Bond_Villian Posted September 17, 2019 Share Posted September 17, 2019 5 hours ago, dlad said: the map view is actually a station, selecting it abandons the previous crew station to AI and default behaviours occur. Thats not entirely true, you remain in the station youre in. The AI doesnt take over...you just cant do anything else while looking at the map 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 18, 2019 Members Share Posted September 18, 2019 ...which is kinda the point of it. 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted September 19, 2019 Share Posted September 19, 2019 On 9/17/2019 at 6:53 AM, 12Alfa said: Also the ability to print the map out. This can already be done. 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted September 19, 2019 Share Posted September 19, 2019 14 hours ago, Mirzayev said: This can already be done. It's been there from the start this option I believe. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 20, 2019 Members Share Posted September 20, 2019 Note quite since version 1.0, but certainly more than ten years now, yes. 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted September 20, 2019 Share Posted September 20, 2019 Wish list: -T-90MS -M1A2C -Leopard2A7 -Type-99 -T-80 crewable -BMP-3 crewable -Both attack and transport Helicopter crewable position -Leclerc crewable - M1A2B FCS Systems fixed. Options to add Tusk and CROWs System. RVSS system added. 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 20, 2019 Share Posted September 20, 2019 (edited) OK, this would be gilding the lilly but I have to ask. I'd like to see the ability to view the events in an AAR for only a user-defined map area, so you could review each geographical subset of a larger battle at a time. Edited September 20, 2019 by ChrisWerb grammatical pedantry 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted September 20, 2019 Share Posted September 20, 2019 2 hours ago, ChrisWerb said: OK, this would be gilding the lilly but I have to ask. I'd like to see the ability to view the events in an AAR for only a user-defined map area, so you could review each geographical subset of a larger battle at a time. Already done, select in AAR the map view, then roll the AAR and sit back and watch the battle below you for what ever height you pick, one can pan around while sitting still on the point of ground selected. It's fun to watch the events this way I find. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted September 20, 2019 Share Posted September 20, 2019 8 hours ago, ChrisWerb said: I'd like to see the ability to view the events in an AAR for only a user-defined map area, There is a checkbox option for this in the AAR playback toolbar added recently 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 21, 2019 Share Posted September 21, 2019 (edited) You can literally define a map area? So you only see what's happening at the end of one valley, for example? Late edit: "Exclude out of view events". Excellent! Thank you. Edited September 21, 2019 by ChrisWerb 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted September 21, 2019 Share Posted September 21, 2019 Not literally.But you can adjust the zoom level so you only see the map sector you want, if you select the option the AAR will show only events in that map sector 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 23, 2019 Share Posted September 23, 2019 Helicopter downwash to throw up dust. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted September 23, 2019 Share Posted September 23, 2019 This truck-mounted system to deploy UAVs: 0 Quote Link to comment Share on other sites More sharing options...
inexus Posted September 24, 2019 Share Posted September 24, 2019 - Increase the max size of maps - preferably unlimited. - Ability to change (or simply make) the line for routes thicker (hard to see on higher resolutions). - shortcut: When creating a route have a sub menu for selecting the formation at the same time (instead of having to find the small triangle and set it there each time). - Improve path logic so that vehicles no longer trying to drown themselves each time they see a bit of water 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 24, 2019 Members Share Posted September 24, 2019 No With new GUI, will take some time Maybe, with the new GUI You may want to check your settings. Many users have disabled the use of navmesh assisted routes by default; personally, I think that they should be enabled by default and disabled only if you hold down the Alt Key (something that should be remembered for UAV and helicopter flight paths). 0 Quote Link to comment Share on other sites More sharing options...
