ben Posted March 3, 2021 Share Posted March 3, 2021 Just now, Gibsonm said: 4.250 - Ability to duplicate a given panel. Request the addition of a "duplicate" choice to the "right click" menu so that once you have selected the panel and labelled it, you can make duplicates easily. This for everything, including vehicles infantry etc! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 3, 2021 Share Posted March 3, 2021 (edited) 5 hours ago, ben said: This for everything, including vehicles infantry etc! I'm afraid that wont work as every unit needs a unique "unit ID". You can't have 2, 3, or 50 "1/1/A"s. Edited March 3, 2021 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 3, 2021 Members Share Posted March 3, 2021 There's still the option to save a specially designed unit as a new force template. So, at least a workaround. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 3, 2021 Members Share Posted March 3, 2021 On 2/25/2021 at 9:37 AM, ben said: Turn off engines Bug 346 ... from 2005. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 3, 2021 Members Share Posted March 3, 2021 3 hours ago, Gibsonm said: Ability to duplicate a given panel Bug 9594 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 3, 2021 Members Share Posted March 3, 2021 On 2/24/2021 at 7:03 PM, Mirzayev said: the ability to load a map overlay onto a saved AAR ...sorta-kinda bug 9595. 0 Quote Link to comment Share on other sites More sharing options...
IrishHussar Posted March 8, 2021 Share Posted March 8, 2021 Not sure if this has been asked for but the ability to filter in the AAR. ie apply filters so you can see only the reports for a given set or individual person or vehicles. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 8, 2021 Members Share Posted March 8, 2021 You already can, at least by unit/subunit 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 8, 2021 Share Posted March 8, 2021 8 hours ago, Ssnake said: You already can, at least by unit/subunit And by location - i.e. you can exclude event outside the area of the map you are currently looking at. This stops you bouncing all over the place if you only want to focus on a sector. 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted March 9, 2021 Share Posted March 9, 2021 On 1/11/2021 at 7:43 AM, Apocalypse 31 said: Wish Optics Zoom OUT button for M1A2 It has one in real life on the gunners station and commanders station It's really annoying having to zoom in 4 times to cycle the zoom one level backwards. This, plus mappable buttons for the different CITV modes. I find it super annoying to have to use the mouse to switch them around. On 1/14/2021 at 6:32 AM, Ssnake said: ...the ability of the AI to waste ammunition on the move with unstabilized heavy MGs? I don't know that I really want the AI to be doing it unless specifically told to do it, but I do wish that when I jump into the MG mounts on certain vehicles, like the .50 caliber HMG on the Abrams and M60A3, etc, that I could tell my driver to keep on driving, and my gunner to keep on scanning and/or to continue to "Fire and Adjust". 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted March 13, 2021 Share Posted March 13, 2021 Can we have that in SB 😮 https://www.army-technology.com/news/raytheon-launches-stinger-missile-from-javelin-launcher/ 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted March 25, 2021 Share Posted March 25, 2021 On 3/13/2021 at 5:25 AM, Grenny said: Can we have that in SB 😮 https://www.army-technology.com/news/raytheon-launches-stinger-missile-from-javelin-launcher/ Would be interesting! Speaking of air defense, M6 Bradley Linebacker please? Even if it goes in as an AI-Only unit. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted March 26, 2021 Share Posted March 26, 2021 On 3/25/2021 at 6:56 PM, Maj.Hans said: M6 Bradley Linebacker please? That would be neat 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted March 30, 2021 Share Posted March 30, 2021 -Modern 105mm ammunition for the Leo1 variants, like those already available for the old centauro b1. -AVEPS option for older tanks. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 30, 2021 Members Share Posted March 30, 2021 I'd need to look it up to be sure, but I think the ammo in the Centauro is not certified for older L7 105mm guns as it uses a higher chamber pressure. That, or something else, but there's definitely a reason why its ammo wasn't made available for other 105mm systems. Whenever possible, my goal is to make the widest range of options available to mission designers. AVePS, it's a bit work in progress in the sense that we tried to fit it on as many tanks as possible in the initial implementation, within the time that was available. For the rest of the vehicle fleet, whenever a model receives a general facelift we'll also take the time to figure out where the launcher could be mounted (provided that the vehicle has the necessary passive armor to begin with; no point shooting down an RPG or missile when the residual energy will still smash you to bits). Once that it's deemed possible to put AVePS on we'll add the needed "glue point". So it'll happen at the pace of general vehicle model facelifts. We have to organize our work in an efficient manner, or else less will get done. