Gibsonm Posted April 26, 2017 Share Posted April 26, 2017 Sorry "GM"? 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted April 26, 2017 Share Posted April 26, 2017 1 hour ago, Gibsonm said: Sorry "GM"? Gamemaster. I'm pretty sure he is referring to the Instructor/OC mode. 0 Quote Link to comment Share on other sites More sharing options...
Los Posted April 26, 2017 Share Posted April 26, 2017 Correct 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 26, 2017 Share Posted April 26, 2017 (edited) Fully appreciate its a wish list. I suspect though that if eSim combined the request on the previous page for "larger maps" and your request for "the GM / Instructor Host mode", then there would be very little difference between the Commercial and Military versions. That would probably result in a price increase of the Commercial product to around that of the Military one - to reflect the lack of difference in feature set. Having said that, maybe I can help you with the "GM" functionality - depending on what you are trying to achieve (happy to start a PM conversation on the topic).? Edited April 26, 2017 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted April 26, 2017 Share Posted April 26, 2017 (edited) It'd be cool if the motorcycle could lay down so it could be hidden while the dismount goes scouting. As it is now it's not really all that sneaky as it's always standing up with the driver on the seat. Edited April 26, 2017 by Rotareneg 0 Quote Link to comment Share on other sites More sharing options...
lavictoireestlavie Posted April 27, 2017 Share Posted April 27, 2017 (edited) On 21.4.2017 at 3:17 AM, ssidiver said: So has the 4 in Lebanon 2006, with few damaged. In fact some of the propaganda at the time showed a Magach on it's side, claiming it was a knocked out Merkava 5. I have gone to try and find the stats for the Merkava performance, can't locate those figures at the moment. But I have confirmed that the 4 entered service in 2002. For the 2006 Lebanon War we have (waronline.org): 1) 45 tanks were hit by 51 ATGMS or RPGs. 2) In 24 cases (47% of the number of hits) the HEAT warhead penetrated the tank's armor. 3) In 3 of those 24 cases the tank's ammunition exploded. 4) 5 tanks were total loses - 3 hits from ATGMs (one "Merkava" Mk.2, Mk.3 and Mk.4) and two from landmines (one "Merkava" Mk.2 and Mk.4). 5) 31 soldiers and/or personal KIA in tanks. 6) Another 4 soldier were also KIA (1 in a D9 bulldozer and 3 in a Puma Heavy APC). Edited April 27, 2017 by lavictoireestlavie typo ! :( 0 Quote Link to comment Share on other sites More sharing options...
Japo32 Posted April 27, 2017 Share Posted April 27, 2017 wow... I don't know how to wish this after those images.. but... I thing I would like to see in tanks where TC has the map on one screen as the M1A2 or others is the posibility of seeing the map pan and move it while in 3D TC cockpit. So I can see the map and the TC view screen also at the same time (that would be another wish. that screen to have same functions as the same screen when entering it into 2D view) And it would be awesome if we could plot courses in the 3D map. 0 Quote Link to comment Share on other sites More sharing options...
Rad Posted April 28, 2017 Share Posted April 28, 2017 (edited) Shahidmobiles, crazy muslims drive to hell. Edited April 28, 2017 by Rad 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted April 28, 2017 Share Posted April 28, 2017 Iron man suits for the infantry, and yes they do exist. LoL http://www.bbc.com/news/technology-39441825 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted May 1, 2017 Share Posted May 1, 2017 terraforming in the map editor- in a similar sense that wadis can 'painted' in the map to editor, hills, rises, mountains would also be created, in other words, any pre-existing map can be loaded and edited in the map tool to create a map with new terrain elevation data. staying in the map editor- proper raised sidewalks, or a raised foundation able to be placed under buildings to give the appearance of sidewalks. 0 Quote Link to comment Share on other sites More sharing options...
Japo32 Posted May 3, 2017 Share Posted May 3, 2017 I wish to be able to move the TC camera and map while I am in the general TC internal view, as described here. If possible in a future 4.x version. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted May 3, 2017 Share Posted May 3, 2017 Interesting video, can you control the binoculars with the trackir?, can you enter the CITV just zooming in without pressing a key? 0 Quote Link to comment Share on other sites More sharing options...
Japo32 Posted May 4, 2017 Share Posted May 4, 2017 No, I cannot control the binoculars with Trackir, and no problem because of that. And no, I cannot enter the CITV just zooming. I just can zoom. But as you can see the difference beetween a zoom and entering is just that I cannot control the view with my joystick. As said, it would be interesting to control also the map from the general view if possible. Right now that cockpit view is almost decorative, but if we allow users to control both elements there, then more people will like to be in that camera position, as it gives more situation awareness 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 4, 2017 Share Posted May 4, 2017 nice idea. Only that it will only benefit players that use trackIR or similar systems. 0 Quote Link to comment Share on other sites More sharing options...