ht-57 Posted September 24, 2019 Share Posted September 24, 2019 8 hours ago, inexus said: - Increase the max size of maps - preferably unlimited. Apparently inexus hasn't tried terrain editing in 4.1- Ive installed a 1tb ssd just for the sbpro "map packages" folder and went from 16g of ddr4 ram to 48g to take full advantage of this feature. That said being a wish list- -The ability in the map editor to select an "area" after choosing a map to edit. (just like mission editor) So if your not going to use lets say an entire 80 x 80km hd map area to edit - it will shorten the load and save times, perhaps save some hd space on that "temporary file" when terrain editing 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted September 26, 2019 Share Posted September 26, 2019 Some GUI functionality that would enable the player to select/jump to any unit under his command. This is especially helpful if the 'map view' is disabled, otherwise you have to scroll through every unit on the battlefield until you find the one youre looking for. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 26, 2019 Share Posted September 26, 2019 (edited) The above is one of the top asks on my list as well. Its been mentioned several times in this thread and came up in the thread about the complexity inherent in SB. Small battles or plans are manageable. But for single player, its a killer to search for units. A combination scroll-able unit and message window that could be separated from the main UI and shown on a second monitor would be best. when you have more than 8-10 units. I'd also like to see as non-playable: A Piranha as a stryker with proper dismounts and slat/era armor, as well as a properly located RWS. A more modern T-72B3M Bradley M2A3 and M3A3 with ERA M3 Halftrack for use in Mideast wars South African Ratel variants T-10M A few of the MT-LB variants, including an anti-tank variant AMX-30B2 AMX-10RC EE-9 armoured car for Iraq/Iran war and beyond Some modern Chinese tanks and APCs, especially ones that sub in for Pakistan units. I know that's a big list, its basically in order of what I would like to see to build more wargame-like scenarios for Angolan wars, Iran/Iraq, and a few potential modern conflicts. Edited September 26, 2019 by thewood 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted September 26, 2019 Share Posted September 26, 2019 2 hours ago, thewood said: The above is one of the top asks on my list as well. Its been mentioned several times in this thread and came up in the thread about the complexity inherent in SB. Small battles or plans are manageable. But for single player, its a killer to search for units. A combination scroll-able unit and message window that could be separated from the main UI and shown on a second monitor would be best. when you have more than 8-10 units. I'd also like to see as non-playable: A Piranha as a stryker with proper dismounts and slat/era armor, as well as a properly located RWS. Marked in bold,... What do you mean by that? 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 26, 2019 Share Posted September 26, 2019 The Piranha IIIH, which led to the LAV III, which led to the Stryker only seats 8 in game, while the Stryker seats 9 or 10 in the world. The H also, for some reason, doesn't allow an RWS in SB. While you can use the C, I am assuming real-world differences between between the C and the H are reflected in SB. Namely mobility and some limited armor upgrades. I might have confused my self with this one. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 26, 2019 Share Posted September 26, 2019 5 hours ago, Bond_Villian said: Some GUI functionality that would enable the player to select/jump to any unit under his command. This is especially helpful if the 'map view' is disabled, otherwise you have to scroll through every unit on the battlefield until you find the one youre looking for. So something other than the current Shift+F10, Alt+F10 and the other option (which I can't recall off hand) that takes you to the unit in contact (i.e. the one that generated the last text message)?? 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 26, 2019 Share Posted September 26, 2019 (edited) Yes, most definitely. As you probably know, there can be multiple units being fired on. And sometimes you want to jump back and forth quickly. Or maybe jump to unit having pathing issues, etc. I find this kind of weird that the concept of a "jump map" or linked messaging, etc. is such a foreign concept. I think it highlights the gulf between a simulation and wargame. Here is the new version of Command that shows what I would expect. Edited September 26, 2019 by thewood Wrong pic 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 26, 2019 Share Posted September 26, 2019 (edited) Well its a "wish list" after all and so you are welcome to wish for what you want. Personally I think the current system is adequate (perhaps not perfect) since it reflects what you get in RL. The radio says "0A this is 11, contact tank wait out" (using Australian call signs) As the CO, I wrote the orders and I've received SITREPS and LOCSTATS so I know roughly where "11" is. In player terms I've set the routes for it, etc. I then would receive a full contact report including a Grid. This is pretty much the same as the scroll text gets me. I do not get a message appearing on my BMS (tagged to the unit mil symbol), or some flashing icon, or similar. The current setup certainly ticks the "train as you fight" box for us. Edited September 26, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 26, 2019 Share Posted September 26, 2019 (edited) And as I said, it shows the divide between simulation and wargame. And also as has been said before, you, as a player, don't have to use it. Edited September 26, 2019 by thewood 0 Quote Link to comment Share on other sites More sharing options...
ssidiver Posted September 27, 2019 Share Posted September 27, 2019 2 hours ago, thewood said: And as I said, it shows the divide between simulation and wargame. And also as has been said before, you, as a player, don't have to use it. And your point is? The eSim Games Home page quite clearly say ' Our main product is Steel Beasts Professional, which is available in two variants, the classroom version for collective military training and the personal edition, Steel Beasts Pro PE, suitable for exploratory learning in self-study and distance learning. ' https://www.esimgames.com/ No mention of war game there. 0 Quote Link to comment Share on other sites More sharing options...
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