DarkLabor Posted April 22, 2013 Share Posted April 22, 2013 The ability to drive under overpasses without hitting an invisible wall everytime!Maybe on the next upgrade, or not...TLSHcSvvTRE 0 Quote Link to comment Share on other sites More sharing options...
aj88buett Posted April 22, 2013 Share Posted April 22, 2013 More modularity in the vehicles.I understand this has the ability to make things unrealistic with a quickness (Leo 2 with RWS mounted TOW and twin 120mm's would not be the intent here) but if done with the right options for each vehicle it could produce some amazing simulation. Could also cut down on model sizes instead of doing each model, have a baseline then discreet packages for upgrades. For example:In mission editor would select M1 Abrams, then be given options for upgrades: M1A1, M1A1 AIM, M1A1 AIM SA, M1A2 SEP, etc. All of these options could then be fitted with TUSK, plow, rollers, SLAT armor, CROWS, etc.The GUI could also work in vehicle/crew paint/camo schemes to be variable for each vehicle/unit.Apoligies for the yankee references, I know y'all love the tanks of the Vaterland but I try to speak on what I know. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 22, 2013 Share Posted April 22, 2013 I understand this has the ability to make things unrealistic with a quickness (Leo 2 with RWS mounted TOW and twin 120mm's would not be the intent here) but if done with the right options for each vehicle it could produce some amazing simulation.In mission editor would select M1 Abrams, then be given options for upgrades: M1A1, M1A1 AIM, M1A1 AIM SA, M1A2 SEP, etc. All of these options could then be fitted with TUSK, plow, rollers, SLAT armor, CROWS, etc.No thanks.Even your example shows how unrealistic it can be:M1A1 with Tusk = Never happened. 0 Quote Link to comment Share on other sites More sharing options...
aj88buett Posted April 22, 2013 Share Posted April 22, 2013 Agreed it could get out of hand but that is why I prefaced the post by saying just that. Would have to be handled very delicately. However, the M1A1 did exist with TUSK. May I present to the court Exhibit A: Mosul, Iraq, 2010 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 22, 2013 Share Posted April 22, 2013 I stand corrected. Having said that though this feature is already implemented (albeit perhaps not as universally as you'd like). Create a missile team and you'll see and optional weapon choice for Milan, TOW, Javelin, RBS-70, AT-3, etc. Create an MG team and they get a choice of MG. Create a Lemur or Bushmaster or ... and you will see a choice of 0.50" RWS or 40mm RWS or several other optional weapon types. 0 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 23, 2013 Share Posted April 23, 2013 Maybe on the next upgrade, or not...TLSHcSvvTRE Very Sweet!!!Now I can design some serious real life urban maps! 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted April 24, 2013 Share Posted April 24, 2013 OK, it seems I can't help myself, maybe just one more teeny weeny "wish" for the "list"... An AI-controlled PT-76 to round out the stable of Cold War (and later) OPFOR. I think it would make an interesting addition to the game. I'd still love a PT-76 but, as another addition to our Soviet-era OPFOR, how about an ASU-85 as well? 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted April 24, 2013 Share Posted April 24, 2013 I'd still love a PT-76 but, as another addition to our Soviet-era OPFOR, how about an ASU-85 as well? The PT-76 would make a great addition. I have read its has excellent amphibious capability's. And is good on all types of ground. The recon enthusiasts would love it Any additional VDV vehicles would be great for cold war type missions I have been experimenting with ways to replicate a VDV airborne assault Using hinds as MI_26's and spawning BMD's if they reach there objective So any additional VDV equipment would be great asking for a Antonov An-124 would Be pushing it even for me.LoL 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted April 24, 2013 Share Posted April 24, 2013 ...asking for a Antonov An-124 would Be pushing it even for me.LoLYeah, just a bit. :biggrin:I remember reading about the Russian Airborne in Combat Arms magazine (no longer published) and was very impressed with all the organic vehicles available to this branch. And although the combat vehicles would be no match against MBTs or even IFV's, they did provide a high degree of mobility. A fully mechanized airborne unit was very unique indeed. 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted April 25, 2013 Share Posted April 25, 2013 Probably too late for the upcoming edition unfortunately, but the valiant Markovski Regiment has a request. Soviet tactics often involve advancing behind a smoke screen (which is why Soviet tanks project their smoke grenades much further forward than Western ones), but with just one player per company this is almost impossible to do. It just takes too long for the company commander to cycle through every tank in his three platoons. So would it be possible to add a 'Pop Smoke' command to the right click menu for each unit? Just below the Engine Smoke command would be perfect. (This would also be handy for Western platoon commanders when the time comes to fall back). Hopefully, this would not be a major codeing challenge. Thanks in anticipation. