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Steel Beasts: Content Wish List

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11 hours ago, Lumituisku said:

I have a silly little wish that just came to my mind.  

 

What about if in Gunnery range, there would be trigger to disable various systems. Such as Laser range finder or ballistic computer.  For more challenge.

 

It would be nice if that would be visible on score too that Range has been completed with X score with these systems disabled.  

Be careful what you wish for, since the Gunnery range score impacts other facets of the simulation.

 

"Tank Range missions yield a “Gunnery Score” which, in Offline Sessions, determines the gunnery skill of all friendly vehicles."

 

Its not just an "arcade game" component.

 

Edited by Gibsonm

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On 4/22/2017 at 10:55 AM, Panzer_Leader said:

 

I'm really pleased with the direction eSim has taken the 4.x updates and my personal Wish List has done well out of them, including an updated ASLAV-25 3D model and interior in 4.019.  Although it doesn't change materially, I thought I should update my Wish List post-4.019:

  1. Updated 3D model for ASLAV-PC <New ASLAV-25 3D model and interior released 4.019>
  2. Updated 3D model for M113AS4
  3. Challenger 1 Mk 3 (crewable, 3D interior)
  4. M2/M3A1
  5. FV432
  6. ACRV IV14/15
  7. T-80BV
  8. SPG-9
  9. IP/M1 105 mm interior gun breech and external (commander's view) fume extractor model
  10. Updated 3D model for British infantry with Mk 6 or Mk 7 helmet

Cheers

 

Bump.

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if possible to make unbuttoned view then F5 map view stick to unbuttoned view without going back down the hatch then climbing back up. Option for stay high in turret for TC unless under fire or contact is made.

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Ive been watching some Combat Mission AAR's recently, and the way they portray 'soft factors' is really impressive. I wish SB did more to incorporate things like morale and leadership, command and control, experience and such like.

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An edit to the behaviour where if an MBT / IFV is on a retreat route driving forwards in the absence of a "seen" threat the Turret is pointed over the back deck.

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On 5/13/2019 at 4:23 AM, wildbillkelsoe said:

if possible to make unbuttoned view then F5 map view stick to unbuttoned view without going back down the hatch then climbing back up. Option for stay high in turret for TC unless under fire or contact is made.

 

I will +1 this, sort of...

 

I would like for the TC to return to whatever level he was in when he exits map view.

 

I would like for, while the TC is in map view, the "B" button to work only to button up.  This way if we're looking at our map when we hear gunfire we can duck inside and slam the hatch.  I leave it up to the developers to decide if this should also kick the player back out to the F1/Eye view as if you have just had an "OH !@#$" moment and dropped your map to slam the hatch.

 

I would like, personally, to be able to tell my gunner to "Fire!" and/or to "Fire and adjust!" from the map view.

On 5/12/2019 at 9:28 AM, EasyE said:

Leo-1C2

 

For all us Canadians....

 

I would +1 this, but I'm not sure if I would rather see the Leo-1C2 or a Leoaprd 2A4M model.  The 2A4M model could also be used to represent other hypothetical Leo2A4 upgrades...

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On May 15, 2019 at 6:44 AM, Maj.Hans said:

 

I will +1 this, sort of...

 

I would like for the TC to return to whatever level he was in when he exits map view.

 

I would like for, while the TC is in map view, the "B" button to work only to button up.  This way if we're looking at our map when we hear gunfire we can duck inside and slam the hatch.  I leave it up to the developers to decide if this should also kick the player back out to the F1/Eye view as if you have just had an "OH !@#$" moment and dropped your map to slam the hatch.

 

I would like, personally, to be able to tell my gunner to "Fire!" and/or to "Fire and adjust!" from the map view.

 

I would +1 this, but I'm not sure if I would rather see the Leo-1C2 or a Leoaprd 2A4M model.  The 2A4M model could also be used to represent other hypothetical Leo2A4 upgrades...

+1 on all the above. I also would like to order Proceed to from the 3D view or the TC/Gunner views and not only from the map as you may know where each route takes you, especially with EPLRS installed in the A2. Btw, love your Jägdgeschwader 52 logo. Il-2 fanboy!

