Jump to content

Steel Beasts: Content Wish List


Azure Lion
 Share

Recommended Posts

The ability to instruct dismounts to advance 100, 200, 300 meters to the front of their vehicle upon dismounting under AI control.

Using normal assault engage etc route tactics.

And a control axis for the advance defaulting to the vehicles heading upon dismounting, or a user applied axis.

Hopefully this should help control infantry in mission building without having to spam 12 odd routes each time you want to do a simple or a hasty sweeping / screening of a wood line.

Which at the moment is an exercise in micromanagement, especially on a spur of the moment "Sweep that treeline"

To break this behaviour give the inf unit a normal route.

to reinstate route the inf to the vehicle icon or a rejoin vehicle coherency function.

SO summary

veh stops

inf dismount

inf advance, veh stationary/covering

inf hold/bayonet/shoot enemy

inf fold back to vehicle

inf remount vehicle moves off.

All without having to spam 8 routes per platoon.

Which when your running a company can quickly become 24 routes.

Link to comment
Share on other sites

+1 :luxhello:

Could it be, Hedge, that you've recently joined a Soviet-orientated V.U ?

I might have. :)

in which inf and Mech/Inf operations assume increased importance?

Infantry, what are they??!

This.

Is a tank unit!

All joking aside, it was when I assumed the role of Mech Inf Battalion Cmdr for a mission.

we did one, ONE! mounted assault, and everything, EVERYTHING seemed to break.

Half the BMPs wouldn't move, and the other half of the infantry (I.E. the ones whose PC's did move), wouldn't go anywhere.

They'd fire at the enemy half the time too.....

Gah it was a complete micromanagement clusterf**k

The big picture went straight out the window the moment those BMP's doors opened.

Never again.

(Stick to Tanks, or Command)

Just saying I'd like a feature where you can say:

"Right, Mech platoons XYZ go here, here and here, push infantry 100m into the treeline, keep the enemy's head down."

And trust them to get on with it.

Rather than get down on the ground and directing dismount squads.

Link to comment
Share on other sites

So silly question.

You do know you can set up routes and then copy them (and indeed route chains) to multiple units?

So when you read the brief you presumably realised you'd be doing an assault at some point.

So setup some sample routes on the white boarder area, using a waypoint instead of a unit and then copy and paste as required.

Sure they wont be perfect but they save time. :)

Link to comment
Share on other sites

All joking aside, it was when I assumed the role of Mech Inf Battalion Cmdr for a mission.

we did one, ONE! mounted assault, and everything, EVERYTHING seemed to break.

Half the BMPs wouldn't move, and the other half of the infantry (I.E. the ones whose PC's did move), wouldn't go anywhere.

They'd fire at the enemy half the time too.....

Gah it was a complete micromanagement clusterf**k

The big picture went straight out the window the moment those BMP's doors opened.

Oh, tell me about it... :c: I used to be a big Mech Inf enthusiast as you know, but the very slow progress on getting these issues sorted has been greatly discouraging so I now avoid large scale Mech Inf operations like the plague. But that's not really an option for OPFOR is it?

Link to comment
Share on other sites

So silly question.

You do know you can set up routes and then copy them (and indeed route chains) to multiple units?

So when you read the brief you presumably realised you'd be doing an assault at some point.

So setup some sample routes on the white boarder area, using a waypoint instead of a unit and then copy and paste as required.

Sure they wont be perfect but they save time. :)

Very good advice, if I may say so. The problem remains that you never know if the vehicles will actually deign to travel along those routes - or, in fact, do anything else you tell 'em too. :icon_frown:

Link to comment
Share on other sites

I thought I'd give my earlier post a bump (http://www.steelbeasts.com/sbforums/showpost.php?p=258882&postcount=2838) and add three new vehicles to my master "Wish List".

