Jump to content
Azure Lion

Steel Beasts: Content Wish List

Recommended Posts

I find the text hard to read period. Where it says map zoom in above I find it blends into the background. Especially with the smaller font sizes.

Be nice if the text was bolder in the menus .

 

Share this post


Link to post
Share on other sites

Yes... we will address it (already working on it). But it's one of those "big ticket" development items, right up there with "new terrain engine" or "new HE model". It will get done, I just can't give you a deadline by which it'll be guaranteed to be solved.

Share this post


Link to post
Share on other sites

It’s truly minor but I’d really like to see more residential building choices for single homes.  Doing large tracts of such housing for towns and cities looks horribly repetitive.  

Share this post


Link to post
Share on other sites

... Maybe some of the building models could be set to randomize colors in a fashion similar to how civilian vehicles are handled. That would add a lot of visual variety without requiring any additional modeling hours.

Share this post


Link to post
Share on other sites

Yes... except, that it isn't quite so easy. In Steel Beasts, nothing is easy, ever. :o

Share this post


Link to post
Share on other sites
On 8/20/2019 at 10:49 PM, Maj.Hans said:

Although that would be great to have, I think those had optical rangefinders.

 

Yea as did earlier leopards.

 

But that's the idea. Mechanical ballistic computer and optical rangefinder for an earlier era.

 

Share this post


Link to post
Share on other sites
37 minutes ago, Kev2go said:

 

Yea as did earlier leopards.

 

But that's the idea. Mechanical ballistic computer and optical rangefinder for an earlier era.

 

+1

Share this post


Link to post
Share on other sites

Let me fix this:

On 8/25/2019 at 6:30 AM, Ssnake said:

Yes... except, that it isn't quite so easy. In Steel Beasts, nothing is easy, ever. :o

 

10 hours ago, Lt DeFault said:

I usually find it fairly easy to screw up and get myself killed in SB. So there's that.  Except dying.

There you go.

Share this post


Link to post
Share on other sites
  • Option to switch off or on an engine of an arbitrary vehicle in the scenario editor
    • ...and start the scenario accordingly
  • Allow helicopter to start on ground (i.e. with engine off)

 

Share this post


Link to post
Share on other sites

More operations campaings in future. I am loving the china farm Yom Kippur war. A shame that the Shot Kal don't have the full 3D cockpit but it is not really important in the campaing.

Wish had more in future even from users. (I know there are some campaign misions (scorpion?) but not as deep as the default one where the win or defeat in one would make different scenario in next.

Share this post


Link to post
Share on other sites

A new operation is in preparation.

The goal is to include it in the Q4 update.

Share this post


Link to post
Share on other sites
7 hours ago, Hoover said:
  • Option to switch off or on an engine of an arbitrary vehicle in the scenario editor
    • ...and start the scenario accordingly
  • Allow helicopter to start on ground (i.e. with engine off)

 

You can do both of these presently. Admittedly there isn't a simple switch for it.

Share this post


Link to post
Share on other sites
9 hours ago, Gibsonm said:

You can do both of these presently. Admittedly there isn't a simple switch for it.

Hello Gibsonm,

let me guess. Damage the engine and then  trigger a repairIf? I think a helicopter would drop from the assigned flight ✈️ level and crash 💨 🔥  and I would loose a trigger.

 

Share this post


Link to post
Share on other sites
13 hours ago, Ssnake said:

A new operation is in preparation.

Wonderful 👍

Share this post


Link to post
Share on other sites
Posted (edited)
27 minutes ago, Hoover said:

Hello Gibsonm,

let me guess. Damage the engine and then  trigger a repairIf? I think a helicopter would drop from the assigned flight ✈️ level and crash 💨 🔥  and I would loose a trigger.

 

Except of course you set the height to "ground level" ;)

 

Also no need for a trigger. Just set to repair it mission time = >1min or whatever you want.

 

Edited by Gibsonm

Share this post


Link to post
Share on other sites
3 minutes ago, Gibsonm said:

Except of course you set the height to "ground level" ;)

Um... I thought I tried it and it did not work. I have to try it again. Thank you and have a nice weekend!

Share this post


Link to post
Share on other sites
1 minute ago, Hoover said:

Um... I thought I tried it and it did not work. I have to try it again. Thank you and have a nice weekend!

Cheers,

 

1600 Saturday here.

Share this post


Link to post
Share on other sites
On 8/22/2019 at 9:51 AM, Colebrook said:

Few wishes:

-Faster inf when nudging heavy weapons, right now is too slow to be useful

-PC/IFV resupplying their OWN inf at distance, like normal supply truck, with no need to mount/dismount inf.

-Tactics BP keeping the spacing from the previous route,not going to medium spacing always.

The nudging is intended only as a way to fine tune the placement of the weapon, to get it where you want it because maybe its just behind the hill crest, or right in front of a bush or tree. Its not intended to move the weapon in any substantial way like to pop out of cover and shoot, and fall back again. Instead you use it like this: stop in cover to setup a weapon (like a sagger team is perfect example). Then nudge forward towards the crest, wait, and do it again. It takes time, but this way you can sneak the weapon into position - not quickly - but under cover.  So the advance is that you can setup the weapon hidden, and slowly move into position.

 

Movement times are estimates and might change but we are also trying to avoid abuse, and because a setup weapon is pretty difficult to move.

 

Also keep in mind that every weapon has a different nudge time and nudge distance, and this depends on the complexity and weight of the weapon (they are not all the same). It would be quicker to move a .50 cal forward than a Sagger launcher, for example.

Share this post


Link to post
Share on other sites
Posted (edited)
15 hours ago, Volcano said:

 Its not intended to move the weapon in any substantial way like to pop out of cover and shoot, and fall back again.

Well this was my idea, yes.Is this unrealistic? I'm not asking for all weapons but we have light atgms, like javelins or dragon, no more than 40Kg, i think they move too slow for the weight. 

Edited by Colebrook

Share this post


Link to post
Share on other sites

Yes, it is unrealistic.

It's not as if you were in the optimal weight-lifting position - rather, while you're prone, on the ground. So your arms are working with very unfavorable leverage. It's possible, yes, but not easy or convenient.

Share this post


Link to post
Share on other sites

I'd like to see the ability to prioritise the type of unit a unit targets - for example to task an ATGW unit to target AAA/SAM systems to open the way for attack helicopters, or the helicopters themselves to target AAA/SAM systems. Ideally FOs/JTACs would have this capability too (assuming it isn't already in the sim).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...