Iarmor Posted September 26, 2016 Share Posted September 26, 2016 It would be nice to have an order of battle table display, in addition to the existing "terrain, ..., briefing" displays. In the mission editor, the OOB table should include the options to change vehicle type, camouflage, subordination, etc. I think it might be more convenient than doing it all on the map. 0 Quote Link to comment Share on other sites More sharing options...
2-pies Posted September 26, 2016 Share Posted September 26, 2016 One subject I struggle with in SB is keeping track of my leaders vehicle - especially in company of several other similar vehicles. I know there is a scenario mechanism to click<SHIFT> on a friendly vehicle and it shows the call-sign, but this is not always active. I assume in reality this is aided by Tactical Signs and stowage arrangements (visual clues). Could this not be modified to automatically display the friendly vehicle call-sign by just moving the mouse cursor over the friendly vehicle in F8 view ? Or perhaps just activate this for members of your own platoon. 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted September 26, 2016 Share Posted September 26, 2016 54 minutes ago, 2-pies said: One subject I struggle with in SB is keeping track of my leaders vehicle - especially in company of several other similar vehicles. I know there is a scenario mechanism to click<SHIFT> on a friendly vehicle and it shows the call-sign, but this is not always active. I assume in reality this is aided by Tactical Signs and stowage arrangements (visual clues). Could this not be modified to automatically display the friendly vehicle call-sign by just moving the mouse cursor over the friendly vehicle in F8 view ? Or perhaps just activate this for members of your own platoon. Yes, go to the editor , rename the veh CO, done 0 Quote Link to comment Share on other sites More sharing options...
Stormin Norman Posted September 28, 2016 Share Posted September 28, 2016 Hello, I was hoping that maybe the M1A1 AIM SA Abrams could be considered to be modeled in the game. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 28, 2016 Share Posted September 28, 2016 (edited) 4 hours ago, Stormin Norman said: Hello, I was hoping that maybe the M1A1 AIM SA Abrams could be considered to be modeled in the game. FWIW, we use the M1A2 SEP with CITV disabled as a "good enough" proxy. Edited September 28, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Stormin Norman Posted September 28, 2016 Share Posted September 28, 2016 3 hours ago, Gibsonm said: FWIW, we use the M1A2 SEP with CITV disabled as a "good enough" proxy. 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 28, 2016 Share Posted September 28, 2016 (edited) Not strictly speaking content, but (assuming it hasn't already been done) I would like the helicopters in the sim to have a built in terrain and peer avoidance capability to avoid some of the scenarios highlighted in GibsonM's excellent "Heliborne insertion" tutorial. Also separate fuel and ammunition replenishment vehicles for armies where these two types of consumable are not both delivered on the same platform. Assault Breacher Vehicle - M1 variant now in use with both US Army and USMC. Edited September 28, 2016 by ChrisWerb 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted September 28, 2016 Share Posted September 28, 2016 1 hour ago, ChrisWerb said: Also separate fuel and ammunition replenishment vehicles for armies where these two types of consumable are not both delivered on the same platform. We've had that for a long time now. Fuel trucks bring you fuel. Supply trucks bring you ammo. Ambulance vehicles bring you replacement crew. Repair vehicles bring you spare parts. 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 28, 2016 Share Posted September 28, 2016 (edited) 25 minutes ago, Maj.Hans said: We've had that for a long time now. Fuel trucks bring you fuel. Supply trucks bring you ammo. Ambulance vehicles bring you replacement crew. Repair vehicles bring you spare parts. Sorry about that! I only got the full dongle licence yesterday along with the new PC necessary to run it which I have yet to unbox. I have only watched videos and read tutorials and other supporting material so far. In the videos all I have seen are URAL and what look like MAN SX/HX cargo variants (probably because you'll need ammunition a lot more frequently than fuel in the scenarios).. Edited September 28, 2016 by ChrisWerb 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 28, 2016 Members Share Posted September 28, 2016 Yes. Typical fuel expenditure in a scenario will rarely reach two digit percentage levels. If you want to make it an important part of your scenario, set the initial fuel level to 5% or less. 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 28, 2016 Share Posted September 28, 2016 (edited) I keep thinking about the Red Tide 1985 campaign and how realistic the infantry looked accompanying the BMPs forwards. If I remember when this was last discussed it was explained that these infantry were sprites and that, with the new realistically modelled infantry, the AI has changed, meaning that infantry is capable of more realistic behaviours and much more direct human control, but at the cost of not having a relationship to the continued movement of the vehicle from which they disembarked. GibsonM pointed out (and I am heavily paraphrasing him from memory here) that the more options are provided to have infantry controlled to do other things realistically the more human input is needed. This increases the logistical burden/cost and severely detracts from the value of SB as an armour training aid. Where I am going with this would it be possible to reinstate sprite infantry as a scenario designer selectable option so you could run gunnery and tactical drill simulations where the enemy infantry were essentially targets at the expense of the ability to micro manage individual soldiers and do fancy things with them? Edited September 28, 2016 by ChrisWerb Readability enhancement. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 28, 2016 Members Share Posted September 28, 2016 No. The sprites are just the visual symptom of the underlying changes that are rather widespread. We cannot undo the work that we did on the whole infantry complex over the last three or four years to maintain two parallel parts of infantry code. What we can do is to gradually simplify things again over time, once that all the necessary bits and bieces are in place. 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 28, 2016 Share Posted September 28, 2016 Thank you Ssnake. 0 Quote Link to comment Share on other sites More sharing options...