UK

Challenger 1 Mk 2/3

New British infantry 3D model with Mk 6 helmet and L85

LAW 80

FV432

FV103 Spartan

Chieftain Mk 10/11

Lynx AH.1 (TOW)

Crewable Scorpion

FV701 Ferret Mk 2/3

CA

M113 Lynx C&R

SE

Pbv302

DK

M41 DK1

US

M1A1 SA

M1 105 mm gun breech and fume extractor 3D model

M2/M3A1

M47 Dragon

OH-58D

AH-1F

M577

M48A3/5

DE

Luchs A2

Crewable Marder 1A2/3 with Milan 3D model

DM33 105 mm APFSDS ammunition

Leopard 1A3 <new>

RU

T-80BV

ACRV IV14/15

SPG-9

RPG-16D

ASU-85

Mil Mi-8

MT-12

T-55AMV

GAZ-66 <new>

UAZ-469 <new>

GENERAL

FN MAG and PKM 3D models for MG squad

Ability to select 5.45 / 5.65 mm ammunition for MG squad

Updated ASLAV 3D model

Precipitation weather effects

Fully modelled Kongsberg M151 Protector RWS

I'd love to see all of this implemented in Steel Beasts "one day"... :heu:

Link to comment
Share on other sites

I thought I'd give my earlier post a bump (http://www.steelbeasts.com/sbforums/showpost.php?p=258882&postcount=2838) and add three new vehicles to my master "Wish List".

UK

Challenger 1 Mk 2/3

New British infantry 3D model with Mk 6 helmet and L85

LAW 80

FV432

FV103 Spartan

Chieftain Mk 10/11

Lynx AH.1 (TOW)

Crewable Scorpion

FV701 Ferret Mk 2/3

CA

M113 Lynx C&R

SE

Pbv302

DK

M41 DK1

US

M1A1 SA

M1 105 mm gun breech and fume extractor 3D model

M2/M3A1

M47 Dragon

OH-58D

AH-1F

M577

M48A3/5

DE

Luchs A2

Crewable Marder 1A2/3 with Milan 3D model

DM33 105 mm APFSDS ammunition

Leopard 1A3 <new>

RU

T-80BV

ACRV IV14/15

SPG-9

RPG-16D

ASU-85

Mil Mi-8

MT-12

T-55AMV

GAZ-66 <new>

UAZ-469 <new>

GENERAL

FN MAG and PKM 3D models for MG squad

Ability to select 5.45 / 5.65 mm ammunition for MG squad

Updated ASLAV 3D model

Precipitation weather effects

Fully modelled Kongsberg M151 Protector RWS

I'd love to see all of this implemented in Steel Beasts "one day"... :heu:

That's a pretty comprehensive list Panzer.

I would be happy to see a percentage of it in the new update

Wishful thinking me thinks, As Ssnake has already stated the next update will focus on

Improving what we have already have and the new engine with some new additions

Personally I would like to see more early post war models M26 T-10 brutal and unsophisticated.

Think of the slugging matches players would have in them.

Link to comment
Share on other sites

But when you add that to all the stuff I asked for :)

LoL

I do wonder what the most desired new addition AFV would be in the SB community.

My guess the French players would want the Leclerc, the Germans a playable Marder the USA I would say a AGS Striker or yet another variant of the M1.

The Australian M1 variant for the Aussies, The Brits I would say the Chieftain. Not really Sure what the Finns swedes etc. would like. But if we all put are preference for are perspective nations Current or old AFV to one side I wonder what would be the most popular choice, No ideal really, possibly the merkava would win.

Edited by Marko
Link to comment
Share on other sites

Easy ones:

-When you join a in progress game by default the contour lines stay a 20m(or 10?), which is too much for all maps, as a result you only see a flat map, it would be a good idea an option to change the contour lines, or at least set as default 5m or 2m that usually work for 95% of the maps.

- When joining in progress an automatic re-sending all the graphic on map system.

And for me more than new tanks I would like more detail in the existing ones: more working switches and panels,more working menus on the displays and things like that.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...