. You navigate using "map to ground " where North is the top of the map. As it is the eSim guys have already given you a "compass" proxy in terms of the AFV outline in the bottom right hand corner so you know both where the AFV is pointing and courtesy of the white dot, the direction where you are looking. Dismounts maybe. 0 Quote Link to comment Share on other sites More sharing options...
Administrators Sean Posted September 10, 2016 Administrators Share Posted September 10, 2016 8 hours ago, Major duck said: 6. Make a drag and drop like system for the maps with a configurable icon system (Nato,WAPA,Others,Custom)so we can play without map updates and still fast update our maps with enemy pos etc.. like if we or our staffs drew on the map with a grease pen If I remember correctly, it currently works in a similar way, except you can only move your own sides icons around the map. 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted September 10, 2016 Share Posted September 10, 2016 1 hour ago, Sean said: If I remember correctly, it currently works in a similar way, except you can only move your own sides icons around the map. Hi Sean Jep but you have to go trough a rather big menu where you have to know what it looks like what i was thinking was something like how microsoft visio looks where you can customise which tool boxes there are and then see what they look like visiually and then drag them from the box onto the map and just drop them where you think you have seen it that could be a tank, a apc, etc icon MD 2 hours ago, Gibsonm said: I get that its a "wish list" but why the ongoing request for a "compass"? AFV crews don't have them, apart from in a pocket if they need to escape and evade (and they wont work inside a big metal box anyway). They certainly wont give you the accuracy to plot artillery missions with Mils accuracy. You navigate using "map to ground " where North is the top of the map. As it is the eSim guys have already given you a "compass" proxy in terms of the AFV outline in the bottom right hand corner so you know both where the AFV is pointing and courtesy of the white dot, the direction where you are looking. Dismounts maybe. Hi Mark as you cant dismount from your tank yet and use your compass to orient your self and as you state cant fire arty with mils accuracy but you could get a much better feel for what direction you look at , and you can fire with that if you know how , you just have to walk them in with with 3-4 guns aka ½ bty thats what you as an sergent in the arty in denmark in the "old" days had to do with live fire during your sergent examination so yes i actually think its a very good idea. a compass arent more accurate then 50 mils anyway. Even sitting in the turret basket on a centurion as a FO we could use it to get a field for which way was which in the era before gps. I have been missing this very much espesially since our terrain is so "alike" allover that its hard to figure out where you are and in which direction you look at. MD 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted September 10, 2016 Share Posted September 10, 2016 The compass for dismounts is great, I just would want it LESS accurate. (only in 100mil steps as IRL) that way the FO team are again the only ones that can measure azimuth with 1mil accuracy. Also for AFV's...who the f*** needs a compass?? What I would like is the virtual equivalent and that simple plastic tool I always had strapped to my map-board: http://www.super-gsi.net/neues/wp-content/uploads/2010/01/planzeiger-alpenverein.jpg We call it a "Planzeiger"...here a pic of a civ. variant. Put a straight line to a gridline, and you can read the mils on the line from you to your target...no stinking compass needed 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted September 10, 2016 Share Posted September 10, 2016 The option to 'deploy camo nets' at runtime would be handy. This could be especially useful to recon and FO units that wish to remain static and observe. Cheers 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 10, 2016 Share Posted September 10, 2016 (edited) 4 hours ago, Major duck said: Hi Mark as you cant dismount from your tank yet and use your compass to orient your self and as you state cant fire arty with mils accuracy but you could get a much better feel for what direction you look at , and you can fire with that if you know how , you just have to walk them in with with 3-4 guns aka ½ bty thats what you as an sergent in the arty in denmark in the "old" days had to do with live fire during your sergent examination so yes i actually think its a very good idea. a compass arent more accurate then 50 mils anyway. Even sitting in the turret basket on a centurion as a FO we could use it to get a field for which way was which in the era before gps. I have been missing this very much espesially since our terrain is so "alike" allover that its hard to figure out where you are and in which direction you look at. MD This may overlap with Grenny's response but our FO's (let alone non specialist arm arms guys who call for fire) don't use a compass. Basic process: 1. Estimate the location (using the map). 2. Determine the grid bearing from Observer to Target, using a Protractor (see attached) to make it as precise as possible. 