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Scoring Help


ShoutingDog

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I just don't get how strength scoring works so I'm just gonna ask how to set this up.

If less than 35% of total friendly forces are destroyed I want to give the player 50 points.

For every point over 35% I want to take away 1 point to a max of 50. Friendly forces are mostly tanks, a couple of scout hummers and a couple of trucks.

I set baseline at 35% and max points to 50

Set to friendly forces destroyed

Set penalty to 1 %

I've played the scenario multiple times. In a number the friendly forces are completely wiped out well before the mission time limit. With all forces destroyed I still get 22 points. WTF!!!!

It seems to me once 85% of forces are destroyed that ZERO points should be earned. Start with 50 and lose 1 for (85-35=50) ends up with ZERO. Not so it seems.

So what's the deal?

How do I set this up so that if the player loses all but 15% of his force he gets jack?

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DA's advice is going in the right direction.

The baseline should be Survivors 65% = 0 points, and give 2 points for each additional percent with a cap at 50 (which means that up to 25% more survivors will be rewarded while anything between 90% and 100% survivors makes no difference; if you want to reward the full range you need to award 1.428 points per additional survivor percent).

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Where is Survivors on the strength scoring screen. Everything says destroyed if I'm recalling correctly.

So when I see % friendly destroyed I originally thought anything over 35% I would penalize for.

Doesn't work that way.

I tried it DA's way and it seems to work.

Still confusing and even more so when I read the SB Pro Manual.

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Well, you give the full points for your intended maximum survival rate (e.g. 100% or 90% or what you consider appropriate ... =0% or 10% destroyed) and then penalize for all killed units up to the penalty cap. Just apply reverse logic, so to speak.

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Well, you give the full points for your intended maximum survival rate (e.g. 100% or 90% or what you consider appropriate ... =0% or 10% destroyed) and then penalize for all killed units up to the penalty cap. Just apply reverse logic, so to speak.
That's the way I saw it and did exactly that the 1st time. Doesn't work. See 1st post.
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Oh, wait...

You want to do two things.

a) penalize losses above 65% with 1 point per percent

b) give one bonus of 50 points if the survival rate is anywhere above 35%

I this correct?

If so, you'll need two subscores - one for the penalty and one for the bonus combined with Apply, if... condition.

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Oh, wait...

You want to do two things.

a) penalize losses above 65% with 1 point per percent

b) give one bonus of 50 points if the survival rate is anywhere above 35%

I this correct?

Yep - that's it.

If so, you'll need two subscores - one for the penalty and one for the bonus combined with Apply, if... condition.

Two seperate subscores. Hadn't thought of that.
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