Gibsonm Posted February 17, 2020 Share Posted February 17, 2020 56 minutes ago, Maj.Hans said: Speaking of dismounts, I really wish there was a way to get them to: 1. Dismount 2. March ahead of the AFV they dismounted from. 3. Maintain formation. So that a scenario creator could easily have a group of PC's show up at a waypoint, get in line abreast formation, deploy troops, and move together as a unit to take a position. You already can. Sorry I can't watch the video from where I am. 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted February 17, 2020 Share Posted February 17, 2020 35 minutes ago, Gibsonm said: You already can. Not quite. It works in that video with a single APC. If you try to do that with a platoon of APCs, then all of the dismounted infantry will cram themselves together. It's happened every time I've tried it. They don't know to move in a spread out formation. 55 minutes ago, thewood said: Like this? Yes, kinda like that. But I want the infantry not to move ahead on their own independent route, but rather to join in formation with multiple APCs ahead of them. Kinda like it was done in the old days. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 17, 2020 Share Posted February 17, 2020 55 minutes ago, Maj.Hans said: Not quite. It works in that video with a single APC. If you try to do that with a platoon of APCs, then all of the dismounted infantry will cram themselves together. It's happened every time I've tried it. They don't know to move in a spread out formation. Yes, kinda like that. But I want the infantry not to move ahead on their own independent route, but rather to join in formation with multiple APCs ahead of them. Kinda like it was done in the old days. Have you tried giving the PCs a "wide" spacing? That works OK / good enough (note not perfect) for me. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted February 17, 2020 Share Posted February 17, 2020 The troops always converge to one point regardless of spacing. 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted February 17, 2020 Share Posted February 17, 2020 29 minutes ago, Bond_Villian said: The troops always converge to one point regardless of spacing. See that's what I thought. It is *POSSIBLE* to very carefully create individual scripted routes for each platoon of infantry. This takes a very long time. This can not be easily done during a mission. I have had this complaint since the change from the old infantry model management to the new one. I am *NOT* complaining about the new way things are done. We have much more flexibility now, especially with humans who want to play as crunchies, and if you want to take the time you can make very convincing scripted infantry attacks, I just want two features to make it a little easier. I want a mission builder command that will cause Rifle, Scout, and LMG units to get out of the vehicle (while HMG, AGL, missile, etc teams will stay IN the vehicle) and then move ahead of the PCs, we'll call this "Inf.Attack", and gives us an easy way to plan for a PC unit to move to a point, dismount troops, and then together as one attack the objective. I want a one-key command that a human PC platoon commander can press to get his Rifle, Scout, and LMG teams to dismount and move ahead of his vehicle, while leaving missile/HMG/AGL/etc teams mounted. 0 Quote Link to comment Share on other sites More sharing options...
solus Posted February 17, 2020 Share Posted February 17, 2020 Any plans to make t-80 or modern t-72 versions player controlled with interior etc? Really awesome to have so many Russian armor in the game, but it sucks to have only early t-72 playable. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 17, 2020 Members Share Posted February 17, 2020 8 hours ago, Bond_Villian said: The troops always converge to one point regardless of spacing. They no longer should, actually. If they do, I'd like to know which version you use and how you give the commands. 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted February 17, 2020 Share Posted February 17, 2020 (edited) 5 hours ago, Ssnake said: They no longer should, actually. If they do, I'd like to know which version you use and how you give the commands. Ooo? Aaaand stand by for test reports! Sorry to say that troops still cluster together. I tried giving BMP-2 platoons orders to "Engage" to a waypoint, dismount their troops, and then "Engage" at various speeds to the next waypoint. If I can figure out where the screenshots folder is I have several screencaps. I am using the latest version. Edited February 17, 2020 by Maj.Hans 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted February 17, 2020 Share Posted February 17, 2020 9 hours ago, solus said: Really awesome to have so many Russian armor in the game, but it sucks to have only early t-72 playable. You might have an older version of the game. The current version offers the T-72M, T-72A/T-72M1, T-72B1 m.1984, and T-72B1V m.1985 as playable vehicles. While I admit that the T-72B1 might not exactly be 'cutting edge' tech, it's quite a bit more advanced than the first few playable versions we had. Plus with the latest game version you can now select AVEPS as an add-on which seems to give an effect similar to Kontakt-5, Relikt, Kaktus, etc ERA. You can always do that and pretend it's the T-72B1 m.1989. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted February 17, 2020 Share Posted February 17, 2020 22 hours ago, Maj.Hans said: It works in that video with a single APC. If you try to do that with a platoon of APCs, then all of the dismounted infantry will cram themselves together. It's happened every time I've tried it. They don't know to move in a spread out formation. That is a platoon of PCs in the video. I suspect you didn't watch the video all the way through when he did it with a platoon. I'm a little confused because you seem to be changing what you are looking for over three posts. I just went back to 4.162 and built a scenario that does exactly what the video shows with a 5 PC platoon. 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted February 18, 2020 Share Posted February 18, 2020 (edited) 1 hour ago, thewood said: That is a platoon of PCs in the video. I suspect you didn't watch the video all the way through when he did it with a platoon. I'm a little confused because you seem to be changing what you are looking for over three posts. I just went back to 4.162 and built a scenario that does exactly what the video shows with a 5 PC platoon. Well for whatever reason, doesn't matter what I do, I get troops that converge into a tiny little point. As shown by the screen shots posted above. If you'd like to attach a demo scenario file showing them NOT converging into a point I'm happy to run it and see what happens. Edited February 18, 2020 by Maj.Hans 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted February 18, 2020 Share Posted February 18, 2020 Then I would suggest watching the video for the extra five minutes to see how its done. It was pretty straightforward and completely changed how I do supported infantry fire and movement. 