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted April 25, 2013 Share Posted April 25, 2013 Rolling arty barrage to replicate some old-school soviet tactics 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted April 25, 2013 Share Posted April 25, 2013 Mmm, Sovietly. *Drools* 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted April 25, 2013 Share Posted April 25, 2013 Mmm, Sovietly. *Drools* Markovskiovitch? We must at all times guard against syllable creep as practiced in past years by the illiterate and incoherent American President Bush Jnr. And bear in mind that the last five year plan did not produce the number of new syllables it was supposed to Comrade. And they all began with Z. The minister for syllables has therefore been replaced. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 25, 2013 Share Posted April 25, 2013 Rolling arty barrage to replicate some old-school soviet tactics You can do that now with triggers setup in the Mission Editor. Similarly, you can set up a smoke barrage to replicate the Tk Coy firing all its smoke grenades as it assaults. 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted April 25, 2013 Share Posted April 25, 2013 You can do that now with triggers setup in the Mission Editor.Similarly, you can set up a smoke barrage to replicate the Tk Coy firing all its smoke grenades as it assaults.Mark, are you saying that smoke barrages can be preplanned in various places and activated by triggers at a suitable time? Not quite as good as a platoon-level 'pop smoke' command in the map view IMHO, but almost. And it has the enormous advantage of already existing! Thanks for the tip. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 25, 2013 Share Posted April 25, 2013 Mark, are you saying that smoke barrages can be preplanned in various places and activated by triggers at a suitable time?Yes.Or they can be triggered "automatically" if you satisfy a condition.E.g. If a company of T-72s enter Region X fire the smoke mission for Region Y (so many metres in front of X). 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted April 25, 2013 Share Posted April 25, 2013 Markovskiovitch? We must at all times guard against syllable creep as supposed to Comrade. And they all began with Z. The minister for syllables has therefore been replaced.Correct comrade.There are now fewer but better soviets 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted April 26, 2013 Share Posted April 26, 2013 Correct comrade.There are now fewer but better soviets But we should also remember glorious leader Stalin's saying, 'Quantity has its own special quality'. 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted April 26, 2013 Share Posted April 26, 2013 Yes.Or they can be triggered "automatically" if you satisfy a condition. E.g. If a company of T-72s enter Region X fire the smoke mission for Region Y (so many metres in front of X). Thanks Mark. Not being a mission designer, I'm interested mostly in what can be achieved in the planning and execution phases. And arty is not my strong point. (One of many actually ) I guess it's possible to designate barrages early in the game for later 'on request' activation? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 26, 2013 Share Posted April 26, 2013 Well in the Editor (not in the live game) you can set them to be activated by a trigger.When you "pull" the trigger (H+1 or H+120) is up to you. 0 Quote Link to comment Share on other sites More sharing options...
profevil Posted April 26, 2013 Share Posted April 26, 2013 I scripted a ambush like that, hold fire until unit X is in area Y. Blow IED (Mines) under lead vehicle. Fire like hell, after 1 minute pop smoke (preplanned arty barrage), pull out and regroup. Move to next ambush. 0 Quote Link to comment Share on other sites More sharing options...
aj88buett Posted May 1, 2013 Share Posted May 1, 2013 Question: I've seen this a thousand times on here [the SB forum] but can't seem to figure out what all of the hype is about. I am curious to know just to get on the same level. Why does everyone and their dog want a cast-turret Leo-1? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 1, 2013 Share Posted May 1, 2013 Well "a" person has lobbied for it for a while (not in itself a bad thing, lots of people lobby for their pet vehicle / feature).However a bunch of others have started to make similar comments to parody/ "take the p*ss" that person in a nice hearted way.Hence you'll see posts about "what's wrong?" because they haven't seen a post about it for a few days.Or when a post is made saying "yes telegraph poles (or something else in the photo) should indeed be modelled". 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted May 1, 2013 Share Posted May 1, 2013 Why does everyone and their dog want a cast-turret Leo-1?My dog doesn't want that. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted May 1, 2013 Share Posted May 1, 2013 Question: I've seen this a thousand times on here [the SB forum] but can't seem to figure out what all of the hype is about. I am curious to know just to get on the same level. Why does everyone and their dog want a cast-turret Leo-1?Well "a" person has lobbied for it for a while (not in itself a bad thing, lots of people lobby for their pet vehicle / feature).However a bunch of others have started to make similar comments to parody/ "take the p*ss" that person in a nice hearted way.Hence you'll see posts about "what's wrong?" because they haven't seen a post about it for a few days.Or when a post is made saying "yes telegraph poles (or something else in the photo) should indeed be modelled".That's a point, I haven't seen a new one of those 32,000 odd photos of a particularly well armoured bush lately. 0 Quote Link to comment Share on other sites More sharing options...
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