Froggy Posted September 28, 2016 Share Posted September 28, 2016 I 'd like a map icons editor the way you create map mission graphics (see pics). 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted September 28, 2016 Share Posted September 28, 2016 (edited) I would like the ability to make a nine-vehicle cavalry platoon like the ones I served in. Edited September 28, 2016 by TSe419E 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 28, 2016 Share Posted September 28, 2016 12 minutes ago, Froggy said: I 'd like a map icons editor the way you create map mission graphics (see pics). Ideally the incorporation of MilSketch or similar so that a wide range of graphics can be created (units, information symbology, etc.). 0 Quote Link to comment Share on other sites More sharing options...
Froggy Posted September 29, 2016 Share Posted September 29, 2016 1 hour ago, TSe419E said: I would like the ability to make a nine-vehicle cavalry platoon like the ones I served in. Me too, as a Leclerc platoon it's now 4 tanks and 4 VBL. 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted September 29, 2016 Share Posted September 29, 2016 10 hours ago, TSe419E said: I would like the ability to make a nine-vehicle cavalry platoon like the ones I served in. I would assume you already know this but some may not. You can create a six vehicle platoon in the mission editor divide the unit replace two or more vehicle types then attach them again. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 29, 2016 Members Share Posted September 29, 2016 ...but it doesn't change the cap at six cars per platoon. 0 Quote Link to comment Share on other sites More sharing options...
Kev2go Posted October 2, 2016 Share Posted October 2, 2016 (edited) updated statistics on the wiki page regarding the overview of armor. I know some tanks armor values arent known, becasue they are classfied and therefore are estitmates, but when values are known from historical sources on non classified armor, they can be updated, because looking at some i can tell some are off. Edited October 2, 2016 by Kev2go 0 Quote Link to comment Share on other sites More sharing options...
2-pies Posted October 3, 2016 Share Posted October 3, 2016 In the text message box, lower left of screen, it would be good for messages concerning your own platoon to flash or otherwise be highlighted, making them easier to see. 0 Quote Link to comment Share on other sites More sharing options...
MAJ_Fubar Posted October 3, 2016 Share Posted October 3, 2016 15 hours ago, Kev2go said: updated statistics on the wiki page regarding the overview of armor. I know some tanks armor values arent known, becasue they are classfied and therefore are estitmates, but when values are known from historical sources on non classified armor, they can be updated, because looking at some i can tell some are off. Feel free to login to the wiki using your registered user name (not your forum handle) and fix whatever you think is broken. 0 Quote Link to comment Share on other sites More sharing options...
Kev2go Posted October 3, 2016 Share Posted October 3, 2016 (edited) 5 hours ago, MAJ_Fubar said: Feel free to login to the wiki using your registered user name (not your forum handle) and fix whatever you think is broken. "shakes head" no you don't understand these overviews of the armor are something only the devs can update. not regular users via wiki. I can't edit something like this for eg, especially since this is supposed to represent what values the given vehicle has ingame. Edited October 3, 2016 by Kev2go 0 Quote Link to comment Share on other sites More sharing options...
MAJ_Fubar Posted October 3, 2016 Share Posted October 3, 2016 5 hours ago, Kev2go said: "shakes head" no you don't understand these overviews of the armor are something only the devs can update. not regular users via wiki. I can't edit something like this for eg, especially since this is supposed to represent what values the given vehicle has ingame. True, that is beyond the scope of typical wiki editing. We'll just have to wait and see if Deja chimes in. 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted October 3, 2016 Share Posted October 3, 2016 (edited) A handgun for the gunner to shoot his commander with if he keeps pulling his sights off the BMP-2 that's stopped and about to launch an AT-5 at him in favour of a truck, jeep, bridgelayer or other less immediately pressing target. Edited October 3, 2016 by ChrisWerb 0 Quote Link to comment Share on other sites More sharing options...
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