Members Ssnake Posted March 15 Members Share Posted March 15 I wasn't so much referring to ammo cook-offs, but the request for counter-battery radars. If the complexity of the average mission is supposed to remain manageable, CB/ground radar would need to operate semi-autonomously, feed its data into the artillery queue, at which point it's the computer largely fighting itself. If you want ground radar, then I want the means to spoof it. A radar won't magically tell you what it detected, except it's a strong echo with a certain characteristic, and probably some doppler shift to indicate it's travel velocity. It would still require a human to interpret it. A strong echo traveling at 30km/h towards the border in an international crisis situation might be an armored division about to crash your party at the border. Or two dudes on a moped, transporting a mattress with a gazillion steel coils in it. I want the Opfor player/mission designer to send five moped teams, and the armored column, so human players still need to send forward reconnaissance assets to investigate what the radar ruckus is about. And the moped dudes are just one example. Every object has a certain radar characteristic. The entire virtual environment needs to throw back signals, and then the player should set a signal filter to concentrate on what's most likely an actual threat. So, then the question is, how realistic should that be. Should there be radar jammers and other electronic countermeasures. Shouldn't we also have ECCM? And it balloons into an electronic warfare simulation. Which is important, too - don't get me wrong. But we're beyond the point then where even ten people could manage a scenario that has all these elements in it. My job is to consider the implications of your requests, and then to be rather careful about the kind of projects we take on, so we can deliver adequate results in a finite amount of time. And the big prize is the development of a new Steel Beasts software architecture. Every hour spent on version 4 feature development is an hour lost on version 5, and half an hour added to the V5 development because all V4 features need to get converted, eventually. 0 Quote Link to comment Share on other sites More sharing options...
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