lavictoireestlavie Posted January 13, 2012 Share Posted January 13, 2012 I would really like to see a Leclerc Series 2 or 3 and a Merkava (I-IV) in the Sim in the not so distant future. :redface: The Merkava in particular would certainly bring something unique in terms of armor to the Sim. :debile2:A crewable M1A2 SEP would also definately be pretty sweet.To be able to use RPG like weapons directly, just like the ATGMs now, would also rock.(Some Asian hardware for good measure too.) 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted January 13, 2012 Share Posted January 13, 2012 More crewable Soviet vehiclesCrewable JaguarCrewable M-60Crewable ChieftainCrewable CenturionSome British APCs/IFVsMore work on night (flares, IR searchlights, secondary visible light sources, etc) 0 Quote Link to comment Share on other sites More sharing options...
john.gear Posted January 13, 2012 Share Posted January 13, 2012 Crewable M1A2 SEPCrewable M60A3 0 Quote Link to comment Share on other sites More sharing options...
[EDM]Lipe Posted January 13, 2012 Share Posted January 13, 2012 I would really like to see a Leclerc Series 2 or 3 and a Merkava (I-IV) in the Sim in the not so distant future. :redface: The Merkava in particular would certainly bring something unique in terms of armor to the Sim. :debile2:A crewable M1A2 SEP would also definately be pretty sweet.To be able to use RPG like weapons directly, just like the ATGMs now, would also rock.(Some Asian hardware for good measure too.)Yes, a crewable merkava MK.IV please. 0 Quote Link to comment Share on other sites More sharing options...
OnAlienware Posted January 14, 2012 Share Posted January 14, 2012 Sticking to the more doable, I'm looking for an M1A1 SA. The SEPv2 may be a tall order, but I'd at least like an A1 from this millenium. One with the stabilized CWS. Throw in vehicles crews, civilians/insurgents and multibple sides, and I'll be pretty content for a long time. Oh, and a proper Stryker. 0 Quote Link to comment Share on other sites More sharing options...
oscar19681 Posted January 14, 2012 Share Posted January 14, 2012 How about a marine M1A1 with IR dazzler like we saw in OIF. Would that be hard to do? 0 Quote Link to comment Share on other sites More sharing options...
AKM Posted January 15, 2012 Share Posted January 15, 2012 The improvements to night as mentioned by TankHunter, and the below quote of a post Ssnake made in the Meeting Battle/MtC thread in the tactics subforum. An absolute prerequisite IMO would be to disable map updates in such a scenario. Only then can you slow down BlueFor to a more realistic pacing of decision making and how commands are slower to be executed. Sadly, only few players in Steel Beasts accept this as a precondition to network games.Second, we at eSIm Games still have to work on the engine too and replace certain 1998 simplifications with more elaborate processes to improve the (constructive level) effects of camouflage to visualize camouflage better to separate identification from detection - it must be "detection", "categorization", and only at shorter ranges or with the help of other observers, "identification"If identification could be implemented with taking into account also the behavior of a unit, it might be possible to create infiltration (...or exfiltration) scenarios. Steel Beasts must have the possibility for the user to influence the likelihoods for false-positive and false-negative identification by computer-controlled units. 0 Quote Link to comment Share on other sites More sharing options...
GaryOwen Posted January 15, 2012 Share Posted January 15, 2012 M577. I sure its On_the_List, already though. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 16, 2012 Share Posted January 16, 2012 (edited) With Annex and deployable generator no doubt. Edited January 16, 2012 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Climber Posted January 16, 2012 Share Posted January 16, 2012 http://upload.wikimedia.org/wikipedia/commons/8/82/HIMARS.jpg HIMAR MISSILES AIRBURST OVER TALIBAN 0 Quote Link to comment Share on other sites More sharing options...
EasyE Posted January 16, 2012 Share Posted January 16, 2012 I would like to make the modest request for a shower of sparks when a KE round impacts the target. That and a T-90 to shoot at. 0 Quote Link to comment Share on other sites More sharing options...