3. Transmit that bearing to the Fire Control Centre. They do the Grid to Magnetic conversion, etc. 4. Adjust as required using Binos / Sight. Better process: Use a dedicated vehicle sight to give you that information (like the FO vehicle). Even better process: Use dedicated FO vehicle Then use a small computer (can't tell you the name) to work it all out and to send the data back to the gun line None of those processes use a magnetic compass. Even dismounted they don't use a compass. Compasses for us are pretty much only used for navigation by foot. Edited September 10, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 10, 2016 Share Posted September 10, 2016 (edited) 1 hour ago, Bond_Villian said: The option to 'deploy camo nets' at runtime would be handy. This could be especially useful to recon and FO units that wish to remain static and observe. Cheers Sure then spend the next 40min watching it go up and another 20 or so pulling it down. For example: Our SOPs used to be that cam nets only went up if you were at greater than 30mins notice to move. That is, if I say go "now" you actually have 30mins from "now" to go. Most of that 30mins was pulling the net down and stowing it. Be careful what you wish for. Edited September 10, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted September 10, 2016 Share Posted September 10, 2016 (edited) 23 minutes ago, Gibsonm said: This may overlap with Grenny's response but our FO's (let alone non specialist arm arms guys who call for fire) don't use a compass. Basic process: 1. Estimate the location (using the map). 2. Determine the grid bearing from Observer to Target, using a Protractor (see attached) to make it as precise as possible. 3. Transmit that bearing to the Fire Control Centre. They do the Grid to Magnetic conversion, etc. 4. Adjust as required. Better process: Use a dedicated vehicle sight to give you that information (like the FO vehicle). Even better process: Use dedicated FO vehicle Then use a small computer (can't tell you the name) to work it all out and to send the data back to the gun line None of those processes use a magnetic compass. Even dismounted they don't use a compass. Compasses for us are pretty much only used for navigation by foot. The TSG-90 that our FO team use as a build in Teodolith and gyroscopic compass with sub-1mil precision and a LRF. Needed when you want to call fires without wanting to adjust 1st :-P So: PLANZEIGER=Protractor, one more for the dictionary Edited September 10, 2016 by Grenny 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 10, 2016 Share Posted September 10, 2016 (edited) 8 minutes ago, Grenny said: The TSG-90 that our FO team use as a build in Teodolith and gyroscopic compass with sub-1mil precision and a LRF. Needed when you want to call fires without wanting to adjust 1st :-P Sure. Sounds like something similar to: 32 minutes ago, Gibsonm said: Even better process: Use dedicated FO vehicle Then use a small computer (can't tell you the name) to work it all out and to send the data back to the gun line In terms of usage: 1. Basic = what they are taught on course in case all the gadgets fail. 2. Better = about 5 years ago. 3. Even Better = now. But again no compass used in any of them. Edited September 10, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted September 10, 2016 Share Posted September 10, 2016 (edited) 42 minutes ago, Gibsonm said: Sure. Sounds like something similar to: Yes of course. Btw: when calling fires for exercises/training, we did indeed use a compass (dismounted though), es this was the fastest way and you did not need to fiddle around with the map too much 800m in front of enemy positions. Apart from that, from my experice these plastic protractors rarely survived a dismounted approach to the OP...simply no safe pocket to put them in. Edited September 10, 2016 by Grenny 0 Quote Link to comment Share on other sites More sharing options...
2-pies Posted September 10, 2016 Share Posted September 10, 2016 More vehicles please (more Cold War era suggestions): UK FV430 family vehicles (so no need to use M113 stand-ins): FV432 Armoured Personnel Carrier FV433 Field Artillery, Self-Propelled "Abbot" - 105 mm self propelled gun built by Vickers FV434 "Carrier, Maintenance, Full Tracked" - REME Maintenance carrier with a crew of four and a hydraulically driven crane with a lifting capacity of 3,050 kg FV435 Wavell communications vehicle FV436 Command and control - some fitted with Green Archer radar, later Cymbeline radar FV438 Swingfire - Guided missile launcher FV439 Signals vehicle - Many variants UK Centurion AVRE, Chieftain Bridge-layer, Chieftain ARV. I think perhaps there could be a series of "add-on" vehicle packs, each with a specific theme e.g. British Cold War pack, Arab-Israeli pack etc. I know Esim have a busy schedule and priority is game engine improvement/enhancement - possibly out-source the aditional vehicle packs ? I do appreciate this is a "wish list" 0 Quote Link to comment Share on other sites More sharing options...
Varjag Posted September 10, 2016 Share Posted September 10, 2016 (edited) How about to: increase map range from 21 to at least ~50 km add a ruler and a compass on the map Edited September 10, 2016 by Varjag 0 Quote Link to comment Share on other sites More sharing options...