Edited by wildbillkelsoe

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6 minutes ago, wildbillkelsoe said:

+1 on all the above. I also would like to order Proceed to from the 3D view or the TC/Gunner views and not only from the map as you may know where each route takes you, especially with EPLRS installed in the A2. Btw, love your Jägdgeschwader 52 logo. Il-2 fanboy!

Try the C button?

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9 hours ago, Apocalypse 31 said:

Try the C button?

The C button works for single routes. Multiple routes need selection from map but if possible also from the interface outside the map, assuming the TC/gunner knows where they want to go.

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Nice.

 The backside is useable too?

(Our are "sysmetric", so you can have the map on the front side, orders/radio-charts on the backside)

The penholders yours has are good, we had to make them ourselfes using tape

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20 hours ago, wildbillkelsoe said:

+1 on all the above. I also would like to order Proceed to from the 3D view or the TC/Gunner views and not only from the map as you may know where each route takes you, especially with EPLRS installed in the A2. Btw, love your Jägdgeschwader 52 logo. Il-2 fanboy!

I'll +1 some of those commands for vehicles with digital maps.  It's not totally horrible, but a little awkward with the current interface to have that thing right there but not really be able to use it, but that may honestly be one of the shortcomings of PC simulation vs being in a real tank.

 

And yes, back in the IL-2 1946 days I was a quite competent virtual Bf-109 pilot. ;)

 

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After todays TGIF I have following wishes from me, and my friend Harry

 

- More detailed AI reporting if map updates are off, maybe not voiced, but the platoon commander's could give text reports on enemy type and estimated strength at a grid location

- Possibility to configure size of message box on bottom of screen.

- And option when right clicking on a unit on the map for it to produce a sitrep, including their damage and ammo state

 

This all, would not only make Multiplayer (where Enemy map updates are off) but as well  Would all make it easier to manage company+ sized missions in single player

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15 minutes ago, Lumituisku said:

After todays TGIF I have following wishes from me, and my friend Harry

 

- More detailed AI reporting if map updates are off, maybe not voiced, but the platoon commander's could give text reports on enemy type and estimated strength at a grid location

- Possibility to configure size of message box on bottom of screen.

- And option when right clicking on a unit on the map for it to produce a sitrep, including their damage and ammo state

 

This all, would not only make Multiplayer (where Enemy map updates are off) but as well  Would all make it easier to manage company+ sized missions in single player

The Mapupdates are in part intended to "simulate" units giving SITREPS.

Mapupdates off, only make sense really, when you have enough players to man each vehicle, or at least each subunit.

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12 hours ago, Maj.Hans said:

I'll +1 some of those commands for vehicles with digital maps.  It's not totally horrible, but a little awkward with the current interface to have that thing right there but not really be able to use it, but that may honestly be one of the shortcomings of PC simulation vs being in a real tank.

 

I'm not seeing the issue here at all. You can give orders to your Platoon in the 3D view without ever using the map, to include "Engage" tactics, or ordering your driver to move to a specific piece of terrain in the 3D world by holding control and right clicking. Steel Beasts is one of the most user-friendly simulations I have ever played when it comes to giving precise orders quickly to a large number of units.

 

@Lumituisku Honestly, for me playing with all map updates off is unrealistic in any modern scenario, unless you have fully manned units in multiplayer and there is a deliberate focus on the quality/frequency of SITREPs. Modern AFVs go so far as to give you the option to automatically populate an enemy icon wherever you lase, with the type being determined by the weapon and ammo selected. All of this, of course, being instantly shared globally. 

 

I do agree with the ammo status though. Poor ammo management is one of the few things that'll kick a good plan right in the teeth. 

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2 hours ago, Lumituisku said:

More detailed AI reporting

Im of the opinion that 'less is more' regarding this; the amount of reports being generated in a large scenario becomes overwhelming. Different coloured text for reports from units under your command, or some kind of filter options for platoon/company/units under command, would help to bring your attention to the information that actually matters to you

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28 minutes ago, Bond_Villian said:

or some kind of filter options for platoon/company/units under command, would help to bring your attention to the information that actually matters to you

+1    That sounds like very, very good idea. 

 

Thus I still would like to be able to adjust size of that in game text box.

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