Members Ssnake Posted April 14 Members Share Posted April 14 Yeah... no maintenance, no gun cleaning, ... "just the fun parts". 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted April 16 Share Posted April 16 (edited) While we are at V5 Arty: HX smoke aka slow smoke but long lasting WP quick smoke/ Fire effect and weapons effect Super HE Super short delay HE so it buries itself 2m down then exploding so Trenches collapses. HE timed delay (Airburst) and proximity (Airburst) Assign support units to specific units so mortars are firing only for INF and 155 fire for all RCH 155 like fire on the move APCs with generic Nemo like turret just like the generic RVS Sounding / Radar location radar K239 Chunmoo, Puls, Atmos 2000 (8x8) with HIMARS like guidance aka 1 rocket 1 hit Tanks that fire generic loitering munitions APCs that fire Brimstone like generic ammo CV90 with spike ER etc... or that french one CV9035 where you can change gun to 50 mm like IRL CV9035 with mast like CV9035NL MIDlife update K2PL Autonomous combat drones for Tanks, IFV, INF Leopard 2A7, Leopard 2A8 with variants Boxer Heavy weapons carrier STRV 122 upgrade to fire control so it can mark 10 targets and then fire at all 10 (with auto tracking) without the gunner needing to reacquire the targets (Generic version off course) like irl A map direction and range tool Making a Unit template design function that's independent of callsign template Aka drag all the units stuff into it in the right numbers assign callsigns to each unit connect them with drag and drop with no restrictions because callsign and unit id are 2 fields aka unique ID pr unit/Man So we can regroup units after losses and a tanker from 1 tank can hop out of a damaged or crew damaged tank and replenish another tank on the fly if they are close or they can do ground recon without the whole vehicle Also let COs change callsign on the fly as needed and/or regroup multiple units Also in that unit template you can assign vehicles where they are suppose to be in a formation with all the different formations and decide which formation types they are trained in the use off Also make it possible to reload tanks from sister tanks or a damaged tank After seeing what arty is doing in Ukraine a upgrade to that weapon seem just a bit relevant maybe an idea just something to consider Server without a graphics interface that just runs the game like an app you tell it which scen and a start button and the rest is controlled by the designated DM. Control it from the COs(DM) and Opfor COs client session Join in progress without start and stop AAR with graphics from game including overlays Possibility to have map on secondary screen instead of running a full extra client which have never really worked well MD Edited April 16 by Major duck 0 Quote Link to comment Share on other sites More sharing options...
iamfritz Posted Monday at 11:09 PM Share Posted Monday at 11:09 PM F5 map to match the F1 map view in IVIS in M1A2 plz. 0 Quote Link to comment Share on other sites More sharing options...
iamfritz Posted Monday at 11:23 PM Share Posted Monday at 11:23 PM Tom Carhart's "Iron Soldiers" portrays catastrophic T-72 explosions as including the engine shooting out the back "like a wet bar of soap". I wanna see that wet Ruski soap fly along with the turret popping off. Plz. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted Tuesday at 05:41 AM Members Share Posted Tuesday at 05:41 AM Never saw a T-72 wreck that had its engine shout out from it. Wouldn't know what to make from that description, as much as it may set your imagination on fire. 0 Quote Link to comment Share on other sites More sharing options...
Iarmor Posted Tuesday at 08:26 PM Share Posted Tuesday at 08:26 PM That T-72 probably looked like this T-54 0 Quote Link to comment Share on other sites More sharing options...
iamfritz Posted 13 hours ago Share Posted 13 hours ago On 4/23/2024 at 1:26 PM, Iarmor said: That T-72 probably looked like this T-54 Ahem... *uploads images smartly... 0 Quote Link to comment Share on other sites More sharing options...
Abraxas Posted 4 hours ago Share Posted 4 hours ago (edited) This traffic sign is currently missing. It would be nice if this sign could be included in the next update/upgrade. Edited 4 hours ago by Abraxas 0 Quote Link to comment Share on other sites More sharing options...
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