tanker6742@hotmail.com Posted January 26, 2012 Share Posted January 26, 2012 Anytime I go to external view on the abrams my gunner will not scan. Have to be danger close for tc to designate before he will engage. I tried it on other tanks and gunner scans and shoots fine just wondering if I have turned something off or has anyone heard of this?:confused: 0 Quote Link to comment Share on other sites More sharing options...
sabot_ready Posted January 26, 2012 Share Posted January 26, 2012 I have seen this too.The turret will just stay in one position.Only on the M1A1..not sure about M1 0 Quote Link to comment Share on other sites More sharing options...
tanker6742@hotmail.com Posted January 26, 2012 Author Share Posted January 26, 2012 Sorry for the mistake I did mean the m1a1 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted January 26, 2012 Share Posted January 26, 2012 Works fine for me. the tank isnt reloading semi ready ammo or in a patch of trees is it? that will stop the turret from scanning.Mog 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 26, 2012 Moderators Share Posted January 26, 2012 Yes, it is most likely either reloading from stowed or sitting in woods. I haven't seen the M1A1 gunner have any normal troubles with scanning.. 0 Quote Link to comment Share on other sites More sharing options...
oscar19681 Posted January 27, 2012 Share Posted January 27, 2012 Same here , i never have problems with it either. 0 Quote Link to comment Share on other sites More sharing options...
tanker6742@hotmail.com Posted January 27, 2012 Author Share Posted January 27, 2012 I didnt either until recent but its not reloading or in trees. I can be on the main road gun will stay in one place even if i sit and do 360s. If I go to commanders position out of hatch scans like normal but as soon as i jump to external it stops. 0 Quote Link to comment Share on other sites More sharing options...
sabot_ready Posted January 27, 2012 Share Posted January 27, 2012 Most of the times I have noticed it is when traveling....so it shouldn't be trying to reload on the move.The TC will still spot and lay the gun on targets...but the gunner sometimes acts lazy and just stops scanning as if he doesn't perceive a threat out there and just stops trying. I have seen it for awhile and just thought it might have been a CPU saving measure. 0 Quote Link to comment Share on other sites More sharing options...
SeanPatrick Posted January 27, 2012 Share Posted January 27, 2012 When using the Leo and after reaching a CP, I have seen my wingmen move the turret to the loading position just before embarking on a route. Once embarked, the turret stays in the loading position. Of course, in the M1-A1 the loading position is wherever the turret happens to be at the time so it would be less obvious.I believe this is a result of the loader wanting to replace the round in the ready rack that was loaded into the breach at mission start. Then, when the platoon embarks before he has finished, the process is frozen and the turret remains still. Only jumping into the tank seems to remedy the situation. But then, as you say, once you exit the turret stops moving again. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 27, 2012 Moderators Share Posted January 27, 2012 When using the Leo and after reaching a CP, I have seen my wingmen move the turret to the loading position just before embarking on a route. Once embarked, the turret stays in the loading position. Of course, in the M1-A1 the loading position is wherever the turret happens to be at the time so it would be less obvious.I believe this is a result of the loader wanting to replace the round in the ready rack that was loaded into the breach at mission start. Then, when the platoon embarks before he has finished, the process is frozen and the turret remains still. Only jumping into the tank seems to remedy the situation. But then, as you say, once you exit the turret stops moving again.Actually yes, that is an old bug where tanks ARE trying to reload on the move (and that is why the M1 might not be traversing on the move and why sometimes the Leo crews keep turret over the back on the move). In any case I think this was fixed a few weeks ago for the patch, whenever that is. 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted January 27, 2012 Share Posted January 27, 2012 The TC might be using the 50 cal as well. It is noticeable that the gunner holds the turret steady when the player is firing the 50 cal, so it is worth considering if this is the situation when observing the AI interactions also? 0 Quote Link to comment Share on other sites More sharing options...
tanker6742@hotmail.com Posted January 28, 2012 Author Share Posted January 28, 2012 I can put an M1A1 on a map with nothing else there and have it fully loaded and it will still do the same thing. Have reset all my controls to default and still has the same problem. Have no clue what it is.:eek2: 0 Quote Link to comment Share on other sites More sharing options...
SeanPatrick Posted January 29, 2012 Share Posted January 29, 2012 Even "fully loaded" there is no round in the breach at mission start (AFAIK). So the loader at some point will still want to bring a round up from the hull to the turret to replace the one that was loaded at the beginning of the sce.I'm not saying this has to be the cause, just that it hasn't been ruled out, IMO. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 30, 2012 Moderators Share Posted January 30, 2012 Yes, the only way to know the crew is not reloading a round is by waiting a minute or two and see if the turret resumes scanning. Other than that, yes, in the situation of placing a tank on the map and starting the scenario -- the crew will indeed try to replace that battle carry round from the semi ready rack. Not scanning while reloading doesn't really matter anyway, the AI is pretty good about perceiving when it is under threat/observation and will stop doing so in those situations. 0 Quote Link to comment Share on other sites More sharing options...
tanker6742@hotmail.com Posted January 30, 2012 Author Share Posted January 30, 2012 I can let the tank become fully loaded resupply from a truck and it still will not scan in f8 as soon as i go to any of the commanders position it begans to scan. As soon as i jump to f8 it stops instant. Not to sound smart but if the vehicle starts moving the loading procedure stops if Im correct so it should not have anything to do with it. But Im not sure. But its pretty weird. One thing i have noticed is when the missions begin tank scans fine but if i jump to the gunners seat and out for some reason from that point on it will not scan on its own. 0 Quote Link to comment Share on other sites More sharing options...
sabot_ready Posted January 30, 2012 Share Posted January 30, 2012 I made a horrible quality video of what he is describing....thou my own experience is not exactly like his.....the lack of scanning develops usually after contact.Volcano or Tacbat......do you want me to upload it to the TS server or put it up on YouTube? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 30, 2012 Moderators Share Posted January 30, 2012 (edited) Well, I don't know what to say; without a test scenario I am just speculating.Any evidence would be nice -- otherwise the posts about the turret not scanning aren't really helpful as I am just explaining what it might be under normal circumstances. In this situation it would be better to see a test scenario that shows the issue though, although a video would be better than no scenario. The thing is, a test scenario where there is as few units as possible, which shows the issue as quickly as possible, is always the best thing to find/fix any bugs whereas videos only show that there is a problem (still better than nothing though). Edited January 30, 2012 by Volcano typo 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 31, 2012 Share Posted January 31, 2012 Sabot, I'd go with Youtube if you can. Saves the bandwidth on TS. 0 Quote Link to comment Share on other sites More sharing options...
tanker6742@hotmail.com Posted January 31, 2012 Author Share Posted January 31, 2012 Thanks for trying to help. You guys are asking for the scenario in which this is happening. It is every mission I play. I am rebuilding my pc time now. So after I get it back together I will try to give more information on different scenarios and will try a few different things. But once again thanks for all the suggestions on what could be the problem. 0 Quote Link to comment Share on other sites More sharing options...
Froggy Posted January 31, 2012 Share Posted January 31, 2012 It works fine for me 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 2, 2012 Moderators Share Posted March 2, 2012 Thanks for trying to help. You guys are asking for the scenario in which this is happening. It is every mission I play. I am rebuilding my pc time now. So after I get it back together I will try to give more information on different scenarios and will try a few different things. But once again thanks for all the suggestions on what could be the problem.Good news, I think we tracked this bug down and killed it today (it was very hard to reproduce). :Crash: 0 Quote Link to comment Share on other sites More sharing options...
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