dpabrams Posted January 13, 2012 Share Posted January 13, 2012 Been spending a lot of time in the editor. I thought I would update the Team Yankee scenarios to 2.640. The easy part is getting the vehicles right. Changed all the M2s and M113DKs to M113s. Got the ammo just right etc. First problem is the bridges. I looked at the video for the conversions but I guess I cannot edit maps with just Pro PE. So the fix is vehicle bridges, so long as the waterways don't get too big. I actually stacked two bridges end to end to cross the canal in scenario 4. It works!I need to figure out the victory conditions as they do not convert from the old SB1. All the paths do, which is cool. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted January 13, 2012 Share Posted January 13, 2012 Been spending a lot of time in the editor. I thought I would update the Team Yankee scenarios to 2.640. The easy part is getting the vehicles right. Changed all the M2s and M113DKs to M113s. Got the ammo just right etc. First problem is the bridges. I looked at the video for the conversions but I guess I cannot edit maps with just Pro PE. So the fix is vehicle bridges, so long as the waterways don't get too big. I actually stacked two bridges end to end to cross the canal in scenario 4. It works!I need to figure out the victory conditions as they do not convert from the old SB1. All the paths do, which is cool.You can edit the map...with the map editor (who'd have thought that??)Make shure you run SB as admin... 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted January 13, 2012 Share Posted January 13, 2012 In mission editor, "extract map" and then in map editor edit away =)After that back to mission editor and "replace map"... if you edit it more later, use the "refresh map". 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted January 13, 2012 Author Share Posted January 13, 2012 In mission editor, "extract map" and then in map editor edit away =)After that back to mission editor and "replace map"... if you edit it more later, use the "refresh map".Say I don't have permission to do it message, when I click on the map editor. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted January 13, 2012 Share Posted January 13, 2012 Say I don't have permission to do it message, when I click on the map editor.Yes, like I said ...Run SB as Administrator or change the rights-settings in the map folder.It is not an SB issue, windows does not allow you to write in the program-data folder. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 13, 2012 Members Share Posted January 13, 2012 ...There's a paragraph in the Release Notes especially about that. And I think we also updated the user manual about that point (Chapter 1, Installation). 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted January 13, 2012 Author Share Posted January 13, 2012 Bad Ass! Who needs a bridge? Team Yankee will take Hill 214 with a gravel causeway with jersey barriers. 0 Quote Link to comment Share on other sites More sharing options...
DrDevice Posted January 13, 2012 Share Posted January 13, 2012 The bridges are under "line objects" should you care to add them. Looking forward to the redux. 0 Quote Link to comment Share on other sites More sharing options...
GaryOwen Posted January 13, 2012 Share Posted January 13, 2012 I've been working on something that you might want to take a look at: http://simhq.com/forum/ubbthreads.php/topics/3488628/Who_s_interested_in_a_co_op_se.html#Post3488628 As a teaser: 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted January 14, 2012 Author Share Posted January 14, 2012 I've been working on something that you might want to take a look at:As a teaser: Guess I will have to renumber ole C21. Remember Bannon got nailed by a T-62. I have erased all the M2A2's and DK tracks from a couple of scenarios but the M1A1(HA) definetly had to go. I also made sure every Ivan got 120 rounds and every US grunt got 210. 0 Quote Link to comment Share on other sites More sharing options...
Stuart666 Posted January 19, 2012 Share Posted January 19, 2012 Looks like a nice map, much better than the one I did for the SB1 version. Mind you, back on those days you could only do roads at something like 25 degree angles. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 19, 2012 Members Share Posted January 19, 2012 You're giving us too much credit. Those where 45° increments. :redface: 0 Quote Link to comment Share on other sites More sharing options...
Stuart666 Posted January 20, 2012 Share Posted January 20, 2012 Those were the days. 0 Quote Link to comment Share on other sites More sharing options...
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