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted March 31, 2021 Share Posted March 31, 2021 (edited) 7 hours ago, Ssnake said: I'd need to look it up to be sure, but I think the ammo in the Centauro is not certified for older L7 105mm guns as it uses a higher chamber pressure. That, or something else, but there's definitely a reason why its ammo wasn't made available for other 105mm systems. Whenever possible, my goal is to make the widest range of options available to mission designers. AVePS, it's a bit work in progress in the sense that we tried to fit it on as many tanks as possible in the initial implementation, within the time that was available. For the rest of the vehicle fleet, whenever a model receives a general facelift we'll also take the time to figure out where the launcher could be mounted (provided that the vehicle has the necessary passive armor to begin with; no point shooting down an RPG or missile when the residual energy will still smash you to bits). Once that it's deemed possible to put AVePS on we'll add the needed "glue point". So it'll happen at the pace of general vehicle model facelifts. We have to organize our work in an efficient manner, or else less will get done. Thank you. Edited March 31, 2021 by stormrider_sp 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted March 31, 2021 Share Posted March 31, 2021 Flechett or other close defence rounds for all the 105er guns (M60/Centurion/Leo1/centauro....) 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 31, 2021 Members Share Posted March 31, 2021 Yeah, well, there was Beehive, but the most effective gunnery technique on hard ground was to fire short, and the ricocheting round then going off in the air, and that's something that we currently can't simulate. Plus, mechanically set timers. And then you want AI to be competent with it. I'm trying to do away with the code hacks, and have things well designed from ground up. That takes time. We're truly living in the age of patience. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 1, 2021 Share Posted April 1, 2021 On 3/31/2021 at 5:21 PM, Grenny said: Flechett or other close defence rounds for all the 105er guns (M60/Centurion/Leo1/centauro....) Pretty sure we have 105 Canister. What I'd like is the APERS round with the range fuze. Detonates at a specified range and delivers the canister like effect "out there" as opposed to Canister's muzzle action / shotgun effect. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted April 1, 2021 Share Posted April 1, 2021 28 minutes ago, Gibsonm said: Pretty sure we have 105 Canister. What I'd like is the APERS round with the range fuze. Detonates at a specified range and delivers the canister like effect "out there" as opposed to Canister's muzzle action / shotgun effect. Isn't that what they call beehive?. 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted April 1, 2021 Share Posted April 1, 2021 Yes. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 2, 2021 Share Posted April 2, 2021 7 hours ago, DarkAngel said: Isn't that what they call beehive?. Americans call it that. "We" UK, Aust, Canada, call it Canister. To me a "beehive" is an Engineer demolition store (a cratering charge): https://www.google.com/search?source=univ&tbm=isch&q=beehive+cratering+charge&client=firefox-b-d&sa=X&ved=2ahUKEwiluY_25N7vAhX_zjgGHaGpCCMQjJkEegQIHxAB&biw=1854&bih=1064 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted April 2, 2021 Share Posted April 2, 2021 12 minutes ago, Gibsonm said: Americans call it that. "We" UK, Aust, Canada, call it Canister. To me a "beehive" is an Engineer demolition store (a cratering charge): https://www.google.com/search?source=univ&tbm=isch&q=beehive+cratering+charge&client=firefox-b-d&sa=X&ved=2ahUKEwiluY_25N7vAhX_zjgGHaGpCCMQjJkEegQIHxAB&biw=1854&bih=1064 I thought there was a difference between canister and Beehive. Beehive explodes at a set distance. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 2, 2021 Share Posted April 2, 2021 1 minute ago, DarkAngel said: I thought there was a difference between canister and Beehive. Beehive explodes at a set distance. Yes That's what I was getting at but I can see where the two conversations overlap. For "us" not US: Canister = muzzle action / 120mm shotgun. APERS = Cansiter type effect but with a fuze for range and flechettes. US call it Beehive. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted April 3, 2021 Share Posted April 3, 2021 I wish that those infantry members bodies on the map that could be necromanced to life to be marked on different clolor.. like perhaps red dots instead of gray 0 Quote Link to comment Share on other sites More sharing options...
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