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Steel Beasts: Content Wish List


Azure Lion

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1 hour ago, ben said:

Request:  Artillery - more detailed status information!

 

For example:

 

Waiting For Approval (No tubes in range)

 

Waiting For Approval (No smoke ammo remaining)

 

Waiting For Approval (off map battery repositioning  -03:56)


This could reduce a lot of frustration! Also be good for troubleshooting when mortars refuse to fire etc.

 

The mortars and on map artillery can be managed directly.

 

If the shaded range arc doesn't cover the tgt then they are out of range. Similarly looking at the unit will tell you if there's no smoke or whatever left.

 

Off map artillery is always considered in range, and again if the ammunition has been limited then the remaining rounds are visible when you request the fire - if there are no smoke rounds left when you call for a smoke mission, then I guess you shouldn't be surprised. ;)

 

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The SB artillery system is to confusing and frustrating even for experienced users.  Just suggesting some small improvments.

 

4 hours ago, Gibsonm said:

if there are no smoke rounds left when you call for a smoke mission, then I guess you shouldn't be surprised

Why not have fire control centre report that back to the commander?  Just leave the fire mission "Wating for aproval" for ever and screw up all other calls for fire? 

 

4 hours ago, Gibsonm said:

The mortars and on map artillery can be managed directly.

Not if theyre computer controlled.

 

4 hours ago, Gibsonm said:

If the shaded range arc doesn't cover the tgt then they are out of range.

 Not correct when HE, Smoke or PGM have different max range, for example 30km, 17km, 40km.

 

4 hours ago, Gibsonm said:

Similarly looking at the unit will tell you if there's no smoke or whatever left.

Only shows last round type used.  Some vehicles dont show this when idle eg the new wheeled mortars.

Edited by ben
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5 hours ago, ben said:

Why not have fire control centre report that back to the commander?  Just leave the fire mission "Wating for aproval" for ever and screw up all other calls for fire? 

 

It effectively does.

 

You as the commander / FO look at the Mission Planning box. If it says "0 smoke" then its telling you - isn't it?

 

5 hours ago, ben said:

Not if theyre computer controlled.

 

If they are "computer controlled" then you as the player have no influence anyway?

 

Edited by Gibsonm
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The artillery system is scheduled for major changes. They won't make it into version 4.3 - too much needs to be changed to make that a "safe" feature addition at this point - but for whatever it's worth, we're working on it. It touches internal messages and processes in the code, the user interface, network messages ... in short, it's pretty "hairy code" with connections going to many places, all of which need to be redesigned. But, in the end we'll have artillery that's going to work well even in mountaineous terrain, when firing from uneven ground, possibly with ordered high/low trajectories, and all from a standardized user interface with dialogs closer to real life call for fire procedures (that can then be tailored to the specific national demands of the different customers that we have).

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18 minutes ago, Ssnake said:

The artillery system is scheduled for major changes. They won't make it into version 4.3 - too much needs to be changed to make that a "safe" feature addition at this point - but for whatever it's worth, we're working on it. It touches internal messages and processes in the code, the user interface, network messages ... in short, it's pretty "hairy code" with connections going to many places, all of which need to be redesigned. But, in the end we'll have artillery that's going to work well even in mountaineous terrain, when firing from uneven ground, possibly with ordered high/low trajectories, and all from a standardized user interface with dialogs closer to real life call for fire procedures (that can then be tailored to the specific national demands of the different customers that we have).


Great to hear, a proper overhaul like that is very welcome news 👍

 

It would be great if the scenario designer could configure the artillery for each individual side, to set how fast and accurate the arty will be - A bit like we can set infantry training levels already.

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On 1/10/2022 at 10:36 AM, ben said:


Great to hear, a proper overhaul like that is very welcome news 👍

 

It would be great if the scenario designer could configure the artillery for each individual side, to set how fast and accurate the arty will be - A bit like we can set infantry training levels already.

Year and have separation between WP (Quick smoke and Burning, Year and i do know that some countries consider this a war crime if fired at certain targets but it hasn't always been so) and HC (Slow smoke but long lasting)
Give ENG Smoke boxes (Very long lasting smoke that only smokes from where it is deployed and in the wind direction)

Give us compass (with the inaccuracy) so INF can take direction to target even if they aren't FOs and so we can put in their positions so the correction is handled as seen from their position.
Let the FO have an app/Screen where he setup in a BP with his own pos etc... so all calls from him gets the correction from his view


Give us a range and direction setting/Finding tool (like kortmål M/70 see below) but so it works in the F5/BMS system


Put in the right ranges depending on Ammo type.

 

Have fires show up in F5/BMS and AAR


Make the arty setup so different units can be controlled by 1 or more specific persons/roles

If a CAV/Recon unit have their own Mortars then its only their CO/FO that can shoot with it but request for all firing units get sent in as a priority target from another CO/FO.

Get better communication why (Not just waiting for approval) so the Fire Direction officer/FO/CO can cancel those that don't make sense maybe even show each tube (Mortar/Gun/MLRS) how much of each ammo type they have 
Have a window that show status of each BTY/Gun

Give the scenario designer the possibility to change the time it takes to fire (Load time, communication, Laying , ammo prep time , exhaustion /Get the Battery ready and in that include the time to target 

Make it possible to fire 3 rounds that all land at the same time so we can shoot with only a Battery instead of a whole Battalion

Kortmål M/70
image.jpeg.bcf2559eb231bc56b7504d4c880e5a36.jpeg

Edited by Major duck
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Ability to bind a function to send "RF Transmissions" to keys that one uses for "Push to talk" on applications like Teamspeak   -  And that on mission editor it could be defined how long "RF transmissions" would have to be to reveal location of sender on varying levels from rough to somewhat accurate.

 

This way player who uses teamspeak or similar could be sending "RF transmissions" when pressing push to talk key without need of adding ingame voice communications.

 

I understand that Electronic warfare like this is "seen" as my friend says...  more strategic than tactical.  And that it would be more of a thing off when youre living on frontline and not figting.  And generally seen as my friend says "the reason electronic warfare and emcon control isn't often modeled or bothered with in sim games ie because it happens at a level and time scale that is usually above what is being simulated -  and because battles are loud anyways -  And that there are lot more things to EW than emissions, such as Jamming blocking communication and EMPs" 

However... having read long article from Finnish tank magasine about use of loitering drones in recent tank battles azerbaijan / armenia   I believe this "RF transmissions" keybind could potentially be valuable and perhaps not too difficult to implement to steelbeast. It would add one more layer to battles we already fight.  Opfor player or even AI could be calling artillery on Hot areas. Or... alternatively.. Bluefor could potentially even deceive opfor with purposefully sending " fake RF transmisisions."  bit like..  "Fake minefields"  xD  

 

And reason for players "who choose to or agree to"  use it to control their radio transmissions. 

I think this would be good idea because this seems easiest and most convenient way to get it to happen.  And those who think it is too much, could either opt out by not binding it. And that controlling who have it bound would be up to game groups.   

 

 

Also..  because we cannot have hand signals on steelbeast currently. Perhaps we could eventually get signal flags for things like "Radio damage"   "Problem"   etc.    Because those would be  pretty good visual indication of why unit is there  but not seen on the map.   "Oh it has Radio damage flag"     Or something like sort.    

Edited by Lumituisku
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57 minutes ago, Apocalypse 31 said:

Wish: New TC voice lines for HEP, HE, MPAT, HESH.

 

The TC currently only says HEAT and is confusing for a vehicle with multiple rounds.


Definitely agree on this idea. 
Apoc will you volunteer to be the voice actor? 😂

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