McDaniel Posted January 17, 2012 Share Posted January 17, 2012 Terminator BMPT Cool they have the correct Swissflag ! :-) Ok wishlist.... I see no need for more tanks...pc's .... -Mostly eyecandy :-) -Driver, Commander, Loader, Gunner visible from outside (Jeep and Truck drivers) -Tracers, FX-effects explosions rework -Bouncing bounce wheel's that bounce over the bouncing terrain :-) -....well ok a M1A2 would be nice..... McDan out 0 Quote Link to comment Share on other sites More sharing options...
oscar19681 Posted January 17, 2012 Share Posted January 17, 2012 Cool they have the correct Swissflag ! :-)Ok wishlist....I see no need for more tanks...pc's ....-Mostly eyecandy :-)-Driver, Commander, Loader, Gunner visible from outside (Jeep and Truck drivers)-Tracers, FX-effects explosions rework-Bouncing bounce wheel's that bounce over the bouncing terrain :-)-....well ok a M1A2 would be nice.....McDan outI agree , i think eyecandy should be given the priority for a change in the new update . Because if it just keeps being kep low in proirity then SBP has the risk of becoming simply outdated . Esspecially when a product will ever hit the market then will simulate modern tank warfare as well. 0 Quote Link to comment Share on other sites More sharing options...
Froggy Posted January 17, 2012 Share Posted January 17, 2012 far beyond eye candy is fonctionnality improvement ("destroy if" condition, "load/unload infantery" command for planed route, player's created icon for no map update, FlatRack for ammunition and fuel plots (deploy/pick up as assault bridge....). 0 Quote Link to comment Share on other sites More sharing options...
Homer Posted January 17, 2012 Share Posted January 17, 2012 I would like to make the modest request for a shower of sparks when a KE round impacts the target..-Tracers, FX-effects explosions reworkMcDan outNot so long ago, Ssnake mentioned in an ambiguous non-committal way, a particle system was possibly being considered/implemented (maybe). This should make big improvements for the effects. I only hope they allow the behavior parameters for the particle emitters to be modified because I've seen some impressive stuff in this area coming out of the communities for other games.I agree , i think eyecandy should be given the priority for a change in the new update . Because if it just keeps being kep low in proirity then SBP has the risk of becoming simply outdated . Esspecially when a product will ever hit the market then will simulate modern tank warfare as well.Cue violin 0 Quote Link to comment Share on other sites More sharing options...
IrishHussar Posted January 17, 2012 Share Posted January 17, 2012 Hi AllI would like to see some range targets and other "range furniture"Irish 0 Quote Link to comment Share on other sites More sharing options...
Climber Posted January 17, 2012 Share Posted January 17, 2012 SB Pro PE graphic is are outdated, boring, me need Flight Simulator X graphic. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 17, 2012 Share Posted January 17, 2012 Hi AllI would like to see some range targets and other "range furniture" Irish There are some new target / bore sighting screens (just can't remember where they are hidden). 0 Quote Link to comment Share on other sites More sharing options...
oscar19681 Posted January 17, 2012 Share Posted January 17, 2012 SB Pro PE graphic is are outdated, boring, me need Flight Simulator X graphic. Grafics like that would require a complete new engine for SBP. And yes graficly SBP is indeed really starting to show its age now. But lets not forget that its the only moderen tank warfare software out there these days. And even if there would be a new tanksim that would feature western armour then i hardly doubt it will feature as much playable vehicles as SBO does. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 17, 2012 Share Posted January 17, 2012 There are some new target / bore sighting screens (just can't remember where they are hidden). Sorry disregard. These are in SB Pro 2.650. Couldn't find equivalent in SB Pro PE 2.640. 0 Quote Link to comment Share on other sites More sharing options...
TwilightMD Posted January 17, 2012 Share Posted January 17, 2012 Please give us a functional Spz Marder 0 Quote Link to comment Share on other sites More sharing options...
Skoop Posted January 19, 2012 Share Posted January 19, 2012 (edited) How about the ability to save in the middle of a single player mission. Would really help those of us with limited time. Also maybe some time fast forwarding too. Edited January 19, 2012 by Skoop 0 Quote Link to comment Share on other sites More sharing options...
cata Posted January 19, 2012 Share Posted January 19, 2012 yes sir...that would be a huge help!!! The problem is its a game requirement not something the military folks will to interested in. I tend to go “Steel Beasts big” and one game can last a day no problem, the record thus far is 27hrs real time!! For this I have to plan in advance and make a day available, bit of a pain and does not happen very often. 0 Quote Link to comment Share on other sites More sharing options...
cata Posted January 19, 2012 Share Posted January 19, 2012 Larger map area? I have spent a lot of time on rebuilding the 29 PALMS MCAGCC 50km and now included road signs to towns and villages etc, but realized it does not really work when I have to break the map down to play scenarios. The larger maps would be useful for COIN scenarios as well as large conventional fist fights. 0 Quote Link to comment Share on other sites More sharing options...
companyteam Posted January 19, 2012 Share Posted January 19, 2012 Ability to update or rewrite/retransmit op overlay to players in network session? Something like the functionality of a BMS system. Would be especially useful for the longer scenarios..... 0 Quote Link to comment Share on other sites More sharing options...
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