Gibsonm Posted December 21, 2022 Share Posted December 21, 2022 This maybe unmanageable, but the ability to script individual vehicles from a Troop to detach from the group, move and do a task and then return and rejoin. Currently you can make the global decision to detach a unit and then script it throughout, but that's a permanent decision for the duration of the scenario. Such a decision results in, worst case, 4 sets of routes, waypoints, etc. as the 4x (or as many as relevant) individual vehicles attempt to move as a Troop. Ideally I'd like to retain the Troop composition, move it as a Troop and then detach a section or vehicle for a task and re-attach as required, a bit like the ability to dismount a Infantry team (as they are all individually listed). This might be a simple as a "detach if ..." and "attach if .." set of options, given the length of a list where every vehicle or fire team is listed (subject to the filter idea listed previously). The current "no less than Troop" limitation, means that you need to use too many vehicles (a block of 4) in places such as below, which is difficult to script and results in a poor allocation of force. 3 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.