Jump to content
Marko

Smoke

Recommended Posts

Do you think a smoke barrage is effective in SB

I regularly use smoke against none thermal equipment tanks

But the AI gunners seem to be just as accurate even when the hole area is covered in Smoke.

Share this post


Link to post
Share on other sites

I have used it to great effect against T-72M1s. Either as an arty call or just the grenades from my 1A5.

Maybe try changing position after popping smoke so the enemy loses track of you. Also, it's good to lay down overlapping layers if it's an arty call. The more, the better.

Share this post


Link to post
Share on other sites
I have used it to great effect against T-72M1s. Either as an arty call or just the grenades from my 1A5.

Maybe try changing position after popping smoke so the enemy loses track of you. Also, it's good to lay down overlapping layers if it's an arty call. The more, the better.

Thanks for the advice. but i always do change position.

I also find withdrawing under a smoke screen. not very effective.

Even when i use multispec smoke the T tanks seem to be able to score hits.

Share this post


Link to post
Share on other sites

1. they are shooting at your last known position

2. try using he/smoke mix for screening.

For some reason, smoke only barrages drop smokes identical to that of smoke grenades in terms of thickness and height, so it could be that smoke is not really covering you due to terrain features.

Share this post


Link to post
Share on other sites
so it could be that smoke is not really covering you due to terrain features.

Absolutely!

Smoke fired into low ground (relative to you and or "him") is a waste of ammunition.

Share this post


Link to post
Share on other sites
Absolutely!

Smoke fired into low ground (relative to you and or "him") is a waste of ammunition.

Seen the AI do that a lot, he is on the crest and you lob a HESH in on him, he pops smoke to the bottom of the hill and he is sitting there on top of old smokey ;)

Share this post


Link to post
Share on other sites
Absolutely!

Smoke fired into low ground (relative to you and or "him") is a waste of ammunition.

It could well be the case. Also on reflection it may be the case, although i am changing Position i am still being hit due to muzzle flash, as i am conducting a fighting retreat.

And have a nasty habit of letting the enemy get to close.it may not be a good tactic but Sometimes i like to duke it out.

Share this post


Link to post
Share on other sites

So are you using the vehicle’s built in smoke grenades or artillery delivered smoke when you attempt to achieve this clean break?

Co-ordinating artillery smoke and your move can be problematic.

If you have used all the on board smoke grenades then a “smoke + HE” mix dropped on their position can achieve obscuration and potentially inflict damage / disruption as well.

Share this post


Link to post
Share on other sites

Now I almost always use HE/smoke mix whenever I need screening.

In a stark contrast to smoke only barrage, HE mix creates very thick and high pillars of smoke in addition to dirt geysers that even partially blind thermals.

Also the height of smoke pillars somewhat compensates for minor misreadings in terrain.

Share this post


Link to post
Share on other sites
Do you think a smoke barrage is effective in SB

I regularly use smoke against none thermal equipment tanks

But the AI gunners seem to be just as accurate even when the hole area is covered in Smoke.

Just make sure your impact area is not so wide that the smoke is spread too thinly.

Share this post


Link to post
Share on other sites
Just make sure your impact area is not so wide that the smoke is spread too thinly.

I was headed for the same response. I've found that a 200x100 box for 6 tubes is a good, dense field that will provide viable cover.

Share this post


Link to post
Share on other sites
I was headed for the same response. I've found that a 200x100 box for 6 tubes is a good, dense field that will provide viable cover.

Do any of you guys know if there any thermal defeating artillery smoke shells in the real World. On the subject of defeating thermal images i know there are material covers they Use to block out thermals. I wonder if it would be possible to model them in SB

Share this post


Link to post
Share on other sites

Yes, there is multispectral artillery smoke (like the German DM125) that blocks thermals.

Regarding the material covers, one thing I would like to see is natural camouflage in SB. It is pretty effective in hiding things from all sorts of ways of detection and readily available everywhere except desert environs. Why not materials like the SAAB's Barracuda etc. too, but definately natural camo as well.

Share this post


Link to post
Share on other sites

Yes its something i would like to see as well,

Some of the Guys have added foul age to skins. You will find them in the download section.

Share this post


Link to post
Share on other sites
I was headed for the same response. I've found that a 200x100 box for 6 tubes is a good, dense field that will provide viable cover.

