Rad Posted November 10, 2022 Share Posted November 10, 2022 Playable M270 MLRS and M142 HIMARS. 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 10, 2022 Members Share Posted November 10, 2022 What for? "Receive coordinates. Stop vehicle. Enter coordinates. Push fire button, move away for reload." I'm sure there's a wee bit more to it, like the selection of the firing location and setting the initial deflection angle of the missile to help excape counterbattery fire, but it doesn't strike me as so particularly interesting that I felt compelled to add it. 1 Quote Link to comment Share on other sites More sharing options...
Willykurtz Posted November 10, 2022 Share Posted November 10, 2022 2 hours ago, Ssnake said: What for? "Receive coordinates. Stop vehicle. Enter coordinates. Push fire button, move away for reload." Even just that will be great for me. I'd like to see any modern self-propelled or towed artillery system in SB. There are lot of interesting things to do with that. Position preparation, receive coordinates, fire solution, fire, relocation. 2 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted November 10, 2022 Share Posted November 10, 2022 6 hours ago, Ssnake said: What for? "Receive coordinates. Stop vehicle. Enter coordinates. Push fire button, move away for reload." I'm sure there's a wee bit more to it, like the selection of the firing location and setting the initial deflection angle of the missile to help excape counterbattery fire, but it doesn't strike me as so particularly interesting that I felt compelled to add it. All sounds super boring and adds nothing to the game. 1 Quote Link to comment Share on other sites More sharing options...
Major duck Posted November 13, 2022 Share Posted November 13, 2022 What would be more needed is a way to designate arty/Mortars to specific units so fx let a Mech Coy use their Mortars only but not the 155mm arty etc.... and have the Arty FOs used the arty only 2 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted November 13, 2022 Share Posted November 13, 2022 On 11/10/2022 at 12:40 PM, Willykurtz said: Position preparation, receive coordinates, fire solution, fire, relocation. You know you can do all of this in game right now, correct? 1. Establish in a PAA. 2. Receive coordinates from the FSO via the Call For Fire interface. 3. Shoot. 4. Make corrections based on visual observation via the Call For Fire interface. 5. Move to the next PAA and reload. 7 minutes ago, Major duck said: What would be more needed is a way to designate arty/Mortars to specific units so fx let a Mech Coy use their Mortars only but not the 155mm arty etc.... and have the Arty FOs used the arty only This would be amazing. That way the pesky A CO Commander isn't running B CO's mortars dry. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 13, 2022 Share Posted November 13, 2022 (edited) 36 minutes ago, Major duck said: What would be more needed is a way to designate arty/Mortars to specific units so fx let a Mech Coy use their Mortars only but not the 155mm arty etc.... and have the Arty FOs used the arty only Well can we make this optional as its not doctrine for Aust at least? Here all indirect fires are co-ordinated by the JOST / JTAC (pick your acronym) whether they are Air (fixed or rotary wing), Mor, NGS, or any Artillery assets (BDE, DIV, CORPS, etc.) allocated. Sure the Unit CO is most likely to get the fires from his organic Mortars but if someone else needs the fire more urgently (and its in range, etc.) then they'll get it. For example, in a BDE atk, the depth unit will likely have its Mortars supporting one of the lead units. Edited November 13, 2022 by Gibsonm 1 Quote Link to comment Share on other sites More sharing options...
companyteam Posted November 14, 2022 Share Posted November 14, 2022 If I was going to ask for something Artillery/Mor related, I'd lean more toward the ability to predesignate linear missions against a TRP. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 14, 2022 Share Posted November 14, 2022 48 minutes ago, companyteam said: If I was going to ask for something Artillery/Mor related, I'd lean more toward the ability to predesignate linear missions against a TRP. The only ways I know of doing this presently are: 1. In the Mission Editor, setting the Arty mission up as required - linear, etc. and then say linking it to a Trigger to get the "TRP like" effect. 2. When a mission is underway, set up a given linear mission for a given TRP and use "At my command" to control when they are fired. 0 Quote Link to comment Share on other sites More sharing options...
companyteam Posted November 14, 2022 Share Posted November 14, 2022 Yep - and that's the normal workaround, but can't necessarily do that from the planning phase, or too far ahead in game play. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted November 14, 2022 Share Posted November 14, 2022 (edited) I dont think anyone has wished for a crewable Chieftain in a while, so.... i wish we had a crewable Chieftain Also PT76 & BMP1 & Scorpion A man can wish. Edited November 15, 2022 by Bond_Villian 7 Quote Link to comment Share on other sites More sharing options...
