Guest Killjoy Posted September 29, 2012 Share Posted September 29, 2012 This hasn't been mentioned yet, has it? 0 Quote Link to comment Share on other sites More sharing options...
[]_--__[]KITT Posted September 30, 2012 Share Posted September 30, 2012 (edited) Err...how about some physics :debile2:....World of tanks now has physics..just saying :biggrin: You know half of the cool thing about tank is seeing how they move on many different terrain. Physics alone would make it worth another upgrade cost...I know there's almost no chance just daydreaming here as SB Pro is meant first and foremost as training tool not entertainment. Edited September 30, 2012 by []_--__[]KITT 0 Quote Link to comment Share on other sites More sharing options...
Guest Killjoy Posted September 30, 2012 Share Posted September 30, 2012 (edited) _--__[]KITT;220179']You know half of the cool thing about tank is seeing how they move on many different terrain. Does that mean.. Bouncy road wheels?! Also' date=' seeing as we have all these Bloc Soviet and Cold war American machines, why not have the whole Cold War set: [img'] Edited September 30, 2012 by Killjoy 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted September 30, 2012 Share Posted September 30, 2012 Does that mean.. Bouncy road wheels?! Also, seeing as we have all these Bloc Soviet and Cold war American machines, why not have the whole Cold War set: :clap: 0 Quote Link to comment Share on other sites More sharing options...
Crusty Posted September 30, 2012 Share Posted September 30, 2012 Ooooo yer my favourite tank, I know it might be crap by modern standards (or even in it's day if it involved moving) but I just don't care :debile2:also if we're adding to the cold war set I would like to see the T64 0 Quote Link to comment Share on other sites More sharing options...
[]_--__[]KITT Posted September 30, 2012 Share Posted September 30, 2012 Does that mean.. Bouncy road wheels?!Ahahhaahah some topic never dies. I remember bouncy wheels topics since I first joined the community hahahahha. Well more than bouncy wheels but bouncy wheels should be one of them :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
-Sperber- Posted October 1, 2012 Share Posted October 1, 2012 Hello together,What' about a playable T80 and controllable Svir / Refleks missiles?Greetings Sperber 0 Quote Link to comment Share on other sites More sharing options...
profevil Posted October 1, 2012 Share Posted October 1, 2012 What i really want is night fighting with battlefield illumination. 0 Quote Link to comment Share on other sites More sharing options...
Guest Killjoy Posted October 1, 2012 Share Posted October 1, 2012 QzOQsgNQtUk Have some more Chieftain Porn. 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted October 1, 2012 Share Posted October 1, 2012 Yes, and this onehttp://www.youtube.com/watch?v=uwZmFVjqurk&feature=related 0 Quote Link to comment Share on other sites More sharing options...
Guest Killjoy Posted October 2, 2012 Share Posted October 2, 2012 (edited) With TOWs please. Ta. Edited October 2, 2012 by Killjoy 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted October 3, 2012 Share Posted October 3, 2012 Chieftain ?? -It is as quick as a leopard 1, when Leo goes reverse.... -Can fire 3 Rounds per Minute..... -And loses most of his Tracks while marching..... If all this would be simulated: YES ;-= Otherwise: 0 Quote Link to comment Share on other sites More sharing options...
Wax Savage Posted October 3, 2012 Share Posted October 3, 2012 Along with the exterior view zoom-in function (N key) can we get a zoom-out function, too? The ability to 'stand back' from the subject vehicle and get a wider field of view would be most appreciated (i.e., wide-view).Also, about the current exterior view (of the vehicle you are commanding); why is it I feel that I am looking at the vehicle from the top of a 4 meter tall ladder? I should be able to view the vehicle from a perspective of 1.7 meters. That is, the same perspective as the average person with his/her feet on the ground. A 24 hour clock. How long before sunup or sunset? 0 Quote Link to comment Share on other sites More sharing options...
Wax Savage Posted October 3, 2012 Share Posted October 3, 2012 The ability to select move backward or forward through the available units. Would be a lot faster when switching to a different unit in the heat of battle. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted October 3, 2012 Share Posted October 3, 2012 ...A 24 hour clock. How long before sunup or sunset?There allready is a clock.Mission time and daytime running with each scenario.You can also set the time zone/startime of a sce in the mission editor.(which will then effect the sunrise/sunset times)So, that one is allready covered.Edit, about that 1.7 m thing? I don't get it? You wont see much behind a 2.4m high tank. So the only use would be to look at the tank...which I find pointless :-P 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 3, 2012 Share Posted October 3, 2012 The ability to select move backward or forward through the available units. Would be a lot faster when switching to a different unit in the heat of battle.What like the already existing:Shift + F10 moves you to the next vehicleAlt + F10 moves you to the next unitShift + F11 moves you to the next unit "engaged" (firing, being fired at, etc.)These are shown on the keyboard template. 0 Quote Link to comment Share on other sites More sharing options...