"Concealment" rather than cover perhaps. :)

Share this post


Link to post
Share on other sites
8 hours ago, wildbillkelsoe said:

How do you set the smoke to regular or multi-spectral? I cant find the option in artillery request form.

You can only do that with the smoke grenades on vehicles (depending on if they were carried).

 

Artillery smoke (as in real life) is not multi-spectral.

 

The artillery smoke modelled is the base eject type which takes a while to develop but correspondingly, lingers longer too.

 

Edited by Gibsonm

Share this post


Link to post
Share on other sites
6 hours ago, Gibsonm said:

You can only do that with the smoke grenades on vehicles (depending on if they were carried).

 

Artillery smoke (as in real life) is not multi-spectral.

 

The smoke modelled is the base eject type which takes a while to develop but correspondingly, lingers longer too.

 

Thanks Mark.

Share this post


Link to post
Share on other sites

Hey this might be related to this topic, since perhaps there is problem with smoke after all?

 

I played mission with my friend. Where I was ambushed from side by bmp-2s   I quickly popped smoke, and relocated to more safer area and more far away to wait for smoke to dissipate, and boom, i was hit by missile shot by bmp-2 trough the smoke, like 20 seconds after popping smoke. And I had relocated.

 

How comes that bmp-2 can fire missile trough the smoke that is so thick that cv-9030 cannot see trough it. And hit target that has changed its location? And even more so...  like 20 seconds after smoke cover was deployed? 

 

Or does bmp-2 have some super thermal vision that i have not been aware of?

 

 

SS_22_18_00.png

SS_22_19_53.png

SS_22_19_25.png

SS_22_18_15.png

Share this post


Link to post
Share on other sites

It "shouldn't happen" but smoke does not provide absolute safety. You did everything right (unless you relocated in direct extension of the line of sight of the attacking vehicle, in which case the missile, if fired on the last known position, simply kept going into the blind until you happened to be in the way, even if a few dozen meters later than expected). But even if you did everything right, sometimes you simply have a bad day.

Share this post


Link to post
Share on other sites
6 hours ago, Ssnake said:

It "shouldn't happen" but smoke does not provide absolute safety. You did everything right (unless you relocated in direct extension of the line of sight of the attacking vehicle, in which case the missile, if fired on the last known position, simply kept going into the blind until you happened to be in the way, even if a few dozen meters later than expected). But even if you did everything right, sometimes you simply have a bad day.

Yes, I agree with you. And since human memory is not to be trusted, I went to check my AAR.  And now I am even more confused.

According to AAR I remember things correctly, even when situation was quite hectic.

 

At around T+ 01 22:25 I drive into ambush along main road, I pop smoke, retreat towards concealment, and to possibly to engage enemy pc from edge of smoke while partially concealed by brushes,  aiming to engage those one by one. I tell my driver to face them and gunner to look for targets.

 

SS_08_12_03.thumb.png.48cac898b0e62966c7216b7a87e8ccba.png

 

However my plan is flawed. Without me being aware, pc on the left hand side is able to see me, and I cannot see it because tree branch is blocking my sight.  It fires at my hull with its auto-cannon for roughly 3-5 times without doing any damage at all, as you can see here.

 

SS_08_14_02.thumb.png.7a0273bd56bd509b843730e3cce7f91e.png

 

So time is +01 22:39 when I decide to play safe, and I once again relocate this time backing away to road that you can see begins just from my right side, and I intend to find place where I can engage after smoke dissipates and find cover would I need it.

 

So my question is... how comes that at time +01 23:05 (as seen on previous post) right bmp-2 who has not seen me for more than half minute, nor fired any shot at me...  fires missile on my hull while there still is smoke and hits, even after I have changed my location twice? 

 

Oh btw this was multiplayer session. maybe it has something to do to that?  Though, I was host of session. 

Share this post


Link to post
Share on other sites

Well, I did some testing. With cv90 and bmp-2s  and well. Smoke seems to work correctly on plain open. This mission from where screenshots are from seems to be oddity, until proven otherwise.   Strange thing btw..  it somehow seemed that regular smoke was more protective than multispectral, at least against bmp-2s, i dunno why that is.  I need to do some more testing to get my minds ease to this. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×