Gibsonm Posted May 26, 2019 Share Posted May 26, 2019 (edited) Thanks. Any comment on the actual request (a page back) as opposed to the subsequent spin off posts? Edited May 26, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted May 26, 2019 Share Posted May 26, 2019 (edited) 9 hours ago, Gibsonm said: At the risk of derailing this thread 😄 LOL I wouldn't worry about a derail. Requests for features frequently prompt multiple-post discussions of said requests. In this case, I'd like to use your workaround for a dismountable vehicle commander, and I can most certainly give him the 3D apearance of a crewman instead of an infantryman. But I've found a possible bug. I probably should start a separate thread in Support. In short, even when setting the ASLAV-PC's to NOT have the commander/radio damage upon dismount ... they become 'infected' with that option when combined in a unit with the ASLAV-25's that have it. If you subsequently separate a PC from the pack, it will now lose its radio and commander when you dismount its squad. That's not desirable, but relevant to the request to make the damage/repair if options saveable in a template. Edited May 26, 2019 by Splash Separate support thread started/linked. 0 Quote Link to comment Share on other sites More sharing options...
Iarmor Posted May 26, 2019 Share Posted May 26, 2019 Perhaps a commander-dismount ability should be added for all vehicles. With all the implications (temporary vehicle "damage" etc.) built-in, and tanker looks for the dismounted TC. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 26, 2019 Members Share Posted May 26, 2019 The enhancement to dismount vehicle commanders has been registered (in 2006) as bug 734... It even has a fairly high priority. We just never seem to get the time to actually work on it, since it's complicated, and there's always something else that appears slightly mor urgent. Sigh. So much to do, so little time. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Thodt Posted June 3, 2019 Share Posted June 3, 2019 This is not realy a "content wish", but an option in the installer to create a shortcut on the Desktop would be very appreciated! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 3, 2019 Members Share Posted June 3, 2019 Ugh. I hate desktop icons created by installers. But - okay, I suppose different people have different opinions on this. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Thodt Posted June 3, 2019 Share Posted June 3, 2019 I'm pretty sure you know what i mean if I say "option"! The user can select if he want a desktop icon or not (which can easiely archived by a checkbox) . 😉 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted June 3, 2019 Share Posted June 3, 2019 Just copy the one from the program files menu to the desktop! 0 Quote Link to comment Share on other sites More sharing options...
ssidiver Posted June 4, 2019 Share Posted June 4, 2019 5 hours ago, DarkAngel said: Just copy the one from the program files menu to the desktop! Yep, very easy to do yourself! 0 Quote Link to comment Share on other sites More sharing options...
Parachuteprone Posted June 10, 2019 Share Posted June 10, 2019 Be nice to see a Canadian army TAPV. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted June 16, 2019 Share Posted June 16, 2019 Lately I picked up from a local library a book called Tigers in the Mud and that got me really excited about WW2 tank warfare. I wish we could have those in Steel Beasts, in fact, more than ever, I wish that we could MOD our own tanks in. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted June 16, 2019 Share Posted June 16, 2019 Dynamic thermal signatures would be cool... (get it!?) 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted June 16, 2019 Share Posted June 16, 2019 (edited) Two tier reverse slope battle positions. Edited June 16, 2019 by mpow66m 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 16, 2019 Members Share Posted June 16, 2019 Why, yes. That's now possible - see Grenny's "Anker wirf!" video. For each emplacement you can set a reference that is the lowest point in the terrain that can still be engaged from behind the berm. It will then be dug accordingly. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 17, 2019 Share Posted June 17, 2019 15 hours ago, stormrider_sp said: Lately I picked up from a local library a book called Tigers in the Mud and that got me really excited about WW2 tank warfare. I wish we could have those in Steel Beasts, in fact, more than ever, I wish that we could MOD our own tanks in. LoL, Good Luck. To scratch your WW2 Itch, I suggest Sho't Kal (L52) vs T-55 (BR-412) and Squint a bit. 11 hours ago, Bond_Villian said: Dynamic thermal signatures would be cool... (get it!?) *Slap* That is a Dad Joke, and has no place here! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 17, 2019 Share Posted June 17, 2019 20 minutes ago, Hedgehog said: That is a Dad Joke, and has no place here! It's typical "Sandgroper" humour - get used to it. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted June 17, 2019 Share Posted June 17, 2019 But dynamic thermal signatures would be cool. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted June 17, 2019 Share Posted June 17, 2019 Wish: Multiplayer Vehicle Management When someone drops or leaves a game the vehicle goes to the Platoon Leader and not straight to the Company Commander 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted June 17, 2019 Share Posted June 17, 2019 14 hours ago, Ssnake said: Why, yes. That's now possible - see Grenny's "Anker wirf!" video. For each emplacement you can set a reference that is the lowest point in the terrain that can still be engaged from behind the berm. It will then be dug accordingly. 😁 0 Quote Link to comment Share on other sites More sharing options...
MikeKiloPapa Posted June 18, 2019 Share Posted June 18, 2019 The option of disabling or at least temporarily overriding the AI (all of it) in player controlled vehicles. The AI often seems to suffer from severe target fixation, stubbornly ignores all commands and will essentially reduce the player to a passenger/observer in the supposedly "player controlled" vehicle........i have lost countless vehicles because the computer would refuse to let me move the unit or it would ignore new target commands....for instance a higher priority target popping up. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted June 18, 2019 Share Posted June 18, 2019 58 minutes ago, MikeKiloPapa said: The option of disabling or at least temporarily overriding the AI (all of it) in player controlled vehicles. The AI often seems to suffer from severe target fixation, stubbornly ignores all commands and will essentially reduce the player to a passenger/observer in the supposedly "player controlled" vehicle........i have lost countless vehicles because the computer would refuse to let me move the unit or it would ignore new target commands....for instance a higher priority target popping up. You know about the "t" key right? 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted June 18, 2019 Share Posted June 18, 2019 On 6/16/2019 at 11:24 AM, stormrider_sp said: Lately I picked up from a local library a book called Tigers in the Mud and that got me really excited about WW2 tank warfare. I wish we could have those in Steel Beasts, in fact, more than ever, I wish that we could MOD our own tanks in. Try "Panzer Elite Special Edition" (GOG) with mods (Ostpak Redux). It´s only €5,39 at GOG. Red 0 Quote Link to comment Share on other sites More sharing options...
MikeKiloPapa Posted June 18, 2019 Share Posted June 18, 2019 8 hours ago, DarkAngel said: You know about the "t" key right? Yes of course i do🙄......the "t" only gets the TC of your back when you are in the gunners seat.....and only for a few seconds at that.........What i am talking about is that when in contact with the enemy , the AI never completely lets go of the player controlled vehicle, even ignoring or resisting player issued commands.......one can literally see the opposed programming "fighting" each other in the vehicle behavior. I surely can not be the only one to have noticed this ? Its been that way for long but its been getting gradually worse as the AI has become more advanced in later SB versions. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted June 19, 2019 Share Posted June 19, 2019 Rich text in the briefing, and images (file size limited if need be). Also, 'dynamic' map graphics that could be set by the scenario designer to appear/disappear as events/conditions occur during the action phase 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted June 19, 2019 Share Posted June 19, 2019 5 hours ago, Bond_Villian said: Rich text in the briefing, and images (file size limited if need be). Also, 'dynamic' map graphics that could be set by the scenario designer to appear/disappear as events/conditions occur during the action phase That last one has been in bugzilla since the dinosaurs were wiped out!! 0 Quote Link to comment Share on other sites More sharing options...
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