Mirzayev Posted January 14 Share Posted January 14 5 hours ago, Ssnake said: ...the ability of the AI to waste ammunition on the move with unstabilized heavy MGs? It adds realism. 🙃 Quote Link to post Share on other sites
Captain_Colossus Posted January 16 Share Posted January 16 optional recoil, pov camera vibration special effect of some kind firing light or heavy machine guns from the sights; a camera vibration effect from nearby explosions- some disorienting or suppressive effect when it happens in first person view Quote Link to post Share on other sites
Rad Posted January 16 Share Posted January 16 I am sniper and shoot from rifles 7,62-12,7mm. Quote Link to post Share on other sites
Apocalypse 31 Posted January 16 Share Posted January 16 7 hours ago, Rad said: I am sniper and shoot from rifles 7,62-12,7mm. It would be nice....and to keep it realistic to what we already have in game... Quote Link to post Share on other sites
Grenny Posted January 16 Share Posted January 16 15 minutes ago, Apocalypse 31 said: It would be nice....and to keep it realistic to what we already have in game... ... Well, if asked what I'd prefer between FPS style rifle and hand weapons control or basic playbale helicopters....(I mean I'd like to have both and I really hope one day esim finds time implement at least some of it) I'd go for the helicopters... Quote Link to post Share on other sites
Apocalypse 31 Posted January 16 Share Posted January 16 1 minute ago, Grenny said: Well, if asked what I'd prefer between FPS style rifle and hand weapons control or basic playbale helicopters....(I mean I'd like to have both and I really hope one day esim finds time implement at least some of it) I'd go for the helicopters... The good news is that we don't have to worry about it, because we won't be getting either of those things. Quote Link to post Share on other sites
Grenny Posted January 19 Share Posted January 19 (edited) Dual mount RWS with 40mm AGL + 7.62mm MG or 12.7mm sMG + ATGM etc etc for example like in this video: Edited January 19 by Grenny Quote Link to post Share on other sites
Assassin 7 Posted January 25 Share Posted January 25 -Crows options for the M1A2 -TUSK option for the M1A2 - M1150 Assault Breacher Vehicle- Quote Link to post Share on other sites
Badger Posted January 25 Share Posted January 25 (edited) what's in the back of the turret and why do they have no guns??Too heavy and front forks are in the way?? Edited January 25 by Badger Quote Link to post Share on other sites
Hedgehog Posted January 25 Share Posted January 25 4 minutes ago, Badger said: what's in the back of the turret and why do they have no guns??Too heavy and front forks are in the way?? 2 off MICLICs The rocket launched explody hose thing Quote Link to post Share on other sites
Apocalypse 31 Posted January 25 Share Posted January 25 OPFOR Command Post Quote Link to post Share on other sites
Hedgehog Posted January 27 Share Posted January 27 Agreed a BTR based Command would be nice In the mean time you could use the ACRV/MTLBu as a stand in. Camo nets for the Arty SPGs Quote Link to post Share on other sites
Gibsonm Posted January 27 Share Posted January 27 3 hours ago, Hedgehog said: Camo nets for the Arty SPGs Great if you don't want them to displace. Remember the M577 CP / TOC is immobile if you deploy the nets. Quote Link to post Share on other sites
Grenny Posted January 27 Share Posted January 27 2 minutes ago, Gibsonm said: Great if you don't want them to displace. Remember the M577 CP / TOC is immobile if you deploy the nets. Well, thats another things esim needs to work on Quote Link to post Share on other sites
Gibsonm Posted January 27 Share Posted January 27 (edited) 2 minutes ago, Grenny said: Well, thats another things esim needs to work on Sure but the "solution" I suspect / hope would likely involve some sort of "pack up" delay. If you applied the same to Artillery then it may be interesting to see the CB fire arrive mid "pack up". Edited January 27 by Gibsonm Quote Link to post Share on other sites
Grenny Posted January 27 Share Posted January 27 2 minutes ago, Gibsonm said: Sure but the "solution" I suspect / hope would likely involve some sort of "pack up" delay. .... At least a delay to pull down antennas and disconnect a few cables...the rest can stay there in an emergency move 😉 Quote Link to post Share on other sites
Hedgehog Posted January 27 Share Posted January 27 Admittedly, it's a suggestion to represent old timey towed artillery Quote Link to post Share on other sites
OleCrusty Posted January 28 Share Posted January 28 M1150 Assault Breacher Vehicle - Would Love to see it. Also would like to see AEV's like the Kodiak have the ability to create a breach through tanks ditches. Quote Link to post Share on other sites
12Alfa Posted January 28 Share Posted January 28 On 1/24/2021 at 9:46 PM, Badger said: what's in the back of the turret and why do they have no guns??Too heavy and front forks are in the way?? In the back part of the turret is the line charge/rocket equipment, as in this video....https://www.youtube.com/results?search_query=M1150+Assault+Breacher+Vehicle- Quote Link to post Share on other sites
Splash Posted January 28 Share Posted January 28 4 minutes ago, Hub said: A Willys or perhaps a MUTT. I think that one's on a lot of wish lists. Including mine. Quote Link to post Share on other sites
TSe419E Posted January 29 Share Posted January 29 Would be nice if the red lights that illuminate the interior of the M60A3 were illuminated. Quote Link to post Share on other sites
CalAB Posted January 29 Share Posted January 29 On 1/24/2021 at 6:11 PM, Assassin 7 said: -Crows options for the M1A2 -TUSK option for the M1A2 - M1150 Assault Breacher Vehicle- I second this wish Quote Link to post Share on other sites
Hedgehog Posted January 30 Share Posted January 30 Infantry that can "Dig In" Actually Dig In with code that supports the use of covered foxholes resistant to artillery Quote Link to post Share on other sites
Major duck Posted January 30 Share Posted January 30 (edited) All playable The reason for all the AA is so we can begin "sim"ing Multidomain stuff All the red stuff is for Opfor they don't need to have accurate interior as stopgap until you get around to do them right a 2d pic with workable buttoms would do nicely 😉 and then sights All the Historic NATO vehicles is for historic scenarios again (Froggy will prolly kill me) 2d pic with workable buttoms would do nicely 😉 and then sights The artillery's is for Multidomain sim again especially the Nemo system as this is the first Really Mobile fire system that can handle to fire 6 rounds that hit the same time while moving purfect for Multidomain fighting And since we are talking Multidomain sim fix the arty as that is going to be one of the cornerstones of every Multidomain fights i know grenny and i have allready sent in some change suggestions M41 M41DK1 PNMK M/92 (M113 A2 DK) Leclerc Challenger 1 Chieftain Mk2, Mk5, Mk10, Mk11 either modifiable or one of each MK2 Mk5 MK 10 Mk11 T-90 T80 T-64BV BMP-3 BMPT Terminator CV9030NO upgrade all versions CV90 Mk IV Caesar 8x8 Patria Nemo Mortar system Centurion Mk5 DK2 Stridsvagn 104 MBT Stridsvagn 105 Stridsvagn 103 Swedish CV90 AA Kamikaze Drones Swarm Drones Air to Air Drones (Both for Drones against drones but also against planes/Helos) Micro Drones High flying Drones Slow flying drones Loitering munitions (aka kamikaze drones) Millennium air defence Oerlikon Skyranger mobile air defence system Pantsir-S1 air defense Edited February 2 by Major duck Quote Link to post Share on other sites
Hedgehog Posted February 1 Share Posted February 1 Duck, all the chieftain pics except the last one are Mk10s (Stillbrew Armour kit) Quote Link to post Share on other sites
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