Higgs Posted November 20, 2022 Share Posted November 20, 2022 Some additional options for the AAR would be nice. Something like "Show only rounds fired by unit xy" , "hide MG rounds". That would help a lot especially with big session. It can be very hard to keep oversight over engagement in the AAR when other platoons where fighting simultaneously somewhere across the map. Not super necesarry but would certainly be helpful. 3 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 20, 2022 Members Share Posted November 20, 2022 You can filter events by unit. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 21, 2022 Share Posted November 21, 2022 You can also restrict AAR coverage to the area covered. That is if you zoom in to check on say the Left flank and then check the relevant box, the AAR will only cover whatever happens in that part of the map and not jump from one place to another. 0 Quote Link to comment Share on other sites More sharing options...
Higgs Posted November 21, 2022 Share Posted November 21, 2022 7 hours ago, Ssnake said: You can filter events by unit. Oh really? How do I do that? I’ve never noticed. Can I do it by single vehicles? 0 Quote Link to comment Share on other sites More sharing options...
Willykurtz Posted November 21, 2022 Share Posted November 21, 2022 Nice to see more detailed info about damage and casualties in AAR. Now it just "Heavy damage" or "Crew casualty". 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 21, 2022 Members Share Posted November 21, 2022 4 hours ago, Higgs said: Oh really? How do I do that? I’ve never noticed. Can I do it by single vehicles? There's the "Show" menu, see user's manual, AAR section in chapter 13, Running a Mission. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 21, 2022 Share Posted November 21, 2022 12 hours ago, Willykurtz said: Nice to see more detailed info about damage and casualties in AAR. Now it just "Heavy damage" or "Crew casualty". There's even more information in the Report files (HTML) for a scenario. 0 Quote Link to comment Share on other sites More sharing options...
EasyE Posted November 22, 2022 Share Posted November 22, 2022 Thinking out loud what 4 pack of tanks I would pay big money for... Thinking rounding out the cold war slug fest with these beasts would do the trick Challenger 1 Mk3 Chieftain Mk11 T-80BV T-62M 1 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 22, 2022 Share Posted November 22, 2022 46 minutes ago, EasyE said: Thinking out loud what 4 pack of tanks I would pay big money for... Thinking rounding out the cold war slug fest with these beasts would do the trick Challenger 1 Mk3 Chieftain Mk11 T-80BV T-62M Assuming you mean "crewable / playable " (since three of these are already included - just AI controlled), the problem is SB Pro PE doesn't use the paid for DLC model. The next opportunity to spend some money will be roughly 2 years away when the next paid upgrade appears. New crewable / playable vehicles tend not to be released as part of the periodic, free, patches. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted November 22, 2022 Share Posted November 22, 2022 On 9/10/2022 at 10:59 AM, Apocalypse 31 said: PNG Importable Height Maps to build terrain. A very indie game called Easy Red 2 (WW2 FPS, Combined Arms) allows users to import .png height maps for instant map creation. This is absolutely amazing..... 1. Find a source that will let you download height maps 2. Get PNG 3. Import in-game 4. Profit - a map that would've taken me WEEKS (years in SB! [fact]) took me 2 minutes to import. I still need to add buildings, roads, and trees, but having the height map makes it super easy. Keep in mind, the map is zoomed all the way out and not representing all of the details. Up close it looks really good. Just wishing again. PNG type height map importing. 3 Quote Link to comment Share on other sites More sharing options...
iamfritz Posted November 23, 2022 Share Posted November 23, 2022 Maybe said before: infantry to dismount IFVs a little more randomly, not like a synchronized swimming group or a country line dance. 1 Quote Link to comment Share on other sites More sharing options...
iamfritz Posted November 23, 2022 Share Posted November 23, 2022 Big dust cloud when you knock down a house or shed or wall and stuff. 1 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted November 23, 2022 Share Posted November 23, 2022 (edited) 12 hours ago, iamfritz said: Maybe said before: infantry to dismount IFVs a little more randomly, not like a synchronized swimming group or a country line dance. LEFT TEAM! ASSAULT THAT BUSH! THOUGHT YOUD NEVER ASK SERGEANT! *giggity* Edited November 23, 2022 by Hedgehog 0 Quote Link to comment Share on other sites More sharing options...
EasyE Posted November 23, 2022 Share Posted November 23, 2022 On 11/21/2022 at 9:59 PM, Gibsonm said: Assuming you mean "crewable / playable " (since three of these are already included - just AI controlled), the problem is SB Pro PE doesn't use the paid for DLC model. They are? I mean the Challenger 2 is, Chieftain Mk 5, and vanilla T-62.... So kinda sorta I would be fine with the AI to start. The the Challenger 1 and Chieftain Mk11 as they use similar fire control at the level of the Challenger 2 would be fine with me also. Squinting harder until then. 0 Quote Link to comment Share on other sites More sharing options...
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