Japo32 Posted May 4, 2017 Share Posted May 4, 2017 OH.. I thing that I just saw is that in the M1A2 I can control the camera with the joystick if I press the P key at the same time, as it is inside the 2D view. BUT I cannot do that in the Leopard 2A5 or 2E. I think is a bug maybe? Because the functionability is there already.. but only in the Abrams. Of course I cannot control the map view. That would be awesome. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted May 4, 2017 Share Posted May 4, 2017 I have off and on looked for this feature, so maybe it exists, but I can't find it... Is there a hot key to change sides in the editor? When testing a scenario, I would like to quickly change sides in the world view to get a perspective from both sides for setting up positions. To add to that, in test mode when paused, I would like to be able to use the menus and edit as if unpaused so that I can make changes without the clock ticking down. Both of these would be small productivity boosters for scenario design. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 4, 2017 Share Posted May 4, 2017 (edited) 51 minutes ago, thewood said: Is there a hot key to change sides in the editor? When testing a scenario, I would like to quickly change sides in the world view to get a perspective from both sides for setting up positions. Top right hand corner of the 2D / map view. You can cycle through however many sides are involved. Edited May 4, 2017 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted May 4, 2017 Share Posted May 4, 2017 1 hour ago, thewood said: Is there a hot key to change sides in the editor? It doesn't seem like there is in the Wiki, and I am not aware of one. http://www.steelbeasts.com/sbwiki/index.php?title=Map_Editor_Hotkeys This would be a nice addition, actually. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted May 4, 2017 Share Posted May 4, 2017 Yes, I know about the pull down and arrows on the map screen. I am asking for a key to do it quickly in the 3D world. Eliminates the need to go back to the map every time I need to change sides. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted May 4, 2017 Share Posted May 4, 2017 I think I requested this before, but I can't find it. In the AAR, can we have shorter increments than 4 seconds. If we could get it down to at least a second between frames, that would help in reviewing not only an event, but what led to an event. In lieu of that, could we make any firing of a weapon an event. Sometimes, from a scenario building standpoint, a fired but missed shot is as important as a hit. Again, these are interesting from a play perspective, but from a scenario building perspective, they are good productivity boosters. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted May 4, 2017 Share Posted May 4, 2017 (edited) To change sides put your mouse pointer over the sides pull down and use your mouse wheel. You may need to click once to focus it. Edited May 4, 2017 by DarkAngel 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 4, 2017 Share Posted May 4, 2017 (edited) 21 minutes ago, thewood said: I think I requested this before, but I can't find it. In the AAR, can we have shorter increments than 4 seconds. If we could get it down to at least a second between frames, that would help in reviewing not only an event, but what led to an event. In lieu of that, could we make any firing of a weapon an event. Sometimes, from a scenario building standpoint, a fired but missed shot is as important as a hit. Again, these are interesting from a play perspective, but from a scenario building perspective, they are good productivity boosters. That would inflate the size of the AAR file and decrease FPS....Going from 4 to 1 sec sampletime, increases the file size 4 time and need more resources for saving/processing the samples. F.e.: MG -3, Rh202 firing at 1000+ rpm, you have houndreds of events per second Edited May 4, 2017 by Grenny 0 Quote Link to comment Share on other sites More sharing options...
Japo32 Posted May 4, 2017 Share Posted May 4, 2017 (edited) Well.. it would be desirable to leave to the user to choose the recording frequency. Even I would add another feature to record more frames per second in a certain period of time. Falcon does it. You press F key and starts recording all around the theater, with lots of tanks, planes, misiles, etc.. and it does it well. Then when we leave the battle zone or when we want we press F again and the file is recorded to be analyzed later. Edited May 4, 2017 by Japo32 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 4, 2017 Share Posted May 4, 2017 12 minutes ago, Japo32 said: Well.. it would be desirable to leave to the user to choose the recording frequency. Even I would add another feature to record more frames per second in a certain period of time. Falcon does it. You press F key and starts recording all around the theater, with lots of tanks, planes, misiles, etc.. and it does it well. Then when we leave the battle zone or when we want we press F again and the file is recorded to be analyzed later. Yes, but the AAR system is intended a training tool, where everyone records the same during a session... 0 Quote Link to comment Share on other sites More sharing options...
Japo32 Posted May 4, 2017 Share Posted May 4, 2017 Yes, of course I understand.. I don't know if that can be only made client side so not affect others. But sometimes I wish to see more as real time replay to see situations more clear.. and why not, enjoy the battle from a cinematic perspective. It that can be done client side without affecting any other user, or just single player, I think it can be done. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.