Wax Savage Posted October 4, 2012 Share Posted October 4, 2012 Hello Grenny,if you are correct then I guess I got gypped on my purchase :confused:. The only thing on my screen that has numbers is an elapsed time-in-game counter in the upper left corner. You wouldn't be trying to pass that off as a clock?A clock is a MUST have. Not a soldier goes into the field w/o a wrist watch! When its pitch dark it is still critical to know how long before the sun will rise. A military simulation that follows a progression of, "the D event follows the C event which follows the B event" is a fairy tale. Conflict isn't that tidy. The reality is D can happen after B and there never was a C event. In real conflicts, events (aka battle plans) are set to progress based upon a certain time of day or, more likely a combinmation of time if day and situational conditions, i.e., 'triggers'. 0 Quote Link to comment Share on other sites More sharing options...
Wax Savage Posted October 4, 2012 Share Posted October 4, 2012 (edited) Hi Gibsonm,thanks for the response. Yes, those keystroke combinations ARE useful. Your response however, affirms my position and request,....that all switching from one vehicle/unit to the next is done in a 'next unit' direction. A 'prior unit' (flipping through them backwards) can be faster. Example:You are at unit B and you want unit L. You click up through the available units and accidentally overshoot to unit M. OOPS!You must go all the way around again. With backward progression you only need backward one unit to the intended unit L. See?, its faster. Edited October 4, 2012 by k7pcp 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 4, 2012 Share Posted October 4, 2012 Why not go to the map and click on the one you want, which is what I do. Then you aren't constrained at all (and don't need to click on C, D, E ... J, K, L). 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted October 4, 2012 Share Posted October 4, 2012 Hello Grenny,if you are correct then I guess I got gypped on my purchase :confused:. The only thing on my screen that has numbers is an elapsed time-in-game counter in the upper left corner. You wouldn't be trying to pass that off as a clock? A clock is a MUST have. Not a soldier goes into the field w/o a wrist watch! When its pitch dark it is still critical to know how long before the sun will rise. A military simulation that follows a progression of, "the D event follows the C event which follows the B event" is a fairy tale. Conflict isn't that tidy. The reality is D can happen after B and there never was a C event. In real conflicts, events (aka battle plans) are set to progress based upon a certain time of day or, more likely a combinmation of time if day and situational conditions, i.e., 'triggers'. No, you are not gypped, you just haven't got your way around SB yet. If you hit F5 (Map View) you got all you want in time-wise. Time: What the time is at that spot you are. this can be adjusted in scenario editor by changing GMT setting. This is the "ingame" time and not scenario lenght. Time H-Hour: how long left untill H-hour or how long after H-hour it is. this can be set as well by the scenario editor if he want to set a specific time when something has to be done. (like if you are in the rear and need to get into attack pos before H-hour) Mission time: how long into the scenario you are. What you cant see that you wanted to know is sunrise/sunset and that differ depending on scenario and if the scenario creator wanted you to know it he would write it in the briefing. If its not stated in the briefing he thinks you can live without that info Hope that helps you! 0 Quote Link to comment Share on other sites More sharing options...
Guest Killjoy Posted October 4, 2012 Share Posted October 4, 2012 :cool: 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 4, 2012 Share Posted October 4, 2012 Ah the Chinese attack helo. 0 Quote Link to comment Share on other sites More sharing options...
Wax Savage Posted October 4, 2012 Share Posted October 4, 2012 Hello Kingtiger,thank you for posting and explaining the clock/time display. Most kind. Yes, I am new to the SB pro software. I have wanted to have a copy ever since it was released. Just got it within the past month. Lots of controls to learn and capabilities to become comfortable with. Thanks for your offering a bit of mutual aid. Regards,K7PCP 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted October 4, 2012 Share Posted October 4, 2012 Jep, we need more Bushes and Tree Models :cool: And we need: 0 Quote Link to comment Share on other sites More sharing options...
Invader ZIM Posted October 4, 2012 Share Posted October 4, 2012 I agree Eisenschwein, more varied Pine trees would be great. 0 Quote Link to comment Share on other sites More sharing options...
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