MDF Posted September 10, 2016 Share Posted September 10, 2016 10 hours ago, Major duck said: Jep but you have to go trough a rather big menu where you have to know what it looks like what i was thinking was something like how microsoft visio looks where you can customise which tool boxes there are and then see what they look like visiually and then drag them from the box onto the map and just drop them where you think you have seen it that could be a tank, a apc, etc icon Or at least the ability to place APP-6C unit/equipment icons on the map? I'd like to see that, at least for enemy and neutral contacts. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted September 10, 2016 Share Posted September 10, 2016 If there are two roads next to each others map. It would be very nice for units to stay on either one of those. Or at least the bigger road. Currently units have trouble to decide on witch road they stay. 0 Quote Link to comment Share on other sites More sharing options...
lavictoireestlavie Posted September 11, 2016 Share Posted September 11, 2016 Wishlist: Crewable Leclercs <3 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted September 11, 2016 Share Posted September 11, 2016 I wish a Checkmark option to reverse or not to reverse palmswich key /keys. Check mark option for joystick to become all time control of turret. Not as well of the view as currently. Mission editor option to make vehicles start engines shutdown and for AI turning vehicle operational based on desired event. Infantry to act like vehicles and tanks do currently. To actually find hull down position while laying on ground and being able to see and engage while crouching or standing. And to engage target that is nearby but cannot currently be seen. Also to be able to engage with small arms from crouching position. S - key that is default for stopping to give a stay tactics for infantry units. Quick keys to give movement route orders or tactics towards position where mouse is pointing This same also to be possible in sight views. ( Currently only possible in leopard 2 commander day periscope) To simulate commander giving orders for platoon or a tank to move to this location. More AI crew voices especially for commands that commander or gunner needs to other to do. Like commander needs gunner to zoom in/out or commander wants driver to go hull down position. 0 Quote Link to comment Share on other sites More sharing options...
RedWardancer Posted September 12, 2016 Share Posted September 12, 2016 I want thermal sights for the infantry. Few things worse than 21st century grunts in a modern army that can only see at night through F8 mode (or with an ATGM sight)! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 12, 2016 Share Posted September 12, 2016 49 minutes ago, RedWardancer said: I want thermal sights for the infantry. Few things worse than 21st century grunts in a modern army that can only see at night through F8 mode (or with an ATGM sight)! Image intensifiers / Night Fighting Equipment maybe? I don't think TI has shrunk to the point that its easily man portable (cooling requirements, etc.)? 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 12, 2016 Share Posted September 12, 2016 (edited) 1 hour ago, Gibsonm said: Image intensifiers / Night Fighting Equipment maybe? I don't think TI has shrunk to the point that its easily man portable (cooling requirements, etc.)? TI most definitely is man portable now and the small stuff tends to be uncooled. This has been in limited British Army service for a few years: www.qioptiq.com/download/Qioptiq_VIPIR-2_Dec10.pdf If we're going to have Cent 5/2 DK use Leo 1 FCS doesn't the latter have a coincidence/stereoscopic RF and the former an RMG? Are RMGs simulated in the game? Also, would a hand held lensatic compass work on a tank - the tank is a huge chunk of metal with a turret that moves about meaning its magnetic signature must change with respect to the compass? Edited September 12, 2016 by ChrisWerb 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 12, 2016 Share Posted September 12, 2016 Wiki says 5/2DKs have an LRF, but I'm pretty sure the baseline Leo 1 didn't. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 12, 2016 Share Posted September 12, 2016 The point remains that infantry can be equipped with NVG, if the scenario designer so chooses. So infantry is not blind at night. 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted September 12, 2016 Share Posted September 12, 2016 I am sorry i presumed that people know 2 hours ago, ChrisWerb said: Wiki says 5/2DKs have an LRF, but I'm pretty sure the baseline Leo 1 didn't. No but all danish leo 1A3 and 1A5 had and much of that equipment was ported to the centurion in the 5/2 dk upgrade MD 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted September 13, 2016 Share Posted September 13, 2016 Armed and combative medical vehicles. It's a well known fact that certain armed organizations in modern conflict do not always respect the laws of war, or treat medical units as a non-combatant. For this reason, I'd like to ask for versions of the M113 Medic and GTK-Boxer medic that are playable and armed. 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 13, 2016 Share Posted September 13, 2016 I'm not sure this is even doable given that teamspeak is a separate system, but is there some way to lock someone whose vehicle has been killed out of chat for say the next ten minutes? A lot of the time watching videos that are otherwise realistiic/believable representations of warfare, the commander of a vehicle that has just blown up gives a detailed description of what blew him up and where it is located from beyond the grave This is fine in WoT, but it shouldn't happen in SB. Presumably it's disabled in the military training versions. 0 Quote Link to comment Share on other sites More sharing options...
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