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted February 18, 2020 Share Posted February 18, 2020 (edited) 29 minutes ago, thewood said: Then I would suggest watching the video for the extra five minutes to see how its done. It was pretty straightforward and completely changed how I do supported infantry fire and movement. Set up with a platoon *EXACTLY* as demonstrated in the first half of the video except for using a platoon of PCs instead of a single PC, including waiting for mission time of 4 minutes before proceeding from the first waypoint. The infantry move out ahead of their PCs but still take routes that converge them all into a tiny little point. Ok fine, but I did use M113s. And I didn't use "Suppress". Let me do it again using a platoon of three Armatas and suppress. Once again it appears, at least to me, as if all infantry crammed themselves together into a single point. They get dropped off and the AI knows to let them move out ahead of the PC's before the PC's move out, but the troops assigned to the "left" and "right" PC in the formation converge to meet in front of the center PC. Edited February 18, 2020 by Maj.Hans 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted February 18, 2020 Share Posted February 18, 2020 Mine all go straight ahead. I'll play it out a little longer and see what happens. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted February 18, 2020 Share Posted February 18, 2020 5 hours ago, thewood said: Mine all go straight ahead. I'll play it out a little longer and see what happens. Nothing more to add? 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted February 18, 2020 Share Posted February 18, 2020 (edited) 19 hours ago, Ssnake said: On 2/17/2020 at 12:35 PM, Bond_Villian said: The troops always converge to one point regardless of spacing. They no longer should, actually. If they do, I'd like to know which version you use and how you give the commands. What version and method should i use? Gibsonm and thewood seem to be satisfied... what am i doing wrong? Ive tried various combinations of tactics, speed, etc. Version 4.162 Edited February 18, 2020 by Bond_Villian 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted February 18, 2020 Share Posted February 18, 2020 I just tend to use the preset groups and give them a group route... No good for AI i know 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 18, 2020 Members Share Posted February 18, 2020 No, it seems like I confused the fact that squads no linger internally converge on a single point, but apparently platoons still do. This is the next step. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted February 18, 2020 Share Posted February 18, 2020 39 minutes ago, DarkAngel said: I just tend to use the preset groups and give them a group route... No good for AI i know I prefer the copy/paste method. Also no good for scripted AI. 0 Quote Link to comment Share on other sites More sharing options...
solus Posted February 18, 2020 Share Posted February 18, 2020 15 hours ago, Maj.Hans said: You might have an older version of the game. The current version offers the T-72M, T-72A/T-72M1, T-72B1 m.1984, and T-72B1V m.1985 as playable vehicles. While I admit that the T-72B1 might not exactly be 'cutting edge' tech, it's quite a bit more advanced than the first few playable versions we had. Plus with the latest game version you can now select AVEPS as an add-on which seems to give an effect similar to Kontakt-5, Relikt, Kaktus, etc ERA. You can always do that and pretend it's the T-72B1 m.1989. I have the latest version of the game with all that fancy Armata prototypes... Night vision, lead ability and better ammunition for Russian tanks in the game would be very appreciated. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted February 18, 2020 Share Posted February 18, 2020 3 hours ago, Bond_Villian said: Nothing more to add? Jeez...Can't I get some sleep. I tested a bunch and Hans is right. I'm not sure what I saw. I think it was that my paths were so long that I didn't see the convergence. 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted February 19, 2020 Share Posted February 19, 2020 On 2/18/2020 at 5:30 AM, thewood said: I'm not sure what I saw. I think it was that my paths were so long that I didn't see the convergence. Okay. Cause for a second there... 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted February 19, 2020 Share Posted February 19, 2020 Not sure what that means, but OK. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted February 19, 2020 Share Posted February 19, 2020 On 2/18/2020 at 10:41 AM, solus said: I have the latest version of the game with all that fancy Armata prototypes... Night vision, lead ability and better ammunition for Russian tanks in the game would be very appreciated. The T-72 tanks in game have a night vision system. the T72B has a lead prediction included in its FCS...so? 0 Quote Link to comment Share on other sites More sharing options...
Nike-Ajax Posted February 19, 2020 Share Posted February 19, 2020 (edited) 55 minutes ago, Grenny said: The T-72 tanks in game have a night vision system. the T72B has a lead prediction included in its FCS...so? I am sorry Grenny for my lack of knowledge: Which playable T-72 in game have Lead prediction or am I misunderstanding you? As for the nightvision yeah it kinda has ... but at its most basic. And when did anyone actually last play a nighttime scenario in MP? So Thermals would be nice. Its hardly something new that a great many of us wants an updated OPFOR vehicle. As I have stated several times before I do not care about the bells and whistles. I just want the ability to actually gun it - so NOT internals or anything fancy. Just a sight á la Challenger. With full respect for everyone and their opinion then I dont understand why we should keep debating it. At all. This is a wishlist and this particular wish is nothing new. Nor am I alone in stating it. At all. Either Esim does it or they do not do it. Its a binary thing. So I wont state it again. Edited February 19, 2020 by Nike-Ajax 0 Quote Link to comment Share on other sites More sharing options...
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